
Collect souls, level your weapons, and unleash devastation in one of the most mechanically complex 2D shooters ever made.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Ondine: Prototype is a 2D shooter with unique combat and fast paced gameplay. Run, jump, dash, attack, and wall slide your way to victory through 6 horde arenas of escalating difficulty.
Key Features
- 5 weapons
- 5 ultimate attacks
- 15+ status effects
- 6 horde arenas + an endless arena with infinite replayability
- 6 enemy types
Genres
Stats
Languages: English
Reviews
pretty cool so far anyway
666
Pulling off such mechanically rich combat and vibrant art direction is no small feat. The colors pop and the enemy designs are nostalgic. The game is smooth and responsive, offering an ambitious blend of fast-paced 2D platforming and a welcoming bullet hell with elements of time pressure. Success is dictated by quick weapon cycling and the ability to maintain high DPH (damage per hit) ratios as enemy density and HP pools scale. The weapon variety facilitates passive ability DPS bonuses. Each weapon feels distinct. my personal favorite was the synergy between the Grenade Launcher’s ultimate and the Crossbow’s split shot is a standout for high-efficiency clearing. The launcher provides initial area saturation while the split shot’s piercing bolts handle the cleanup of survivors. This mechanical payoff is best observed in Endless Mode. It serves as the ultimate stress test for these synergies and pushes the movement and weapon systems to their limit. Seeing how far these builds can be optimized against infinite scaling is the highlight of the experience. Kaijen’s beats provide a consistent, immersive backdrop to the chaos. For players prioritizing technical precision and rewarding combat loops, this is a highly competent shooter. I am excited to see more maps in order to fully realize the movement abilities and will be following this team’s future projects.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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