
On Your Hands combines complex puzzle mechanics with a creepy alien atmosphere and terrifying enemies. Can you learn the seven unique magic types to make your way off this strange alien planet?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 19 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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For starters, this game has a very unique art style. I think it fits well with how it portrays itself as "alien-like", in the end it felt really well put together. One important thing to note: leave brightness on default, lol. You have a flashlight, don't be a dummy like me. Later on I got stuck on a wire puzzle cause brightness was too high to realize the wires turned green when active... so, yeah. As for gameplay, it's a mix of some exploring and of course primarily puzzle solving. The puzzles are pretty much always handled through the game's magic, which is fine because there's several types with different effects, and they nailed it with combining them together in the puzzles. As you go on, things do get harder and you may get stumped a few times. But for me, a lot of those really tough ones felt very satisfying to clear once it finally clicked. You really do need to think what are the limitations of your magic if you want to get through the game, there is a Codex that tells you how magic works but it won't be a dead giveaway as to how you clear puzzles. Except Green magic maybe. Speaking of which... Green magic I have mixed opinions on, it's encountered very late into the game thankfully but it feels as though it wasn't handled as properly as the other magic types. In itself, it's a great concept with excellent behavior when combined with other magic, but... often times I felt that I had no choice but to look at the Codex to figure out what I was supposed to be doing, even when I knew it related to the green magic. It doesn't ruin the game, and you might figure it out on your own if you experiment enough, but for me I personally couldn't figure out a few sections with green magic in it. Not all of them though, so rest assured it won't ruin the experience. One thing I don't want to forget is the Sprint Totem. I found it a bit odd that this item is breakable. I guess in some sections it can make sense, but other big sections that didn't have a totem it just felt like... sluggish? Mainly the Hive or whatever that area was called. Navigating the main area was pretty slow. Not terrible, just a bit slower than preferable. In the sections were it felt the totem was a necessity, it was bizarre that it would break on you still, even if it lasted longer. You couldn't "refuel" it unless it broke, or there was another one somewhere. Meaning if you were in danger and it broke... good chance you just kinda die. I guess they wanted you to preserve it for important moments, but then that ends up with some areas being a little sluggish if you take it carefully, alternatively you can do what I did and run in circles near its respawn point when I suspected it would break soon. I should mention that there are some softlocks so you really need to be careful with some puzzles, especially ones involving Indigo magic. Don't shove the cubes into a wall... it might go through it and you won't get it back. Pretty much all of the softlocks I encountered were due to this, but that's just cause I messed up. Don't let this discourage you though, I gave this 5 stars for a reason. The checkpoints are very generous and the puzzles are fairly short so even if you do screw up like this, it doesn't take long to fix your mistake cause you can just pause and load your last checkpoint, which pretty much is always the puzzle you were just doing. There are also a couple softlocks in the newest version (v5.10 i think? Something like that.) But you can fix these by reverting to previous version in the game's Properties. If I'm remembering correctly they are investigating this. The story is also pretty nice, assuming you bother to read the logs and stuff left around. It's a nice break from all the puzzles, to just take a moment to read them. I also like how the "thoughts" of the character(s) were also written down. All in all, great game and well made puzzles. You'll probably enjoy it if you like puzzle games.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 39 reviews with recorded playtime.
Really cool first person puzzler, starts off a bit slow but the mechanics get really interesting. Dabbles a little bit in some small horror sections and it works really well. Highly recommended to any first person puzzle fans! Check out https://store.steampowered.com/curator/41559946 for more recommendations!
On Your Hands is a puzzle game that respects your ability to deduce puzzles while remaining suitably fun for those who tend to take their time figuring things out. The horror elements are minimal and can be mitigated for the most part, leaving you with a fun and challenging puzzle game.
very big epic
If you're looking for an original and unique game based on exploration and environmental puzzles, On Your Hands is definitely worth your time and money. The story is told mainly by logs and documents, some of them are a bit too long or cryptic but overall it's still interesting. The artstyle is simple and functional to the gameplay and the atmosphere, although you might need some time to get accustumed to it. This game truly shines where it matters the most: the puzzles are varied and challenging; the mechanics are fresh and smartly designed, they blend together in ways that make you think outside the box and leave room for creativity and emergent gameplay; the difficulty increases gradually and without highs or lows. It starts a bit slow but before long the quality of level and puzzle design skyrockets, keeping you engaged also by cleverly mixing puzzle solving with dynamic action set pieces (which are the main "source" of horror/thrill in the game; some of them can feel frustrating because figuring out solutions or how to deal with enemies under pressure is pretty difficult, but the checkpoints are generous and there's no unfair situations). It's a great mix of puzzles and action; it might be surprising with its setting and presentation, but it will surprise you even more with its awesome gameplay mechanics.
Great little puzzle game with some good horror moments. The hand magics get pretty creative especially with some of the later types and figuring out how they interact lead to plenty of a-ha moments. There's a couple of rough edges with the tutorialising but nothing infuriating, and some minor glitches here and there, but it's charming enough and the puzzles are fun enough for them not to be a hindrance. Overall good fun
This early access version is still a sort of demo, but I can already see a HUGE potential here. This is an intelligently designed puzzle game with a charming graphic style, built by talented devs who are more than willing to listen to the feedback of the community, to fix bugs, and to add new content. I don't need to say that I literally can't wait to play more levels, and to see how this new adventure will go on. Cheers guys!
KILL THE WANDERERS SAVE THE FRAMES
An incredibly good puzzle horror game. Great Atmosphere, music, sound design, voice acting etc. Worldbuilding is amazing. If youre a fan of bizarre and surreal games with a tinge of horror, i highly reccomend.
On Your Hands is a genuinely charming puzzle game with lovely art, a compelling story, and richly dark atmosphere. I greatly enjoy the time I spent on Ooblterra, between all the great puzzles and the horror segments. I also greatly appreciate all the anti-frustration features in the game, I enjoy when the horror aspect comes from the atmosphere and enemy design rather than the fear of losing progress on a puzzle. Highly recommend picking this one up!
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