
Awaken your powers and save your friends! Uncover the secrets that the military has been hiding about Activated people, about your family, and about you.
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About
Awaken your powers and save your friends! Uncover the secrets that the military has been hiding about Activated people, about your family, and about you.
On the Run: Rogue Heroes is an interactive teenage-superpower novel by Alyssa N. Vaughn. It’s entirely text-based, 200,000 words and hundreds of choices, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.
For decades, everyone with special powers like super-strength or flight has been forced into lifelong conscription in W.I.N.G.S.: the Weaponized Individual National Guardian Services. Most of this military branch’s activities are secret—except for the daring exploits of heroes like Ms. Midnight, Phantom Phaeton, and Sergeant Smash.
You and your older sister grew up living with your grandmother, who cared for you, provided for you, and sheltered you from the truth. She knows what they do at W.I.N.G.S., she knows what happened to your parents, and she knows about the deadly genetic disease that you and your sister both carry.
Now, you and your sister have finally Activated your powers, W.I.N.G.S has arrested and conscripted your sister, and you've fled with your grandmother, on the run from psionic government agents with abilities just as powerful as yours.
But you’re not alone! There are people out there trying to fight back against W.I.N.G.S., people who could be your friend—or more than friends. There's Micah, a long-lost friend with shoulder-length locs and a big secret to protect. Alex, a pickpocket/con-artist has illusion powers and a lot of eye makeup. Then there's Knockout, a vigilante with a red-brown ponytail and homemade costume, including a mask and cape.
While your scrappy little group races against time to save your sister and yourselves, your own powers are growing stronger every day. Outrun cars on the highway with super-speed, pull down telephone poles with your super-strength, let out supersonic cries that can shatter glass—or just turn invisible and sneak away from it all. You’ll need every bit of your power and your smarts as you uncover secrets that could change the lives of every Activated person on earth.
Play as male, female, or nonbinary; gay, straight, bi, or asexual.
Choose your portfolio of powers: super-strength, super-speed, heightened senses, supersonic shouts, or invisibility!
Befriend or romance a childhood sweetheart, a scrappy con-artist runaway, or a powered vigilante with big golden-retriever energy.
Discover the truth about your family and rebuild your relationship with your long-lost mother—or leave it all behind and seek support only with your friends.
Who will you trust? Who are your parents? Who will you date?
Fight back against the government’s control of Activated people, join their secret organization and become even more powerful yourself, or make peace between opposing factions.
Who will you trust? Who are your parents? Who will you date?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
So I started off with a "Recommend" review where I laid out some of the structural issues with the plot and how the story moves too quickly for you to process any of the emotional arcs or get to know any of the characters well. And after like three paragraphs I decided I'd change my review to "Not recommend." Unfortunately, when I clicked the thumbs down to change it from a thumbs up, Steam erased everything I had written. So I will try to be brief: First, it's ok. If you really love interactive fiction and the concept sounds interesting, go ahead and check it out. You're not going to hate this story, but you are unlikely to love it. I'll explain why that is the case - at least for me. The story moves too fast. Slow down, let us interact with the various characters we meet. The MC has five different parents, we meet all of them after having known only one for our entire lives, and we barely communicate with any of them. I truly don't understand why I ever had to speak to Commander Jeff. Why couldn't I just say "Hey mom, I need to rescue my sister. Help me." We live in a fascist police state except we find out that the biggest city in the country is a no-go zone for the fascist superhero cops, and that is just how it is, no further details. We are introduced to a ♥♥♥♥♥♥ warehouse shantytown and the MC's inner dialogue is somehow awe and wonder at what a terrific place it is. There are the bones of a decent story here, and potential for decent worldbuilding. But instead of expanding on interactions with other characters and getting at least the illusion of making choices about what to do next, we just have to keep moving forward with the plot in fits and starts. The only pauses in the story are so the MC can meet someone, be given a new ill-defined objective, and move on. The conceit of "on the run" is not actually doing the story any favors here. It's an excuse to bail out of scenes that should be important times for emotional arcs, for knowing more about ROs, for developing the characters we meet along the way. It honestly baffles me that an author who presumably likes their characters and story would go out of their way to avoid opportunities for the reader to better appreciate the cast of characters they have put together. For real, just as an example, meeting the mom was such a huge disappointment. You literally don't get to have one single conversation with her before a noise in another room is somehow sufficient reason to leave her and go talk to some ♥♥♥♥♥♥♥ named Jeff. Like, what the hell? Really? The MC grew up thinking their parents are dead and then finds out *all five of them* are alive and then actually gets to meet their mother who happens to be a famous superhero and we walk into her office where she has photos everywhere of you and your sister and the author just yeets us right the ♥♥♥♥ out of there with the barest minimum of dialogue. Come on. I don't get it. Like isn't it unsatisfying for the writer, on a purely artistic level, to set up for emotionally resonant scenes and then, when those scenes have an opportunity to touch the reader, to just ♥♥♥♥♥♥♥ bail? I'll say this: Because this is a superhero genre story, I can't help but compare it to the underrated gem (/s), Fallen Hero. And that is a little unfair. But on the other hand, I am going to compare every single RPG I play for the rest of my life to Baldur's Gate 3 and while it will be unfair to compare them to the greatest RPG of all time, it did kind of set a new standard that game developers need to take lessons from. I hope all the interactive fiction authors, particularly those at Choice of Games, look at the stories we all love and pay the ♥♥♥♥ attention to what they're doing correctly - at least structurally, if nothing else. I'm talking about scenes where we slow down. Look at FHR. We go on a date and the date is practically an entire chapter. We have a scene with several pages of dialogue at a dog park where we get to learn a little more about a guy who has only been a generic tough guy in an armored suit up until that point. We make a plan for a heist and have all kinds of interesting interactions while casing the joint, and then more interesting interactions during the heist itself. It's masterful and it makes us care not just about the MC and one or two ROs that the community is thirsty for - it makes us care about the world. Freaking read that dog park scene, and then read it again because it just takes a few pages of dialogue to make us care. This story uses scenes that could have been chances to not just make the reader care more about the story and characters, but to actually create some emotional resonance that the readers can take away from the experience and remember later. Instead, you just kind of feel like you're ticking off boxes on the author's to-do list while rushing towards the ending as fast as possible. That would even be fine if the ending were satisfying but it's not. The climax doesn't at all feel climactic, and even at the very end when I had choices like "Leave the country" or "Stay with the resistance" or "Go off on another adventure" I just didn't ♥♥♥♥♥♥♥ care about the choices. Look, if you are after a good story, and you really want a superhero story, this is not the worst one Choice of Games has published. The honor of "worst" goes to Skystrike, or Hero Unmasked. If you just want a good story and don't care about superhero genre, then Choice of Alexandria and Choice of Robots are better. The Passenger is better. Tally Ho and Jolly Good are better. There are a lot of better stories out there. This one could have been good but it just moves way too quickly to attempt to make you care. I guess I wasn't brief after all. Look, it's not the worst thing. But if I could tell my past self my review, I'd say save yourself a few hours and pick something else.
Do you like superheroes? Do you enjoy watching them use powers and take on challenges? Or perhaps... You'd rather be bored, questioning that which is in front of your eyes, hurting your brain? If it's the last one?! This is for you! First I have to say this: that guy on the cover? With the glasses? He's hot. But I can only assume that's Liam (as it matches his description). However, Liam can't be romanced. He is in a wheelchair, which isn't a deal breaker either, and a computer genius... But we only meet him in one scene and then..............? Why did I tell you about this guy? Because he was the most memorable and interesting of the characters. You have an option to turn people either male or female for "love interests". Sadly, they wont act any differently depending on the choices you made. That said... Micah is always and constantly clingy. To the MC. Any action he did... I kept questioning his motives. Alex is the "Drama Queen/King" of the group. Constant eye rolls and negative comments. Cristian... "Knockout"... Is a nice dog bred with a noble knight... Multiplied by ten. IF, IF YOU EVER DARE to do something WRONG or IMMORAL... He will be whiny and you will make him cry. What about the MC? Okay let's do this! I made her a she, so... She can do anything and everything. Within few days of becoming Activated (getting powers) -> She managed to rescue everyone that needed rescuing. Resolve an ongoing war. Learned how to make fake bomb sensors -> WITHOUT knowing how to before. United everyone together and in the end? Forgave everyone and could pick anything and everything and anyone she wanted. Ladies and gentlemen... We have a supreme pro superhero woman! I think her power is "perfection"... As she never had to be trained in anything or even get to know anyone to pull off such feats. I mean... If she was like a powerful being or a seasoned crime lord or something... SOMEONE WITH EXPERIENCE in such things... I'd believe it! But how can you make a TEENAGER... WHO JUST RECENTLY POWERED UP... A MESSIAH?! Last... Romance... You don't get to learn jack. You don't even get that many romance scenes either. Or any at all...? That was the last straw. I need my damn romance! Damn it! There aren't even Achievements for romancing anyone!!! THAT'S NEW! Also I may have gotten bored prior to the last Chapters and decided to "pick all the wrong choices". Like you know... I have severely low Stat? So I'd pick that one. I wanted to see if anything bad would happen. Nah. Nothing. Everything gone perfect and smoothly. If you messed up? Either someone else helped or the situation was resolved so the MC could perform more miraculous feats. Cool. I just have one question. Can you please go back to writing GOOD stories.................?
不愧是出过书和当过老师的作者,文笔真的很棒,感觉像是在读一本New York Times Best Sellers的YA书。重点是里面关于幽默的成分真的很棒,尤其是那些sassy的回答,我真的边读边笑。就是感觉结尾真的很仓促,很严重的赶工痕迹
游戏时间大概是离线的锅,可忽略。有点高开低走,开头特别精彩,从姐姐觉醒超能力被官方带走---主角也觉醒超能力,逃跑时偶遇儿时好友---碰上新伙伴并去ta的秘密基地这段剧情的节奏很好,一口气看完,但等背后真相揭露到潜入基地展开营救开始变得有些无趣了,结尾没有开头惊艳只能说是平稳落地,但总体而言还是挺有意思的青少年冒险故事,打折入不亏 关于可攻略对象:出场顺序分别是童年好友,骗术师和一个义警,三人的性别应该是跟着MC的性取向变的,都没什么存在感,不过骗术师有点the passanger里Roach的味道,喜欢Roach可当代餐
Would've loved some more built out moments with characters between scenes, and the ending felt VERY abrupt, but otherwise great CYOA!
Just finished the game. Tbh, the writing is really solid—especially the part after you meet Alex. The tone shifts in a nice way, and I actually enjoyed how things were described during that segment. The atmosphere, the pacing, the emotional beats... that part was done well. Still, some parts felt a little disappointing. The game feels way too short. And the relationships? Super shallow. Your mom, your sister, your childhood friend—everyone just kinda feels like a casual acquaintance. There’s no real emotional connection with anyone, no real bond. It all feels... flat, like background NPCs with slightly more dialogue. Also, for a story that’s supposed to be about rebellion, crime, underground fugitives and all that... there’s barely any tension. No violence, no sense of real danger, no weight to your decisions. I get that it’s meant for a younger audience, but still—this was way too tame. The whole plot felt too soft for the themes it tried to tackle. The middle part is actually written with care and detail, but once you move toward the ending, things get weirdly rushed. Like, suddenly stuff just... happens. Big events get skipped over or wrapped up in two sentences. The ending felt abrupt, like it hit a word count limit. And the romance? I couldn’t even find the romance route. All the choices felt pretty similar, no clear romantic build-up, nothing that felt like chemistry. My MC ended the game single as hell.LOL😂
Good
while the beginning is good it is somewhat feel rushed, many abilities though somewhat power fantasy story. around 7/10.
7 / 10 Could have had more character development, but otherwise alright. Should have blown up the building. Ah well.
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