
Your rival is right there. A ramp. Dozens of meters of air. Suspension at its limit. Touching down at 140. You started with 120 horses and a cheap frame. Race to get noticed. Build the rest.
Modeled estimate, not a reported figure. How we estimate →
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Your rival is right there – you're racing side-by-side, fighting for the next jump, the next corner. You've barely regained control after a landing, and you're neck-and-neck again. A ramp. A flight spanning dozens of meters. Suspension pushed to its absolute limit. Touching down at 140 km/h. Another corner. Another jump. And the speed just keeps climbing.
You start with a cheap frame and a modest 120 horses. It's a fight for survival. You build your reputation race by race, and as your name grows, so does your workshop. Customers' money goes straight back into your machine: a V8 engine, forced induction, 600 horsepower. Lighter wheels. Long-travel suspension. Aerodynamics – but which ones? Cheap and heavy, or bare pipes to save weight? Or perhaps carbon fiber, costing every cent of your savings?
Inspired by Stunt Car Racer — back when suspension was something you could see.
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Languages: English**languages with full audio support
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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