
Get ready for the Best Dragon Riding Experience! You are not born as a Hero. But you can become one of them! Bruce and Ursula are brother and sister. One day their life starts to change with a Dragon. Now, It is time to become a Hero by saving their captive father from Dark Rider.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
On the Dragon Wings - Birth of a Hero is a Role Playing Game based on an exciting story. During your journey, depending on your choice, Bruce (Brother) or Ursula (Sister) is accompanying you. Fly with them. Fight beside them. Protect them. Feel the excitement and action with them and make them a hero by saving your village and your captive father from Dark Rider.
Bruce and Ursula are sister and brother living with their mother. They believe that their father has died. Villagers and neighbours help them to survive. But they had many suffering days and cold nights. One day their life starts to change with a Dragon. They found it and rescued. It is a good start for an eternal friendship.
Now, it is time to help your people!
Kill the legendary monsters, Hunt the animals, Burn the enemy ships, Complete the missions, Defend your village againts invaders and many more...
Increase your level and earn gold to adopt bigger and more powerful Dragons!
Ride or Fly with your Dragon! Rise up and Dive with all your speed! Burn your enemies with Dragon Fire. Increase your Dragon's level and make them more powerful and faster. Each Dragon has their own story and flame type. There are 8 different Dragons currently in the game. These are:
Black Skin Dragon: Black Skin Dragons love dark corners. They like to live in dark caves and under the shadows of trees. They are entry-level, middle sized dragons and can be find many in forests and mountains.
Red Breath Dragon: Red Breath Dragons born in flames. They like daylight and fire. These dragons are always aggressive and mastered on throwing fireballs and using flames against their enemies.
Forest Snake Dragon: According to Legend, Forest Snake Dragon is a crossbreed creature occured by copulation of a Cobra and a Dragon. They are very fast, dangerous and living the deep sides of forests.
Thunder Cloud Dragon: Angry as Thunders! Powerful like Clouds! These dragons are mastered on flying and have tough, thick skins because of powerful winds on heights. Difficult to train and difficult to kill.
Emerald Tooth Dragon: They are rare dazzling dragons and shining like emeralds. They use the Anor flame and aim very well. They have sensitive feelings but are very dangerous under the auspices of a good driver.
Golden Wing Dragon: Legendary golden-winged dragons draw their strength from ancient mines. They are very resilient, with rock-hard horns and strong feet. They have high-pitched, thin and frightening voices.
Silver Wise Dragon: These dragons can live thousands of years and carry the wisdom of life. They are experienced on fighting and how to survive. A Silver Wise Dragon can teach you many things on battlefield.
Dark Night Dragon: It is the fiercest, most dangerous and most powerful dragon known. Usually other dragons are afraid to fight against him. It has never been trained or captured. Warning: If you encounter this dragon, run away.
Welcome to fertile but wild lands. Sivashills is a giant island surounded with endless waters. There are big unexplored forests, farms, villages and valleys in it. Monsters, animals, people, dragons, sailors are living here. Explore these lands and rule with your Dragon...
Day - Night Loop
Weather Conditions - Rain, Snow, Thunder, Wind, etc...
Dynamic Lights depending on Time
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
https://youtu.be/KWr7LvisNk0 Barely getting over the bar to be considered a 'functional product' the execution is bare bones in every way.
Holy S#%t, It's Addictive! :D Alright, buckle up, folks, 'cause I'm about to drop some serious truth bombs about On the Dragon Wings. This game is like crack for RPG junkies like me. I mean, damn, I couldn't pry myself away from it for hours! Picture this: you're this badass kid named Bruce, on a mission to save his old man. And guess what? You stumble upon a freaking dragon in the damn forest! Talk about epic! From that moment on, it's all about teaming up with your newfound dragon buddy and kicking some serious a$$. The controls are tight, responsive, and make you feel like a total boss. I lost count of how many times I shouted, 'Take that, you pixelated punks!'
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Simplified Chinese, Japanese, Russian, Turkish, German*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a fun game where you can fly dragons and burn the world down and do some quests. I hope in future releases, the island will become bigger and there are more side quests. The currently strongest dragon requires level 25 before it can be bought, though I finished the game in just over 4 hours, while being only level 20. This is a well succeeded dragon game, which reminds me a bit of the old game Drakan from 1999, which I had poured many hours into back then.
Holy this is an awsome game if we still where in the year 1995, but you know - we arent
it's alright, just a lot of mediocre quests. but hey, you get to ride a dragon.
A Captivating Adventure with On the Dragon Wings! I recently had the pleasure of immersing myself in the captivating world of On the Dragon Wings, and I must say, it was an exhilarating experience. As a fan of RPG games, I was drawn to the game's unique premise centered around Bruce, a young boy on a quest to save his father. The game masterfully combines elements of fantasy and adventure, transporting players into a mystical forest where an unexpected encounter with a dragon sets the stage for thrilling quests. What truly impressed me was the level of realism infused into the game. The lush forest environments were beautifully crafted, each tree and blade of grass rendered with meticulous attention to detail. The dragon itself was awe-inspiring, with its majestic wings and intricately designed scales. The developers truly managed to create a visually stunning world that pulled me in from the moment I started playing. But it wasn't just the visuals that kept me hooked; the gameplay mechanics were equally engrossing. Navigating through the forest, solving puzzles, and battling foes alongside the dragon companion felt seamless and intuitive. The controls were responsive, allowing for precise movements and engaging combat sequences. The progression system was well-balanced, providing a sense of growth as Bruce became stronger and more skilled in his quest to rescue his father. The storyline was compelling, and I found myself genuinely invested in Bruce's journey. The emotional depth of his character was portrayed excellently, and I couldn't help but empathize with his determination and courage. The narrative twists and turns kept me on the edge of my seat, always eager to discover what lay ahead. I must admit, I was so captivated by On the Dragon Wings that I found it difficult to tear myself away from the game. The hours flew by as I immersed myself in its enchanting world, eagerly completing each task and unlocking new areas. It's a testament to the game's quality that I eagerly await the release of new updates and features. I have no doubt that the addition of these enhancements will elevate the already outstanding gameplay to new heights. In conclusion, On the Dragon Wings is a must-play for any RPG enthusiast. Its compelling storyline, breathtaking visuals, and immersive gameplay make for an unforgettable gaming experience. I wholeheartedly recommend it to anyone seeking an adventure that will leave them yearning for more. Embark on this journey with Bruce and his dragon companion, and get ready to be whisked away on the wings of an extraordinary adventure.
👍
First of all, I want to say that I’m a big fan of everything dragon-related, so an open world game that lets you ride a dragon, take to the skies and burn your enemies caught my attention at first glance. However, while it has very good potential, there is work to be done for it to reach a great game status. For that reason, I’ve been thinking, and I wanted to share my recommendations. But before I speak further, I must note that I don’t have even the minimum idea on how to program a game, and I don’t know of the hurdles involved in making one, so if any programmer that sees what I see besides the creator(s) and wants to help (or explain to me how unfeasible these ideas might be), I encourage them to do so. Without further ado, let’s begin with… • The core mechanics: Okay so, for an RPG open world type game, I would’ve hoped for at least a minimap, an inventory system, and something like a skill tree or a skill point system, where you get to choose your attributes (like the good ’ol Bethesda games). So instead of having some options to your arsenal, you can only carry a sword/axe and a shield, and your gold, which is the only item you can have. And what can you do with the gold? Buy dragons. Each dragon is a little bit more expensive (and powerful) than the one before, and you can only buy them at the Dragon House tower, but I’ll comment this more deeply in The dragons section. For starters, I would suggest adding an inventory system with slots for items, weapons, and armour (if you ask me, I like better when you can combine types of armour, but if you judge easier to start with full, uninterchangeable sets of armour like in The Witcher 3 do so) and adding nothing but three general purpose items: meat, gold, and healing mushroom; for recovering stamina and gaining xp, buy items and recovering health respectively. Then, more refined items could be added for more late purposes, like wood, iron, or materials dropped from specific enemies to craft or upgrade you, your dragons or your equipment. • The dragons: Now let’s talk about the dragons, the main thing in this game. If yours dies, you’re dead and stranded, and you must quit and re-enter the game for it to respawn. Now, this will make you lose any progress you might have in your current mission, forcing you to restart it. You have eight dragons in total, and all of them have a melee attack and a fireball attack. The flight controls feel synthetic, and instead of an ascend/descend system like in Ark or Minecraft, I would have gone with something of a accelerate/decelerate system (like Just Cause 3, Century: Age of Ashes, etc), I would also add a Breath attack, and reduce the total of dragons to three, but make each one with special abilities and perks that differentiate them from the rest (for example, a heavy dragon with a shielded cranium that could charge against enemies on land or air, dealing massive damage on contact, or a storm cloud dragon that could summon a lightning bolt… the possibilities are endless really), and then more dragons with different and new abilities could be released. Another thing about the dragons is that you have no option to switch between them, so I would add something like an arcane item capable of storing a dragon and releasing it to the world when you need it, giving you more variety both in combat and exploration (I will discuss further about how to do this in The story section, but if you want references, I would suggest checking the Minecraft mod named Ice and Fire and the dragon horn item). And I would rework completely the function of the Dragon House tower, because I think in its status is wasted potential; instead of simply a dragon shop, that in my opinion ruins the whole dragon trainer thing, how about a dragon item shop? In it, you could buy new saddles with different attributes, weapons (which I will discuss in The enemies/combat section) and magic items for you and your dragons. It could serve as a sort of base or dragon barn, where you could leave the dragons safe from the dangers of the world, store resources, and prepare for the missions. It could even serve as a hub for other players looking to join you in your adventures! And now, the most important thing, how to get new dragons? There are many possible ways: one would be incubating a dragon egg (that could be stole from dragon lairs or given by one after defeating it in combat), or it could be by defeating a dragon while NOT riding a dragon (for proving strength for example). Anyways, if you must add only one thing to the dragons, please make something like a dash in the air or something to gain speed apart from diving. • The world: The world is… weird to say the least. In the map there are three main places: your village, the Dragon House, and the Dark rider castle. The rest of the map is divided into two sections, one is either several villages with few distance between them or a city with houses very separated between them; and the other is just plain forest, with a few enemy camps. In this matter I suggest to at least organize the villages, clarify factions and give a recognizable name to the main village, then, I would add verticality, a few more mountains and ravines, since the flying-feeling is so important in a dragon riding game. The day/night cycle is way too fast, and the moon is non-existent, which gives away the passing of time at night. Then, when the map is more organized and less confusing, a second, bigger island could be added, leaving the first one as a sort of tutorial, with the Dark Rider being the tutorial boss.
This game is not in Early Access, and yet the version inside the game says it's a Beta build. Beta traditionally means "feature complete" and awaiting polish. This is not feature complete, a decent number of things say they will be unlocked in the Full version. The graphics are pretty bad but that's fine. The dialog is terrible, clearly not written by a native English speaker, but also not even competently translated. This is actually worse than some of the straightforward asset flip titles. Avoid.
Летабельно
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