
Experience the deep fusion of rhythm and visuals in this innovative fixed-track rhythm game. Through meticulously designed charts and performance effects, every track presents a unique sensory world for you to explore.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
OMVROS is a brand-new indie falling-note rhythm game. It expands upon traditional 4K gameplay by splitting the track into upper and lower sections, where notes strike from both sides simultaneously.
【Game Features】
Dynamic Chart Effects: Every chart features unique visual performances, including but not limited to scroll speed changes (BPM changes), speed offsets, fake notes, and color shifts. The background environment also evolves with the atmosphere of each track.
Original "Moe" Anime Style: The game features multiple original, cute anime-style character illustrations.
Immersive Visual Performance: Certain hidden tracks feature stunning unlock animations. Combined with dynamic lighting and particle effects, the finale of each chapter is a true visual feast.
Renowned Composer Lineup: Featuring masterpieces from several well-known artists in the rhythm game scene, ranging from high-speed hardcore electronic music to melodic pop tracks.
【Early Access (EA) Description】
The game is currently in its early development stage, and Chapter 1 is now fully available. We look forward to hearing feedback from the Steam community regarding judgment feel, visual effects, and chart difficulty. Future updates will include:
More challenging original chapters.
An original storyline presented in a Visual Novel format.
Genres
Stats
Languages: English, Japanese, Simplified Chinese
Engagement
Reviews
I rage quit, punched my keyboard, and accidentally figured out how to play. (the keys G,H,K and L)
音乐很好啊,但是我的新手教程和改按键呢,一开始全是鼠标狂点,后面滚键盘才试出来是TYOPGHKL
Hi, I played this game for a bit and realized that I should read the description carefully because I thought you only used 4 keys to play this game lol (there are 4 lanes on the bottom and 4 lanes on top, so 8 keys are needed) The songlist is still small but good The UI is simplistic but it's not a bad thing. The character design is also simple but cute However, I have a few suggestions to give. Hopefully you can consider all of them: - Add a keybind option (added, albeit still quite buggy for me but better than nothing :v) - Add more graphics-based options like game resolution, fullscreen, vsync, etc. - The default keybind of GHKL/TYOP is awkward to play in my opinion. Though, it's okay if there's a keybind option - Add an option to scroll the songlist using arrow keys or WASD - Add a button to access the Settings screen in the song select screen - The button in the result screen should be displayed as "Continue" instead of "Play" (changed) - Add a countdown when resuming gameplay from the pause screen - Maybe add the judgment text in the result screen as well because I can't infer from numbers and colors alone lol - Add a few more milliseconds grace when releasing a hold note a bit earlier - Add an ability to click on the preview area in the Settings (for example, when click/tap it will leave a yellow mark on where the note currently is and the player will use that to set the offset value accordingly) - Personal preference: maybe make the hold note a bit more visible in some charts :) - When you pause the game before the chart starts, the chart keeps on playing even when you're on the pause screen - Scores display on the result screen and the gameplay screen is inconsistent That being said, I'll still recommend this game because it has some interesting gimmicks despite being a "4K" rhythm game. Also it's non-commercial so you don't lose anything if you don't like the game
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 23 reviews with recorded playtime.
quaver do it better and accurate. this game offer one song for "normal" people and all others for octopus persons. and you only need to press four keys but the delay is so strange that the two right side buttons doesnt work for me at all. also whenever i play "fluent" and hit a combo than the song stops playing in background because everything just is stuttering. i see the good will and some people indeed seem to have fun but i'm none of them. there are better titles of the genre that just work accurate. i own a lot of them and i'm pro player. this game here got good music titles with a high potential but the mechanic just laggs.
我是这个游戏里的一员,首先我想说的是,很感谢mura137能为我们带来这款游戏,在强烈的视觉冲击下,这款新游戏将每一首曲子都带向了高潮,但是我也有想说的。。。比如说游戏整体完成度不够好,在难度方面没有给予限制,而是直接开放所有难度,导致部分玩家一开始就游玩高难度谱面,直接劝退;其次,虽然有了按键显示,但是感觉还是差了点引导,至少我是没有看到对新手友好的引导;最后,mura137为这个游戏贡献的太多了,不论是游戏谱面制作,还是作曲,游戏开发,都有mura137的身影,但是我想知道的是,mura137能否将这份担子稍微的卸下来,至少在制谱这方面我觉得应该稍微歇一歇了。。。你知道吗,当我成为这款游戏的谱面制作者时,拿到制谱器的时候是蒙的,我根本就看不懂,对,看不懂——虽然后面有更完善的方式了,但是特效之类的还是由mura137完成。。。。。。最后,祝游戏顺利,mura137也要天天开心!
baita potencial
2026/04/03 キーバインドについて追加されたみたいです。 これで今の時点で音ゲーとしての不満点は無いです。良ゲー。 簡単に説明すると、下4キー上4キーでノーツが来る音ゲーって感じです。 面白い。入ってる曲もいい。 けどキーがキツイ。設定でキーを変えられないのと、USキーボードだとLを押しながら人差し指でOが取れない。しかしOP両方中指にすると同時押しが取れない。無理ぽ。 これ以外不満点はない。
Bu yenilikçi sabit parkurlu ritim oyununda ritim ve görsellerin derin kaynaşmasını deneyimleyin. Titizlikle tasarlanmış grafikler ve performans efektleri sayesinde, her parkur keşfetmeniz için benzersiz bir duyusal dünya sunuyor.
Surprisingly fun to play. I really like the song list / composer line up in this game. Also there's chart & visual effect for each song, which is really cool! Hoping for this game to get more polished.
免费 有中文 没成就
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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