
Explore a strange world full of colorful friends and foes. When the time comes, the path you’ve chosen will determine your fate... and perhaps the fate of others as well.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 79.9Kreviews | 97% | — | $34.2M |
| $29.99 | 2.1Kratings | 98% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2073 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
snny
GOOD
peak
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Korean
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
SPOILER Après avoir joué à ce jeu durant de nombreuses heures, je suis passé par toutes les émotions, comme la colère, la tristesse, le dégoût, l’incompréhension, la solitude, etc. J’ai vécu des moments émotionnellement difficiles derrière mon écran, comme quand on apprend que Sunny a tué Mari, quand on se bat contre Omori ou encore quand on arrive dans le Black Space, des moments qui m’ont vraiment laissé sans voix. Ce n’est plus qu’un simple jeu maintenant, c’est un souvenir indélébile qui restera à jamais gravé dans mon cœur et mon esprit. Ce jeu a été, humainement, le meilleur jeu auquel j’ai pu jouer. Ce n’est pas juste un jeu qui parle de dépression et de suicide, comme beaucoup aiment le résumer, ce qui donne parfois à OMORI une mauvaise réputation auprès des personnes qui ne cherchent pas à comprendre les vraies raisons pour lesquelles ce jeu est aussi marquant : le développement des personnages, l’histoire, les raisons pour lesquelles le monde des rêves existe, ou encore le fait qu’on évolue au cours du jeu avec Sunny. Même si OMORI peut sembler simple au premier regard pour un jeu créé sur RPG Maker, il arrive quand même à nous offrir une direction artistique magnifique et une ambiance sonore hors du commun. Des moments comme la scène du Duet, qui représente un souvenir de Sunny et Mari avant sa mort, ou encore la Bad Ending, lorsque Sunny saute du haut de l’hôpital avec la musique *My Time* qui se lance, sont des passages qui resteront gravés dans ma mémoire. Je suis amoureux de ce jeu pour tout ce qu’il m’a transmis. Et malgré toutes ces épreuves, au bout de ces 34 heures, je n’ai jamais été aussi triste et heureux à la fois. Merci Omocat <3
Most likely my top game ever. This is my second time trying to 100% it after losing my last account and even though I have seen all of the endings atleast 10 times each, every single one still somehow brings me to tears. Omori is a great represenation of different types of grief, depression, isolation, self-harm, suicidal ideations as well as thoughts and many more. The first time in 2020 when I played it I fell in love with how the game bases it's horror elements on the atmosphere and HEAVY lore instead of cheap jumpscares or chase scenes. The fighting mechanic is so unique dure to the emotions part and it makes gameplay so much more fun, especially given how no other game has ever even came close to doing it just like omori has done it. It truly is an amazing game that hits even harder if you have lost someone dure to suicide/depression or have struggled with depression yourself and I highly recommend going into it blindly, just like I did when I first played it. it truly is amazing and the amount of lore, secrets and easter eggs is nearly overwhelming at times.
my favorite part was the cats. i just really like cats. i know its not a big part but theres a lot of cats and i love them.
Eğer Kötü bir dönemden geçiyorsanız ya da mental olarak yorgunsanız Omoriyi kesinlikle öneriyorum. Hem kendi hikayesi melankolik, Hemde teması nostaljik. Omoriyi çok seviyorum ve herkesin oynaması gerektiğini düşünüyorum
damn
IM SOBBBBINNNGNGGGGUUUUHHH
好肝,用键盘玩完感觉颈椎病要犯了……目前打完了开门线的三个结局,最后桑尼想象中的朋友团变成了现实的模样还是很感动的,想象中的他们终究无法疗愈自我,如此对友情的渴望只能算是饮鸩止渴,只有真正走出去和他们相处互动才能把温暖穿搭给彼此,这点我在三次元中也颇有体会。 不过打完还是有点难受,游戏到桑尼准备开口坦白时就戛然而止,可是无论怎么相信友谊的力量,朋友们都不可能平静地接受这个事实的,对桑尼的爱是真的,对玛丽的爱也是真的,他们或许永远都不会原谅桑尼和贝瑟尔,说不定桑尼后面会去坐牢【过失杀人也是杀人啊!】想到整部游戏紧密维系的友情在结局后可能会分崩离析我就好难受但是在既成事实面前,无论如何也不会有好结局了,把话说明白至少心里舒坦些,但我私以为自杀也是解脱,至少不用每晚被噩梦侵扰了。 打完后唯一的慰藉就是病房里被帮助过的人们送的花了,看到那一片鲜花感觉之前费劲肝的支线都值得了 另外我应该是会二周目的,不是因为想收集全结局,而是通关以后意识到我地图还没开完,而我最后一天现实线把存档全覆盖了【存档条实在是太少了啊啊啊!】
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $119.3K | 4.7K | 96% | $1.19 | |
| $447 | 3 | 100% | $7.99 | |
| — | 0 | — | — | |
| $582K | 9.1K | 98% | $2.99 | |
| $20.5K | 172 | 90% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.2M | 24.3K | 87% | $34.99 | |
| $34.2M | 23K | 47% | $69.99 | |
| $34.3M | 27.4K | 91% | $39.99 | |
| $34.3M | 30.2K | 93% | $48.99 | |
| $34.3M | 30.1K | 87% | $49.99 | |
| $34.4M | 70.3K | 65% | $29.99 |