
Explore a strange world full of colorful friends and foes. When the time comes, the path you’ve chosen will determine your fate... and perhaps the fate of others as well.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Korean
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 739 reviews with recorded playtime.
Reviews
Themes across 737 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Η ΕΙΛΙΚΡΙΝΗ ΜΟΥ ΚΡΙΤΙΚΗ Game genre: Pyschological horror, RPG Gameplay: ★★★★☆ Graphics/Art style: ★★★★★ Story/Ambience: ★★★★★ Difficulty to play: ★★☆☆☆ Difficulty to master: ★★★☆☆ Replayability: ★★★★☆ Overall: 9.5/10 Recommended: YES ΜΕΧΡΙ ΤΗΝ ΕΠΟΜΕΝΗ ΦΟΡΑ
Traumatisant mais super.
This is one of those games which you should experience in your lifetime.
This game finally taught me how to grow Basil, now my Italian dishes are better than ever! Unfortunately this led to my dad forcing me to move back in so I can be their home cook (they watch Gordan Ramsey), and they're quite annoying. 2/10, skip if your parents suck.
Кайфовая игулька
不可多得的好游戏...很经典的rpg叙事,战斗确实拖沓了一点,这个是扣分项,但是除开战斗其他很多地方都是加分项,尤其是剧情的设计,除开结局会有争议,每一个地方都是满分(说实话我并不认为结局争议) 如果足够耐心,如果对类似undertale,梦日记一类的风格感兴趣或者悲剧叙事爱好者很推荐游玩 [h2] 接下来包含剧透内容,为个人对结局的看法 [/h2] Good Morning [spoiler] 这个结局最大的争议是关于sunny坦白之后的留白,讨论区最主要不能认同的是“杀了人,坦白了却没有受到任何惩罚,甚至可以有更好的生活,对hero以及其他人一点都不公平” 杀人确实是原罪,更何况是伪装,还是血亲,很大的罪,但是原罪也不是纯粹的恶,一切都是无奈的因为所以,事情就是这样发生了而且无法阻止,就像一场车祸,只不过是sunny害死的 于是在其他人已经走出,已经为了生活而尝试乐观的时候,两个犯下原罪的小孩依然因为这个事情痛苦了很久,已经能为了保护自己衍生出omori的个体了,从这一点已经不至于是“没有任何惩罚”了,更何况看sunny的家庭,父亲未知(但是从砍树来看之后的精神也不是很好)母亲更是说出“我们家只有你一个孩子了”这种话,已经半步绝望了,所以在一个左边是自杀,右边是解不开心结的选择来说,唯一的生路哪怕是让人难以接受的事实,也比所有人都在死亡的阴影下要好得多,从这个方面来说,好结局完全实至名归,也很合理。如果难以接受也可以看接下来的坏结局 [/spoiler] my time [spoiler] 一个有罪的,杀死了自己姐姐还伪装的人死了,很合理.....吗? my time虽然不算是最坏(至少我个人认为在家自杀的结局更阴)但也是极其悲惨的未来,如果说在家自杀是sunny的释怀与爆压于是选择了没有痛苦的接受,而让所有人都绝望的结局(电话声那个是真的太绝望了,听得我心慌)那跳楼就是已经放弃了,没有做到心中的mari希望的“原谅自己吧”已经是最轻不足道了,对于家庭,对于朋友,对于Basil才是最恶意的 就像是什么呢,一个经历了重大变故的朋友难得原因和你一起玩了,在过去的事情上也没有想太多,破碎的友谊也和好了--------然后第二天他死了,自杀的,他根本没有走出去 于是所有人都会在这个结局之后被一辈子的阴影笼罩,Basil再次自杀也是迟早的事,sunny的家庭一定会支离破碎,本来是和谐的友情变得痛苦 这不是一个人的坏结局,这是包括sunny在内所有人的坏结局,而sunny可能是坏结局里面最不痛苦的(毕竟已经哦呀私密了) [/spoiler] 无论是哪个结局都是极其代表性和独特的,给我的印象太深刻以至于很难释怀了,如果不是战斗太累,我真的很想开二周目,可惜了,只能看实况剧情补了( 总之,真的是个很优秀的游戏,在剧情上面的文笔极其夸张,恐怖部分和jumpscare不是恐怖的核心元素而是衬托,因为这游戏的剧情才是真正阴暗的,窒息的,就是一个沾糖霜的刀片,剧痛而且绞痛
...This just broke me... Idk what to say but this game just changed my whole life.. I don't think I can play psychological related game anymore.. I feel nothing inside but grief and emptiness
i omor
gaaaaayyeeett iyi. baya iyi denilebilir belki. oyunun diğer rotası 'hikikomori route' arada sırada sıkıcı olabiliyor ama belki amaçları odur... iyi ya oynayın işte amaaan
I didn't think it would be at first, but #betterthanundertale it's just got... so much depth. This game is just... so human, it's the only way I can describe it
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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