
Explore a strange world full of colorful friends and foes. When the time comes, the path you’ve chosen will determine your fate... and perhaps the fate of others as well.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 88.7Kreviews | 97% | — | $34.2M |
| $29.99 | 2.1Kratings | 98% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2076 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Loved it.
it okay
прошел 5 раз , достижения сложно делать все особенно через истинный путь + крипово играть , даже на 4-5 прохождении были муражки + много. МНОГО контента, очень много спрятанных локаций как снежная гора, второе черное пространство , бездна + механика боев днд и через wtf счетчик + глубокий сюжет +офигительные саундтреки и музыка - пока играешь, зарабатываешь депрессию и страхи и ловишь паничку от скримеров - нет встроенного русификатора
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Korean
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
im sad now. Highly recommend.
ставлю клас кочусь зі сходів все таке
pretty much the best RPG game i have ever played in my life
This review does not contain spoilers. OMORI is a game I find myself thinking about often, which is why I'm writing a review for it after not playing it in years. If you enjoy RPG maker games, especially ones with mature themes and occasional horror elements, you'll enjoy OMORI greatly, and I recommend you stop reading reviews and go in as spoiler-free as possible. It is well worth the price of admission, and earns my recommendation. However, OMORI is a deeply, deeply flawed game, and I will likely never play it again. Firstly - The game's music is truly outstanding, and is overwhelmingly the best part of the experience. I often return to the soundtrack and thoroughly enjoy it every listen. The art style, tone, broad story direction, and overall creativity in its presentation are also excellent. The game is full of interesting surprises and misdirection, and I was thoroughly invested in its story while playing. The characters are bursting with personality, and while they err on the simple side, I grew quite fond of them. The horror aspects are also quite well done, with some genuine scares and terrific atmosphere and tension. The worst part of the game is, unfortunately, the fact it's a video game. The JRPG portion of the game, including its turn-based combat, is utterly miserable to play. The RPG maker format was just not the correct fit here. OMORI is an experience that desperately needed to be a comic, web series, or other semi-interactive medium instead, which to my understanding, is how the setting and characters originally started. There are a few key moments where the game uses its format as a JPRG to surprise and shock you, and those moments are really quite excellent, but the vast majority of the gameplay is tedious, repetitive, exhausting, and is what you’ll spend the majority of your time doing. I've seen some praise for the way emotions are used as status modifiers for your party, and it is an interesting idea, but it's a skin-deep mechanic, and the overall quality of the combat falls very, very short of contemporaries like LISA, Undertale/Deltarune, Fear and Hunger, etc. OMORI has rightfully received a lot of praise for its story, and the story is why I continued to slog through the RPG portion of the game. I was enthralled with the premise and was very invested in seeing it through to the end. Unfortunately, the story ended up being the second worst part of the game. Without getting into spoilers, there is a large reveal near the end of the game that is meant to contextualize the rest of the experience and characters, and the game rightfully treats the moment with a lot of gravity and seriousness. However, the actual events that occur are so nonsensical, so impossible, so tone-deaf, and so unfitting that it utterly shattered my suspension of disbelief, and largely ruined the experience for me. I don’t even dislike the premise – with a few small changes I think it would work totally fine – but the execution of that premise is what completely fails. It was the part of the game that I felt was the biggest letdown. OMORI is a game that bleeds creativity, passion, and vision. It’s a work of art, and the folks who made it should be very, very proud of what they’ve made. Again, if you enjoy this kind of game, or are interested in what the game attempts to do, I heartily recommend it. For me at least though, OMORI fails to live up to its best ideas, and I couldn’t help but feel disappointed as I watched the credits roll.
my friend dipped me in tar with this game but she is goated for putting me onto this #yay
ooga booga absolute cinema
I ♥♥♥♥♥♥♥ love ̶ A̶̶i̶̶r̶ ̶c̶̶o̶̶n̶̶d̶̶i̶̶t̶̶i̶̶o̶̶n̶̶i̶̶n̶̶g̶ ̶ waltzes.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $119.3K | 4.7K | 96% | $1.19 | |
| $447 | 3 | 100% | $7.99 | |
| — | 0 | — | — | |
| $582K | 9.1K | 98% | $2.99 | |
| $20.5K | 141 | 91% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.2M | 24.3K | 87% | $34.99 | |
| $34.2M | 20.8K | 47% | $69.99 | |
| $34.3M | 30.1K | 87% | $49.99 | |
| $34.4M | 19.6K | 92% | $48.99 | |
| $34.4M | 24.8K | 91% | $39.99 | |
| $34.4M | 70.3K | 65% | $23.99 |