
Explore a strange world full of colorful friends and foes. When the time comes, the path you’ve chosen will determine your fate... and perhaps the fate of others as well.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 88.7Kreviews | 97% | — | $34.2M |
| $29.99 | 2.1Kratings | 98% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2076 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Probably still my favorite game, and mostly for how impactful the story was upon my completion of it. If you haven't been spoiled, do yourself a favor and play it.
Excellent game. Did cry 10/10
i love it
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Korean
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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熱狂的なファンに勧められて購入。 20時間ほどで1週クリア。 良い意味でも悪い意味でも思っていたゲームと違っていた。 精神的恐怖・感動・コメディ・ゲーム性どれをとっても平均点といった感じ。音楽はGood ただ後述するがかなり人によって評価が分かれる作品な気がしている。 他のユーザーレビュー見ていてもそう思う。 今まで数多くRPG系のゲームをしてきたが、これほど賛否両論という評価がピッタリと感じるゲームは珍しい。 戦闘面は普通のコマンドRPG。特筆する点も有利不利の三すくみくらいしかなく意外と大味。 ストーリーも一本の線で見たらかなり良質だが如何せんテンポが悪すぎる。 感情移入しにくいのは自分が大人になったからだろうか、価値観の違いなのかイマイチ入り込めなかった。 ただ、なんだかんだで最後までプレイできたので一応高評価。 正直他人にはおすすめし辛い。 自分が子供の頃どう生きていたかで結構評価が左右する気がする。あとは単に世代とか。 これを見て気になった方はぜひ自分の目で確かめてみてくれ。
Wow, what an amazing trip that was! Initially, I was drawn in by how charming and funny OMORI was. The writing is excellent. It is clearly inspired by the EarthBound/Mother series. It has that same sense of humour, adventure, strange characters, goofy writing, and exploration through a world full of charm and surprises. But it is also able to go into much darker and more mature places. The soundtrack is fantastic and constantly reinforces the mood, whether the scene is goofy, unsettling, chaotic, or emotional. I enjoyed talking to everyone, checking every corner, fighting the weird enemies, and inhabiting the world. More than anything, the game captures the sensation of being on an adventure with your best friends, where every strange enemy, side character, picnic, joke, and little discovery makes the world feel more alive and more personal. The experience is deeply emotional. It deals with grief, memory, guilt, friendship, avoidance, and the way people can retreat into happier memories when reality becomes too painful. By the end, I was completely hooked. The final revelations hit really hard because by then, I felt deeply connected to the characters and fully immersed in the journey. This was one of those extraordinary experiences that made me feel like I was playing a video game for the first time again. I was completely pulled in, wanting to see what would happen next. It was a funny, sad, strange, beautiful, disturbing, comforting, and deeply moving experience. Highly recommended!
this game is beautiful. only game to make me cry. 10/10
This is one of the most emotionally jarring games i've ever played. The soundtrack and story flow in so well with each other, and the artstyle is amazing. The last bit of story at the end where Sunny learns to forgive himself and releases his guilt at the end really struck a chord within me, and I actually found myself tearing up. The entire dream sequence being a getaway for Sunny to run away from his depression and the truth about Mari is really creative, its more than just a place, but the entire thing represents Sunny wanting to run away. I really got attached to some characters like Kel and Hero, especially because they reminded me of my siblings and the relationship between us. The game builds up such good tension by not revealing everything immediately, and that left some really good predictions in my head. Like I mentioned earlier, the soundtrack is phenomenal. It has this strange way of making you seem comfortable, and safe, while in some other tracks it deepens your already built up fear, and makes you tremble with suspense. Especially Final Duet at the end, it truly does feel like letting go of guilt and not running away from the truth anymore. However, there was some scenes I felt like especially did go a bit slow with pacing, especiallly in the dream sequences. 10/10
depression bro 😭😭😭😭😭 why auby evil 💔💔
tout le monde devrait y jouer au moins une seul fois 🥹
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.2M | 24.3K | 87% | $34.99 | |
| $34.2M | 20.8K | 47% | $69.99 | |
| $34.3M | 30.1K | 87% | $49.99 | |
| $34.4M | 19.6K | 92% | $48.99 | |
| $34.4M | 24.8K | 91% | $39.99 | |
| $34.4M | 70.3K | 65% | $23.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $119.3K | 4.7K | 96% | $1.19 | |
| $447 | 3 | 100% | $7.99 | |
| — | 0 | — | — | |
| $582K | 9.1K | 98% | $2.99 | |
| $20.5K | 172 | 90% | $9.99 |