
A single-player journey of discovery through an ancient world of wonders, created by solo developer Jonas Manke.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 8 → 0.29/day in the week after.
About



Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.69−70% | 2.8Kreviews | 92% | — | $280.1K |
| $18.99 | 3.2Kratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 73 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game impressed me not just with its cozy atmosphere, soundtrack, characters and gameplay, but also by the fact that is was made by a solo dev. It is alike to Journey and Abzu but compared to those two it has way more puzzles and platforming. To get into the gameplay more: the game is a puzzle-platformer where you need to complete 3 towers to unlock the final puzzle which allows you to pass to the next level. This formula is present across all levels, so I can see why it might get stale, but the puzzles themselves have enough variety to them so they do not feel copy/pasted. So, despite all levels being complete 3 out of 5 (I think that’s max) towers and unlock the final one, do not worry, all puzzles feel different. Speaking about the activation of those towers, one of them is easy, all you gotta do is collect energy/light to activate it, which is done by interacting with creatures or fauna; meaning this tower will be like a freebie. The other puzzles are simple too, most requiring timing rather than thinking. The game also offers some neat mechanics for you to move around, like surfing, dashing, slow fall and teleport. There is no combat and the game it is generous with its checkpoints. The only things which can “kill” you are falling off and there is a laser tower in a puzzle, that’s it. Now that I covered gameplay mechanics, I gotta talk about controls. They work fine most of the time, the only situations I found annoying is the edge grab, which worked most of the times, but when it didn’t you fell off ledges. They are not the most janky I have encountered in a game but they are sure not perfect either. Another downside which might appeal to those looking to do 100% is the fact that you cannot backtrack after you pass a level, but the game makes possible to let you pick which chapter you wana play. So, you gotta be very careful and complete 100% in you first playthough or else you gotta redo levels. As for the story, it is linear and told mostly through notes scattered around the levels, so even if you do not look to 100% the game, it is still worth exploring the levels for these notes. That’s about it, for me this game was enjoyable and not much to complain about, might be overpriced for 19$ but during a sale I sure as heck recommend it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 20 → 0.17/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
| $7.59−60% |
| 1.5Kratings |
| 88% |
| — |
| not modelled |
| $15.99 | — | — | — | not modelled |
| $18.99 | — | 79%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 73 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Super süßes Game mit schöner Musik.
Le jeu est très bien, si vous voulez un jeu tranquille c'est super mais la difficulté n'est pas là. Le jeu est à 18€ mais je conseille de l'acheter en promo car j'ai terminé le jeu en 4 heures sans me presser avec 100% des succès.
就是个简单的3D解密小游戏,主要看看虚幻风景。解密难度不高,操作手感不太行,正反馈也不强,也没什么独特的玩法,一般般吧,中评。
Precioso peregrinaje paisajístico a través de un mundo fantástico!!
.
Omno est super agréable visuellement, l'histoire est simple en soi mais captivante. Les énigmes à résoudre représentent un défi sans être trop difficiles et nous dégoûter du jeu. J'ai vraiment adoré et j'espère que mon commentaire positif encouragera l'équipe des développeurs à faire plus de jeux de qualité comme ça :)
Omno is a captivating adventure game developed by Studio Inkyfox and created by solo developer Jonas Manke, with publishing support from Future Friends Games. Built around exploration, wonder, and discovery, the game invites players into a mysterious world filled with ancient ruins, magical landscapes, and fascinating wildlife. Rather than focusing on combat or survival mechanics, Omno delivers a tranquil journey where curiosity serves as the primary motivation. From the opening moments, the game establishes a strong sense of mystery, encouraging players to venture deeper into its forgotten realms and uncover the secrets hidden within them. The game's greatest achievement lies in its world design. Every region introduces a distinct environment that feels both imaginative and memorable. Players travel through sweeping deserts, vibrant forests, frozen wastelands, and breathtaking celestial locations, each offering unique visual themes and environmental challenges. The world is populated with unusual creatures that range from small and harmless companions to enormous beings that inspire awe. These encounters help create a living ecosystem that feels magical without relying on extensive dialogue or traditional storytelling techniques. Exploration is constantly rewarded with stunning vistas, hidden collectibles, and subtle clues about the history of the ancient civilization that once inhabited these lands. Movement and traversal form the core of Omno's gameplay. As players progress, they unlock new abilities through a mystical staff, allowing them to dash across gaps, glide through the air, interact with ancient mechanisms, and reach previously inaccessible locations. The gradual expansion of these abilities creates a satisfying sense of growth, transforming the way players interact with the world over time. Traversal remains engaging throughout the adventure because each new power introduces fresh opportunities for exploration. The controls are generally responsive, making movement enjoyable and reinforcing the game's emphasis on freedom and discovery. Puzzle-solving plays an important role in the experience, though it never becomes overly demanding. Most challenges are designed to complement exploration rather than interrupt it. Players activate structures, manipulate environmental elements, and use newly acquired abilities to progress through various areas. The puzzles are accessible enough for casual players while still providing moments of satisfaction when solutions are uncovered. This balance helps maintain the game's relaxing atmosphere and ensures that progression remains smooth and enjoyable. Visually, Omno stands out thanks to its elegant artistic direction. Instead of chasing realism, the game embraces a stylized aesthetic characterized by vibrant colors, clean designs, and striking environmental compositions. The minimalist art style allows every location to possess a unique identity while maintaining visual consistency across the entire adventure. Many scenes feel like interactive paintings, particularly when players traverse wide-open landscapes or encounter giant creatures against dramatic backdrops. Considering the game's origins as a largely solo-developed project, the overall presentation is especially impressive. The audio design contributes significantly to the game's emotional impact. A soothing musical score accompanies the adventure, blending atmospheric melodies with ambient sounds that enhance immersion. The soundtrack adapts naturally to exploration and discovery, often elevating key moments without overwhelming the player. Combined with the serene environments, the music helps create a peaceful and reflective tone that remains consistent from beginning to end. Players looking for a calm gaming experience will likely find the audio and visual presentation working together exceptionally well. While Omno succeeds in many areas, it may not appeal equally to all audiences. Those seeking intense action, complex narratives, or highly challenging gameplay may find the experience somewhat lightweight. The story is intentionally subtle, relying on environmental storytelling and brief narrative elements rather than extensive character development. Additionally, the adventure can be completed in a relatively modest amount of time compared to larger open-world titles. However, these limitations stem from the game's focused design philosophy rather than a lack of ambition. Ultimately, Omno delivers a memorable adventure built on atmosphere, exploration, and a genuine sense of wonder. Its beautiful environments, rewarding traversal mechanics, charming creatures, and relaxing pace combine to create an experience that remains engaging throughout its journey. The game demonstrates how powerful simplicity can be when supported by thoughtful design and strong artistic vision. For players who enjoy exploration-focused adventures that prioritize discovery over combat, Omno is an excellent example of the genre and a testament to what a passionate solo developer can achieve. Rating: 9/10
beatiful and entertaining
Kyot puzzle gamey, but sadly ama lazi
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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