
Omni Link is a hybrid visual novel featuring exploration, real-time space combat, and choices that affect gameplay and story. Find love across the stars, and become a hero in an epic adventure.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
There's always at least one jackass that leaves a negative review of a game. I promise I'm not trying to be that jackass. I wanted to like this game. But... It's just not that great. It's a great concept, but poorly executed. The opening gives you motion sickness, as you're reading text while the background is flying by you at mach 3, and the characters are drunkenly wobbling from side to side. (Maybe they have motion sickness too?) The controls for the flying/action part of the game are unintuitive and clunky. Now I understand that the controls are reminiscent of a classical 2d top down flyer, where W moves you forward, no matter what direction you are facing, but I didnt have a chance to get used to the controls, as even the first level on "Easy" has a billion particles flying at you, trying to kill you. Speaking of getting used to the controls, once you DO die that first time, during the flying seuyqence, you have no recourse, but to start the entire game over from the beginning, and go through all of your choices, and click through all of the dialogue. If this game were still in early access, then of course I would be forgiving of this. But as a final product, I would say skip this one for now.
Omnilink, What can I say that hasn't been mentioned already? It's not a new concept, but a solid execution to combine a visual novel with the mechancis of a 2D top down space shooter. The good thing is that it all works out in a nice way. It's pleasant to read and fun to fly. The game itself isn't really that difficult, instead it takes you on this yourney to actively experience what you read. Sometimes through action and sometimes through choice. There're some small writing errors during the novel parts, but nothing game breaking and they don't really matter because you know what is meant. The art is nice, the music is okay, the controls are easy to master and the story is fun and well developed. So far this is the most fun I've had since a long time with any new Steam game.
I tried playing this game twice with a long cooldown period inbetween. I can now safely say that I do not recommend this game. This is (supposed to be) a combination of a visual novel and a simple 2D space shooty thing. On its own, the graphics of the VN part do stand out. Whoever the artists were, their manga skill was great, and it shows imediately. This is really the greatest part - those little manga inserts and character design. Writing kills it completely. Forget good storytelling (not something riddeled with Japanese-like cliches), it's not even proofread. If you can bad past that, it's just written badly, and nothing more needs to be said. The gameplay seems like an afterthought at best. Graphics are abysmal, ship design is... absent, interface design is awful, UX is horrifying, and ships generally handle like giant bags of rocks with paper armor, even on easy difficulty. The story premise is interesting, and the characters are at least eye-catching, but the FlyingMcShooty part is unskippable, and that kills the game. Sadly, as the game was released an long long time ago, there is no hope for it being fixed and becoming playable. I would certainly play this as a VN (or even as something akin to Sunrider, which has punishing difficulty, but that can be sidestepped). This, I would strongly suggest you to avoid.
Pretty good game, love the characters and story. Requires allot of work but it will offer a good time for any one else buying this before its done. Only buy the game if you want to support the development. About 3 - 4 hours to finish the game in its current state. Update: Game has been updated, some minor dialog issues and one major bug that is annoying but doable, from start to end would take about 9 - 12 hours to finish the current game on normal. 12.05.2017 If you don't already own this i would recommend you grab it if you like a good story with plenty of action, decent ammount of choices and allot of reading.Its far from perfect but what is there is pretty good. 05.09.2018 Finished the game and i had a good time, the ending was a bit sudden and it would have been nice if it had been longer but all in all i am happy with what we got, tho i did not like the ending much as it felt unresolved to me as far as the character relations goes. Would have been nice with an after story arc but i doubt we will get one now that the game is out.
К сожалению, ну не могу я эту смесь симулятора космических боёв и визуальной новеллы порекомендовать: поначалу кажется, что всё сделано весьма добротно, хотя и с оглядкой на малый бюджет, но потом повествование начинает резко заворачивать в сторону знакомых всем надрыва, сказочности и фарса, что лично меня заставило резко оборвать прохождение.
EV meets a VN. Also the music is fantastic.. I really didn't see that coming. Check this one out
Even as an early release it is solid overall. Excellent character sprites, good sound tracks, no hentai tentacle monsters from the 4th dimension. The character dialogue leaves much to be desired imo but nevertheless it's not like the stuff you'll find in fanfiction.net. Jokes aside the interactions are nice and I can't wait so see the rest of the story unfold. The fact you have the creator soloing this speaks volumes of his/her talent. Tbh it's nice to play these sorts of games and not feel like you're alone. You get spaceship buddies that can actually fight back! Currently I'd give this game in it's current state a 9.69/10
At first I thought, "Huh, this feels just like asteroids!" when I got to the helm. But it's so much more than that. Omni Link is more of an RPG / VN hybrid with action in a vein similar to Asteroids for the space combat. You can explore and travel the star systems, but interactions are mostly combative or story driven. It's fun but the story is where it is really at. I greatly enjoyed the story. Good times between Keb, Arcadia, and Dawn. Malthus livens things up quite a bit. Suzumi's rescue was especially good for the soul. All in all, I probably enjoyed the story more than I would have going to see a movie for the same price tag. [b]Music is freaking great.[/b] Honestly my favourite part is the sound track--I wish there was an add-on with the vocal tracks and some concept art. Art is very well done. I love the intermixing of comicbook/manga style panels here and there, and the CGs that are scattered across the game are wonderful. Some of the moments are especially great such as the hug and the cowlick scene. Action as previously said reminds me of Asteroids. Augmenting that however is your fleet. As you pilot the main ship, Dawn takes care of your support ships and they are quite effective. Meanwhile you can morph into whichever one you like for direct control agains the enemy: allowing you to be the quick scout, the gunboat, etc and delegate the other roles to the A.I. backing you up. Towards the more typical VN parts things are a bit more sparse. Saving only can happen outside of the VN portions. No gallary, screenshots don't seem to work, etc. But it gets the job done. More focused on the space combat parts of the UI than providing an interface like renpy. No real complaints because the story is excellent.
I am pleasantly surprised by this game. The art is fantastic, the battle is easier to get used to than Endless Sky, the music is space relaxing and the worst problem I have with the game (other than the save... I suppose that will be remedied in the future) is trying to grab monies (please make them easier to pick up, it's exasperating trying to reposition to grab them when they have such small hitboxes). I am kinda worried how much content the full game will have because... well it really isn't too much at the moment. The title screen can look prettier and I can't Alt+F4 out of the game in full screen. Characters fawn over the MC a bit too easily... but this is Early Access. I look forward to its full release. Also, let's have a melee weapon on our ship. I recall a Unity jam I went to where someone made a 2D space game with ships wielding lightsabers. It was awesome.
Merry Christmas Omni Link! Incredible Game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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