
Omensight is an Action Murder Mystery game. In order to prevent the apocalypse, you are fated to repeat the last day of the world until it can be saved. Investigate clues, fight enemies, and solve the murder of the Godless-Priestess.
Modeled estimate, not a reported figure. How we estimate →
Media
About







Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Portuguese - Portugal*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Developed by Spearhead Games, Omensight: Definitive Edition is a stylish, story-driven action-adventure that fuses time-loop storytelling with fast-paced combat and striking visual design. Set in the dying moments of a world at war, it casts you as the Harbinger — a mysterious warrior who arrives only when the end is near. What follows is part murder mystery, part mythological epic, and part hack-and-slash action game — a unique blend that mostly works, even when the pieces don’t always fit together perfectly. Omensight unfolds in a world called Urralia, where anthropomorphic kingdoms (think owl monks, bear generals, feline prophets) are embroiled in war. At the center of it all is a looming apocalypse — and a murdered priestess whose death may be the key to saving everything. As the Harbinger, you relive the final day of the world over and over, accompanying different characters and uncovering clues about who killed the priestess and why the apocalypse is unfolding. It’s a bit Groundhog Day, a bit Majora’s Mask, and a lot of narrative puzzle-solving. Each time loop reveals new choices, scenes, or battles. You influence events but can't completely stop them — your goal is to gather “Omensights,” divine visions that slowly piece together the truth. It’s a clever structure that ties narrative and gameplay tightly together. Combat is real-time and flashy, blending swordplay, time-slowing abilities, and magic-like powers. You can juggle enemies, dash across arenas, and chain combos with fluidity. It's not Devil May Cry deep, but it's satisfying and snappy enough to keep things moving. Each run pairs you with a different ally who joins you in battle, offering passive support or active abilities. These partners also change how events unfold, so combat is often directly tied to narrative progression. That said, combat can get repetitive over time. Enemy variety is limited, and some levels reuse similar layouts or mechanics. The difficulty is moderate, though boss fights occasionally spike the challenge. The real heart of Omensight lies in its story. It weaves themes of loyalty, betrayal, and fate, using its time-loop mechanic to great effect. The voice acting is solid across the board, with standout performances that bring its cast of warrior animals to life without dipping into parody. Choices matter, not just in dialogue but in the order you pursue leads. The mystery itself is layered and well-paced, offering enough twists to keep you guessing. The Definitive Edition also includes improvements and extra polish over the original release, making for a smoother experience overall. The art direction is excellent — stylized, colorful, and bold. The characters are distinct, the environments range from glowing battlefields to crumbling ruins, and everything feels painterly and mythic. It’s not ultra-realistic, but it doesn’t need to be. The UI is clean, and the time-loop presentation is clear and intuitive. The music by Vibe Avenue blends haunting melodies and orchestral swells to perfectly match the tone — equal parts heroic and tragic. Omensight: Definitive Edition is an underappreciated gem. It tells an ambitious story through an innovative structure that rewards observation and experimentation. While its combat can grow repetitive and its levels sometimes feel too familiar, its narrative design, art, and atmosphere more than make up for it. If you’re a fan of Bastion, Hades, or narrative-driven indies with a twist, Omensight is absolutely worth your time — again and again. Rating: 8/10
Absolutely do I recommend this amazing game! I'm obsessed with the characters! The world is beautiful and the story amazing! However, it breaks my heart to say there is little to no fandom for this game and I don't understand why.
This time loop action game predates the time loop rush of 2020. It has a puzzle component, and I recommend playing it on the second highest investigation difficulty as a result. On the maximum difficulty, all the branches are hidden and you cannot interact with the summary board, so it's difficult to know where you might be able to go to make progress and might replay levels a few times without progressing. The story is engaging enough, the true ending is worth getting, and the combat is serviceable. There are aspects of the combat I never really engaged with because they weren't required, like throwing objects and enemies. If you like time loop narratives and action combat you'll probably enjoy this.
Short but good timeloop game - lil bit of action, lil bit of mystery-solving. Runs at a smooth 60fps on Steam Deck. Grab it on sale.
It isn't quite what I expected from the description; yes, you're investigating a murder, but there isn't really all that much [i]investigating[/i]. (Indeed, your character doesn't actually [i]talk[/i] at all, though they do communicate by... other means.) It's actually mostly an action platformer, but with a really cool fighting system and a very compelling story. There are important choices to make, but because of the time manipulation, you don't really care which way you go; indeed, you almost always want to try every decision both possible ways, to learn as much as you can. And while you can re-visit character stories in an order of your choice, the investigation seems to proceed in a largely pre-determined order; you have to get it wrong in a certain way in order to unlock the thing that lets you fix that mistake and then go make a [i]different[/i] mistake, and so on. My one complaint is that it seems to use level scaling; despite getting more powerful, I often didn't [i]feel[/i] more powerful because the enemies seemed to get stronger at the same time. For the [spoiler]Void Ciphers[/spoiler] there was an in-story explanation for the scaling ([spoiler]Voden can see the threads of time and gets stronger with each cycle[/spoiler]), but for the ordinary soldiers there was no such explanation, yet they seem to get stronger too. The game rewards you for stylish combat, so I think it would totally have worked without scaling; you just get better and more stylish as you get stronger.
[h1]Sights & Sounds[/h1] [h3]Low texture, high color[/h3] [list] [*] At this point, simplified polygons and textures are a bit old-hat when it comes to 3D artstyles for games. Although the style is now mostly found in indie games, the title that jumps to the front of my mind is [i]Wind Waker[/i]. Like that game, [i]Omensight[/i] features similar (kinda) plastic modeled, (sorta) cel-shaded environments and characters [*] It also features a robust color palette like [i]Wind Waker[/i]. Oftentimes with indies that employ this artstyle, you're greeted with 1 of 2 flavors palette-wise: high contrast or pastel. Props to [i]Omensight[/i] for choosing a great set of muted reds, oranges, greens, and blues instead [*] The environmental visuals are great as well. While much of the action takes place from an isometric perspective (forcing you to look at the ground, mostly), the camera will sometimes lower to an almost over-the-shoulder perspective to provide you with a greater sense of dimension. Those were my favorite parts; you get to see more of the nicely designed architecture and natural scenery [*] It's not all roses, unfortunately; that fun camera trick can lead to gameplay frustration at times. Some rooms have quite a bit of depth from the viewer's perspective, and the action sometimes leads you to the back of them. It can get really hard to tell what you're doing as your character model gets smaller and smaller [*] No qualms with the soundtrack, though. It's largely excellent. Most of what you'll be hearing is classic guitar, piano, and voice fronting some pretty nice orchestral compositions [*] The voice acting is quite good, with competent performances all around. I honestly wasn't expecting any voice work in this game, so the final product not only having it in such high quality was a nice surprise [/list] [h1]Story & Vibes[/h1] [h3]'Round she goes[/h3] [list] [*] Well, unfortunately, I was unaware that [i]Omensight[/i] was a spiritual successor to another title until actually sitting down to write this review. The most embarrassing part is that I actually already own [i]Stories: The Path of Destinies[/i] and haven't tried it yet. So if there exists any connection between the two games beyond the world they take place in, I won't be able to speak to them [*] But overlooking that error, [i]Omensight[/i] takes place in the world of Urralia, a magical, high fantasy place inhabited by anthropomorphic animals. Seems like a nice place, but unfortunately, the world's just ended [*] That kinda sucks because you, the player, assume the role of Urralia's Harbinger, a mythical entity whose sole job is supposed to be preventing this sort of thing. Luckily, you're pulled out of the apocalypse into a magical dimension by a witch who can manipulate time [*] With this twist, it's your job to connect with the key movers in the catastrophe. You'll enter mystical portals that transport you near one of four major characters the morning of the apocalypse. It's up to you to figure out what role you can play during that day in each characters lives in order to thwart the inevitable [*] Your actions in one character's day can have impacts on the others, so you'll have to figure out the right order to visit each character. Don't worry; the witch who helps you time travel can provide some very unambiguous hints, so the chances of you wasting a run aren't all that high [*] All told, the narrative itself isn't all that unique. There are plenty of games out there that have this Groundhog Day mechanic. However, I did find the ability to relive the day with different characters and influence their stories to be a satisfying modification. Otherwise, it's just your run-of-the-mill "cancel the apocalypse" plot [*] As you'd probably expect, vibes get pretty dicey when the world is ending. Tempers flare and desperation makes people do dumb, rash things when they think everyone is going to die. Fortunately, there's an occasional joke or two crack the tension [/list] [h1]Playability & Replayability[/h1] [h3]Hack-and-slash the day away[/h3] [list] [*] The gameplay is largely button-mashy, hack-and-slash ARPG faire. You've got your light and heavy attack that you can mix up for a few combos, some specials to whip out against tanks/bosses/crowds, and, of course, a slightly overpowered dash that can get you out of basically any situation [*] I think the dash being toned down just a touch (some combination of fewer iframes, shorter distance, or longer delay) would vastly improve the balance of combat. As it stands, it's just too easy to avoid damage. This is especially true once you figure out that you can dodge cancel almost any animation [*] In fact, I've forgotten what the healing mechanic is in this game. I needed it so rarely that didn't have a chance to sink in [*] The other mechanic chipping away at the difficulty balance is that you actually have competent CPU companions throughout most of the game. As I mentioned in the story portion of the review, each run starts with you choosing one of the for major characters' portals and working with them. What I didn't mention is that they accompany you to help you cut your way through the enemy hordes [*] I know, I know. It's a weird complaint to have. Most CPU companions in games are worthless. Here, though, they're so good at drawing aggro that you can mostly just kite enemies toward them then circle around to backstab [*] As far as replaying the game goes, I don't see that happening anytime soon. The introduction of the time travel mechanics was the big hook, and you can really only experience that once. The combat, while satisfying, isn't challenging enough to draw me back in. Upping the difficulty and replaying isn't appealing either due to how easy it is to dodge. [/list] [h1]Overall Impressions & Performance[/h1] [h3]New plot devices, please[/h3] [list] [*] Every now and then, I get to this section of the review, reread what I've written, and realize that I maybe came off as a little more negative than I intended. [i]Omensight[/i] is quite a competent game. Its great audiovisuals are quite the draw, and the relatively low difficulty of the combat makes it more accessible to wider range of players [*] Still, though, the combat does get stale and the story is a bit hackneyed. Why does it always have to be the apocalypse in time loop games? Why can't it be something else? Why not going back in time to prevent a murder? Or to stop a war? Maybe time loop in order to make something good happen? There's so much more to the world than its end. I'd rather play a game with a unique narrative hook than one that thinks that dramatic tension can only arise from the apocalypse [*] But hey, it's a great play on the Steam Deck, goes on sale often, and won't waste your time with its 6-10 hour length. If you just want to see some nice colors and mash buttons, [i]Omensight[/i] is practically guaranteed to satisfy [/list] [h1]Final Verdict[/h1] [b]6.5[/b]/10. [i]Omensight[/i] is worth your time and dime if you go in knowing what you're getting: a pretty game with simple combat and some occasionally nifty time travel mechanics. Just don't expect too much mechanically or narratively
[h1][b]🎮 Reseña de Omensight: Definitive Edition[/b][/h1] [h2]Resumen del Juego[/h2] Omensight: Definitive Edition es lo que pasa cuando mezclas Acción/Aventura con un Rol ligerito, lo envuelves en un misterio de fantasía oscura y le echas viajes en el tiempo como si fueran condimento “premium”. Eres el presagio (sí, básicamente un “detective apocalíptico con espada”) que revive el último día del mundo una y otra vez para entender quién lo arruinó… y cómo evitarlo. Porque claro: el fin del mundo es un rompecabezas y tú eres el becario que lo tiene que resolver. La primera impresión es potente: narrativa dinámica, decisiones que importan (al menos más que en muchos juegos que lo prometen), y combates hack and slash rápidos para que no te duermas mientras interrogas sospechosos. Todo esto con vibra indie, protagonista femenina, y un tono de “esto es serio, pero también te voy a dejar experimentar hasta que lo entiendas… o te canses”. [h2]Lo Luminoso del Presagio vs. Lo Oscuro del Bucle[/h2] Lo Bueno: ✅ ⚔️ Combate hack and slash ágil con espadas, ideal para quienes quieren acción sin trámite eterno. ✅ ⏳ Viajes en el tiempo bien usados: repetir el día tiene sentido narrativo y de investigación. ✅ 🕵️ Misterio + buena trama: el juego te empuja a atar cabos, no solo a golpear cosas. ✅ 🎵 Gran banda sonora: acompaña la fantasía oscura sin sentirse “ruido de fondo”. ✅ 🎮 Compatibilidad total con mando + Steam Cloud: cómodo para jugar donde sea y como sea. Lo No Tan Bueno: ❌ 👥 Comunidad miniatura: 3 jugadores actuales… esto es más solitario que tu lista de amigos a las 3 a.m. ❌ 🔁 Repetición inevitable: el bucle temporal es el punto, pero también puede cansar si esperas variedad constante. ❌ 🧩 “Las elecciones importan”… sí, pero no esperes que cada decisión reescriba el universo con fuegos artificiales. ❌ 🗡️ Rol más bien “ligero”: si vienes buscando builds profundas o sistemas complejos, aquí no es el congreso de min-maxing. [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]8[/td][td]Acción fluida y directa; pega donde debe.[/td][/tr] [tr][td]Dificultad / IA[/td][td]7[/td][td]Cumple, pero no esperes rivalidad de ajedrez.[/td][/tr] [tr][td]Contenido[/td][td]7[/td][td]Suficiente para su propuesta, sin inflarse artificialmente.[/td][/tr] [tr][td]Gráficos / Video[/td][td]7[/td][td]Estilo indie sólido; más atmósfera que músculo técnico.[/td][/tr] [tr][td]Historia[/td][td]8[/td][td]Misterio y narrativa dinámica que sí enganchan.[/td][/tr] [tr][td]Ambientación[/td][td]8[/td][td]Fantasía oscura bien lograda, con identidad propia.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]7[/td][td]Efectivos y claros, sin exceso de confeti.[/td][/tr] [tr][td]Música[/td][td]9[/td][td]De lo mejor: eleva escenas y combate con elegancia.[/td][/tr] [tr][td]Voces[/td][td]7[/td][td]Correctas; hacen el trabajo sin robarse el show.[/td][/tr] [tr][td]Diversidad[/td][td]7[/td][td]Protagonista femenina y enfoque narrativo con buena variedad de tonos.[/td][/tr] [tr][td]Rendimiento[/td][td]8[/td][td]Experiencia estable en general; se deja jugar sin drama.[/td][/tr] [tr][td]Rejugabilidad[/td][td]7[/td][td]El bucle invita a reintentar, aunque no todos amarán repetir.[/td][/tr] [tr][td][b]Total Puntuaciones (Muy Bueno)[/b][/td][td][b]7.6[/b][/td][td]Un indie narrativo de acción que destaca por historia y música.[/td][/tr] [/table] [h2]Conclusión (Muy Bueno)[/h2] Omensight: Definitive Edition es ese juego que te hace sentir inteligente por “resolver” el apocalipsis a base de repetirlo… y funciona sorprendentemente bien. Combina acción rápida con investigación narrativa, y lo más fuerte está en cómo te suelta pistas para que armes el rompecabezas sin tratarte como si necesitaras subtítulos para respirar. Ahora, seamos controversiales: que haya 3 jugadores activos dice más del mercado que del juego, pero también te avisa algo: esto es una experiencia muy de “lo juego, lo disfruto, lo recomiendo… y luego me voy”. Aun así, con 1166 recomendaciones, no estamos ante un experimento olvidable: es un título con buen prestigio, solo que no vive de moda eterna. [h3]Recomendación de Compra (Recomendado)[/h3] Puntuación Total: 7.6/10 Número de jugadores activos al momento de hacer esta review: 3 Descuento máximo registrado: -60% Veredicto: [i]Recomendado: misterio con espada, bucles con propósito y música que se luce[/i] Si te gustan la fantasía oscura, los viajes en el tiempo y una historia que te pide atención (sin dejar de repartir espadazos), este es un sí bastante claro. Solo entra con la expectativa correcta: es más “thriller narrativo con acción” que “RPG profundo”, y su bucle temporal es delicioso… hasta que te recuerda que es un bucle.
While this game sits somewhere in the middle for me, I have to give it a negative review for a couple of reasons: 1) The game says play with a controller for best experience, but mouse and keyboard feels like an afterthought. Stuff like the main menu are so sensitive, that just hovering over a single pixel of a button will not only highlight it, but also select it, which led to me changing my game to Portuguese or something. Also during gameplay, the mouse doesn't move the camera or anything like that, and is strictly using for determining what enemy you will jump to as you chain attacks, instead of that being done with the movement keys. 2) Speaking of combat, yeah, it's a simple hack and slash, but some of the features are just plain annoying. When you perfectly dodge an attack, time will slow down for a brief period, and while it wasn't a hinderance per say, with the natural fast pace of the game, it certainly didn't feel like a welcome mechanic. Also the mechanic where dodging 3 times in a row makes you recover for far too long and leaving you exposed, and the upgrade that reduces this recovery time felt like it didn't do much. 3) I randomly downloaded from my backlog, and didn't know anything about it, so the Murder Mystery aspect of it was a nice surprise, and something I was actually looking forward to. Turns out it wasn't much of a murder mystery, because we find out who the murder is about halfway through. But hey, it's fine, the murder victim is a Godless Priestess who is supposed to reincarnate but didn't, and is the reason all the bad stuff is happening, and the game even alludes that we should figure out what has happened to her soul that prevented the reincarnation. Except we forgot about that part of the plot. So the Murder Mystery angle is just an excuse for the time loop plot element, and not something you actually engage with. 4) The companions. For one they can't decide what kind of character they wanna be, whether it's the emperor who is sometimes caring and sometimes a tyrant, or a rebel leader who is sometimes quippy and sometimes suggesting her men blow themselves up. And also, as you progress through the game and play the loop in a different narrative, the companions make suggestions and voice opinions that they had no reason to withhold. The doubt that there COULD be a third party in the war (before we even give them proof) is something they should have voiced on their own, because it's framed like they had it for a while.
O jogo e bom mais para fazer tudo tem que ter paciência os mesmos criadores ob:(Stories: The Path Of Destinies)
I will always love a good time travel story. If you're a fan of the genre, you'll enjoy this too most likely!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Runestone Keeper | $680.8K | 2.5K | 84% | $9.99 |
| Second Front | $681.3K | 666 | 79% | $24.49 |
| Wild Bastards | $681.7K | 771 | 74% | $5.24 |
| Modern Naval Warfare | $679.7K | 269 | 59% | $59.99 |
| IRON REBELLION | $681.9K | 841 | 85% | $24.99 |
| DEATH NOTE Killer Within | $682K | 2.7K | 85% | $9.99 |