
Experience the critically acclaimed masterpiece with its renowned Sumi-e ink art style in breathtaking high resolution.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 24 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 871 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Uma obra de arte, o jogo envelheceu muito bem, apesar de longo e ter o insuportável do Issun, Okami é uma experiência íncrivel. Possui legenda pt-br feita por fãs.
I'm doing everything in my power to give this game a fair chance, but the irritating lack of PC support as well as the awful menu options and default controls, which reset every time you open the game, is making this very hard. First of all, the game boots in a small windowed mode, similar to Undertale, but unless you picked Borderless Windowed, the game will always boot back into that small window. If you picked regular Fullscreen, there is a very large chance that whenever you tab out of the game (which may be very often as a pc user), and even if you have several monitors, the game will also revert back to that small window again. This is not an error either, if you go back into the settings, it will be back into "Window." And what's so punishing is that when you are in the game, you CANNOT change your display mode back. You can ONLY do this in the title screen. So if you mess up and the game is back to being that tiny window again, you either have to wait until you can save to exit to the title screen, or do it anyways and forfeit whatever progress you have made since the last save. All just to fix the game not being 1/3 the size of the screen. Every time you boot the game up again, most of your game settings (other than selecting borderless windowed) will reset back to the default. This includes the blaring default full volume and inverted mouse camera controls that are curiously labeled as "normal" despite functioning the opposite. And if you are a poor soul like me who was not aware of any of these settings when jumping into the game, you will be sitting in a VERY LOUD, WINDOWED, UNSKIPPABLE 20 MINUTE INTRO CUTSCENE before you can make your FIRST SAVE FILE. This is a smaller nitpick but in order to change any settings, the menu will always require you to select an "Exit Options" button instead of simply letting you back out. I understand if you need to select this to let the game know about any updated settings, but you will always have to click this button regardless of if you have made any changes or not. This makes the very, very frequent options navigation due to the above issues even more irritating because it adds yet another layer of punishment to ever have to change everything. And even more than that, there is an option in-game to press C to switch camera modes, though this is reset every single time a character has dialogue. And some dialogue gives you the option to speed through it faster if you hold the mouse click, but some does not, and this becomes irritating for the many, many sentences that are split by the textbox in very odd places. I understand there may have been limitations to the localization and translation or what they could fill the textboxes with, but as a native English speaker, this has already become irritating less than 30 minutes in, and not having the ability to speed up the reading process to help make up for it half of the time isn't helping. I'm trying my best, but this is a lot to deal with off the gate. The only reason I'm still giving this game a chance is because I have heard endless praise from reliable sources and am doing everything in my power to get through all of these technical issues. But for anyone else, be warned. I'm sure most of these issues would likely not happen on a console, but I don't have a console.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese
Hours played at review time, across 873 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Um dos meus jogos favoritos de quando eu tinha um PS2, tão perfeito quanto eu lembrava, uma verdadeira obra de arte em forma de jogo
Would make this neutral as it's probably a great game but some parts have not aged well. I personally got a headache and some nausea from playing it, which is why I'm tipping towards negative. If you're prone to that, I'd stay away. Negatives: - Locked to 30 FPS - Some dialogue is super slow and cant be sped up or skipped without missing the whole scene - Camera is floaty and automatically adjusts itself constantly working against you Positives: - Art style is amazing - Most of the gameplay felt good for the short time I spent with it - Brush mechanic felt fun and interesting
It's Legend of Zelda, but in Heian-era Japan and starring a god-wolf. 10/10.
Um dos maiores e melhores clássicos do Playstation 2, onde possui ume mecânica única de desenhar símbolos para atacar os inimigos. O nome do pincel em japonês é fude (筆) e o nome dessa arte de escrita é o shodō (書道). O jogo inteiro segue essa estética clássica da escrita japonesa com gráficos de estilo tradicional japonês, conhecido como sumi-e e aquarela, com cores vivas em lugares alegres e cores escuram em ambientes sombrios. Okami é uma MASTERPICE que foi muito negligenciada nos últimos anos e, agora, custa um valor extremamente abissal na Steam. Sobre a personagem, a loba branca se chama Amaterasu (天照), Amaterasu-ōmikami (天照大神/天照大御神) ou Ōhirume-no-muchi-no-kami (大日孁貴神) é uma parte do círculo mitológico japonês e domina o panteão da religião xintoísta. Ela é a deusa do sol, mas também do universo. O nome Amaterasu é derivado de Amateru que significa "que brilha no céu." O sentido do seu nome completo, Amaterasu-ōmikami, é "a Grande Deusa Augusta que ilumina o céu". É sem dúvidas um jogo indispensável e que todo mundo deveria ter a chance de jogar!
Peak!!
Okami zerado Mais um que conseguiu, assim como Lies of P e Nier Replicant, Okami também conseguiu Simplesmente Videogame #30 jogo zerado em 2026
This has been one of my favorite games for MANY years. Gorgeous, playing through a moving painting, and the story is engaging and compelling. STRONGLY recommend this one.
総評 文字通りの神ゲー。 幼い頃からPS2版、Wii版(中身ほぼ同じなのに)まで含めて何度もやり込んだほどなのに、大人になって数十年振りにやってみても感動せずにはいられない本物の名作。 また、当時はかなり斬新であったであろう「筆しらべ」の使い方が非常にこの物語の鍵を握っており、それによる作り込まれた仕掛けの解き方や、ゲームシステムの進め方には今見ても脱帽もの。 後々のゲームにも影響を与えたのも納得の出来である。 簡単なあらすじ 一言でいうと大昔の架空の国(ナカツクニ という日本をモデルにした国)を舞台に、大神アマテラス(🐶)が世直しと人々を救うため、妖精イッスンと共に旅に出るという物語。 良い点︎👍🏻 とにかくストーリーが良い。 20年近く前の作品とは思えないほど良く練り込まれた多数の日本昔ばなしをモチーフにした世界観、全体的に「和」を基調としたワールドや出てくる妖怪(敵)達が非常に魅力的。 加えて、登場人物がどいつもこいつも癖と個性の塊。 非常にキャラも立っている。 だがそれだけでなく、きちんと会話やアマテラスの行動に合わせて展開も大きく変わるように作り込まれており、今見てもなかなか飽きない。 出てくる動物たちのビジュアルも可愛く、人物や建築物の全てに至るまで「筆水彩」で描かれたようなグラフィックが非常に良い味を出している。 何よりも、日本が古来から大切にしている「八百万の神」への考え方がこの作品全体においても根付いており、神様に対しての感謝の大切さがよく分かる物語とゲーム性となっている。 アマテラスは最初こそ力を訳あって失ってはいるが、それを「人助け」や「動物への餌付け」等で取り戻していくかのような演出がされているため、その感情の積み重ね、善行の積み重ねが物語へ強烈な感情移入を生むよう設計されている。 また、バトルシステムはおどろおどろしい見た目をした「妖怪絵巻」というユラユラフィールドを漂うものに触れることで接敵するエンカウント方式を採用しており、バトル等の難易度は非常に緩め。 戦闘に関しては、基本ボタン操作のみで、楽にアマテラスが妖怪共を神器と呼ばれる武器で屠っていく有り様は超カッコイイ。 神器は中距離型の近距離寄り攻撃スタイルの「鏡」・遠距離から当て数で妖怪をしばくスタイルの「勾玉」・超ド近距離から一撃必殺レベルの重撃を与えるスタイルの「太刀」(これは割と進めないと出てこない)。 プレイスタイルや戦術に合わせて武器をその都度メニューから変えられるので楽しい。 カウンター要素として基本武器(表武器)に加えて裏武器も操作でき、鏡などを裏武器に配置すれば敵の攻撃をガード・ガードからの反撃等も出来る。これがなかなか爽快。他にも色々種類があるので実践してみると良い。 一年前の十二月の際、遂にこの作品を手がけた方による正当な続編発表がなされた為、是非ともまだやったことの無い方は一度はプレイするべき、文字通りの「神」ゲーである。多数のゲーム賞、ギネスにも登録されるのも納得の素晴らしい作品である。 気になった点🤔 基本的にゲームそのものには殆ど不満は無い。 ただ、流石に販売されて約20年は経っているゲームなこともあって少々今のゲームに比べると不便な点も目立つ。(トラベル機能等もあるにはあるがイマイチ使い勝手は今となってはわるい。が、ほぼ些細なもの) 故に強いてあげるなら、という点は以下の内容となる。 ・操作性が悪い。 →キャラは🐶なのでここは割り切ろう。やってけば慣れる ・時々本当にごく稀に不親切な隠しアイテムがあったりする。攻略サイトを見るのをオススメ。 ・バトルや謎解きの難易度が簡単過ぎる。 →開発陣により意図的に難易度は下げられており、子どもでもやりやすい。これは良い点にもなりうるが、歯ごたえのあるバトルを求める人には物足りないかもしれない。初期装備・体力/筆ゲージ3つ縛りなどを試してみると楽しいかもしれない。 気になる人がいるとすればこんなところ。殆どデメリットには言うほどならないと思われる。それを呑み込めない人には向かないかもしれない。基本、アドベンチャーストーリーゲームなので、そこは妥協を推奨する。 以下は個人的に不満だったPC版ゆえの不満となる。 ○主題歌『Reset』(平原綾香)がエンディングにおいて流れない。 →個人的にこれが一番ガッカリした。 ていうかこれを最後に聴きたくてエンディングを迎えたのに、ほんとうにショックだった。興醒め、、、とまでは言わないが、キツかった。 →これはPC版(Steam版)の仕様がそもそも海外版を恐らくベースに開発されてるからか or 開発会社の『クローバースタジオ』が既に解体されており、著作権の問題か何かがHDリマスターの絶景版になるにあたってクリア出来なかったから、とのことらしい。 それ、ゲーム買う時に分かるようにしてくれ。。 調べなかった自分も自分だがこれは地味に、いや、いちばん萎えたところの一つ。何ならクリア後に開放されるゲーム内特典の音楽再生用コンテンツからもご丁寧に削除されていた。PS3やPS4、Wiiには収録されてたそうなので「は?」となった。それは無いやろ……。 できることならこのゲームをプレイした人は必ずPS2版のゲームのエンディング映像、そして実際に楽曲を配信か何かで見たり聴くのを推奨する。 印象が全然違うので。いやまじで。 この作品において「Reset」はウシワカと呼ばれるキャラにおいても回収される重要なワードのひとつであり、その肝となっているのがこの平原綾香の楽曲である。それを無くして大神は語れない。そんなレベル。 てかこれ知ってたら買わなかったまである。画質とかに関しては文句なしの100点なだけにこれが個人的にいちばん致命的だった。正直👎🏾にしようか悩んだレベル。 ○一部クリア特典が『削除』されている。 →これは他の人のレビューにも書かれていないため、ここに書いておきたい注意点のひとつ。自分は何度も見ていたのをはっきり覚えているため言えることだが、この絶景版(Steam)のクリア特典はPS2版の頃に比べて特典が大幅に削除されている。 主に、クローバースタジオが制作していたこのゲームの貴重な初期映像である「2004年 東京ゲームショウ プロモーション映像」や「2005年 E3プロモーション映像」等が大幅に削除されており、このゲームの特典で開放されるのは『社内プレゼン』の本当に初期の映像2種のみ。 これも普通にショックだった。 ……いや収録しといてよ。興味がある人は、2004年の方などはYouTubeで調べれば出てくるので是非。 全然本編のゲーム映像とは違う試作段階の大神が見れるので面白いよ。 以上。安いときは1500円で買えるよ。皆もやろう。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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