
Experience the critically acclaimed masterpiece with its renowned Sumi-e ink art style in breathtaking high resolution.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 24 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 872 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
NO
十几年前看岚少直播玩过当时就很心水,长大工作后自己也买了游戏笔记本终于玩到了
I like it cause it's capcom's version of Zelda and you play as a cool wolf.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese
Hours played at review time, across 874 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I think I've given this game more than enough time to prove itself, but Okami is a skin deep game. The visuals are gorgeous but only to serve to mask how shallow it's design it. Combat, exploration, nor the puzzles comes together to be anything engaging. Combine that with painfully slow pacing and this game whittles down the ability to enjoy itself before anything of substance can even happen.
Hailing from that Playstation 2 era when AAA wasn’t afraid to get weird with it, Okami returns, freed from console exclusivity with a fresh coat of paint to boot. Does this Capcom legend hold up? In short: yes. In long: just you keep reading smarty pants. The first and most noticeable aspect of the game is its visual design. Its Japanese ink painting style is one of a kind and quite good looking to boot. The transition to 3-D is remarkably smooth and effective, even if the higher definition makes things look distinctly wobbly up close. The game also pulls heavily from Japanese culture, mythology, and history. Diving far deeper down that rabbit hole than most results in an immensely visually varied cast and setting. Some arguably necessary shortcomings do crop up from time to time, like whacking a great big obvious visual indicator where level entrances and exits are. The game’s mechanical strengths and shortcomings can be neatly summarized by analyzing its signature mechanic: the Celestial Brush Techniques. The Brush Techniques are unique and creative, satisfying to use, and allow for occasional out-of-the-box solutions both in and out of combat. There are fully 15 of these abilities, which is much less impressive when one considers nearly half are just drawing a line between two contextual environmental objects. Of the remaining, a further half have such narrow use cases you’d be forgiven for forgetting some of them even exist. This wide as an ocean, deep as a puddle design is a constant from model-swapped enemies to basic dungeon designs. Only the late game bosses give tantalizing glimpses into the kind of in-depth gameplay that could have been. Beyond the brush the gameplay is pretty unremarkable. If you’ve played any Legend of Zelda game say, just to pick one at random, Twilight Princess, you’ve played Okami. Since we’re on the nitpick train I found the game’s 3-speed movement mechanics to be quite awkward, especially during the game’s frequent platforming sections. The camera on controller is also very sluggish and the game has a very short draw distance, making exploration and some combat a chore. The game is also very easy, but I don’t consider this much of a negative as it smooths over the rough patches and keeps the creativity and charm on display. The writing has a similar set of strengths and weaknesses. The overarching plot is pretty thin, only really existing as a means to shuttle you from one self-contained story arc to the next. Character development is an unsurprising casualty of this fragmented setup. Plotlines, friends, and enemies will show up and leave with little fanfare or long-lasting story impact. The bosses suffer the most from this, with only the final boss receiving any kind of meaningful characterization. Within each story arc is a different case, though. One-note personalities and predictable arcs are more than made up for by a charming and memorable cast. Despite not billing itself as a comedy, Okami is also a very consistently funny game. It keeps spirits high despite the often dire circumstances, letting its rare somber moments strike all the harder. What Okami lacks in depth it makes up for in spades with creativity and charm. Don’t pass up on this rare, resurrected Capcom classic.
Um dos melhores jogos que ja joguei. Quem gosta de Zelda e cultura japonesa, vai amar esse jogo
It took over 30 minutes for me to be able to move my character (as im writing this video)
Pura nostalgia, lindo game.
Visually it's a pretty game. Gameplaywise it's just a mediocre zelda clone. The story is... Japanese.
digging mini game sucks
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.5M | 12.5K | 87% | $49.99 | |
| $5.9M | 23.6K | 88% | $11.99 | |
| $3M | 10.3K | 89% | $14.99 | |
| $1.4M | 5.8K | 91% | $14.99 | |
| $70.2K | 1.1K | 89% | $2.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 9.1K | 95% | $24.99 | |
| $3.2M | 115.6K | 24% | $1.99 | |
| $3.2M |
| 5.4K |
| 93% |
| $14.99 |
| $3.2M | 4K | 72% | $24.99 |
| $3.2M | 6.5K | 86% | $24.99 |
| $3.2M | 5.7K | 96% | $19.99 |