
Casual physics puzzle. The player's goal is keep the blue block on the platform for 3 seconds in order to pass the level.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Зачем я это купил? 5
pls add cards + more achievements :)))
比前几代作品难太多太多了
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Portuguese - Brazil*, Hungarian*, Vietnamese*, Greek*, Danish* +17 more
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Oik 5 is a minimalist physics-based puzzle game developed and published by Crew Lab that continues the studio’s long-running approach to small, focused logic experiences built around deceptively simple ideas. At first glance, the premise appears almost trivial: each level asks the player to manipulate objects so that a blue block remains balanced on a designated platform for a few seconds. Yet beneath this straightforward goal lies a surprisingly thoughtful puzzle structure that rewards patience, observation, and a strong understanding of physical behavior. The true strength of Oik 5 comes from how it transforms a single rule into a wide variety of challenges. Each level acts like a small mechanical experiment, presenting platforms, blocks, and supports arranged in ways that invite experimentation. The physics engine governs every interaction consistently, meaning success depends on understanding weight distribution, momentum, and stability rather than memorizing patterns. Some puzzles can be solved with elegant simplicity, while others demand careful sequencing of actions, where a single misplaced block can send the entire structure collapsing. This balance between freedom and precision makes each successful solution feel earned rather than accidental. Visually, the game embraces a clean and understated style that perfectly suits its design philosophy. The uncluttered 2D presentation ensures that every element on screen has a clear purpose, allowing players to focus entirely on the logic of the puzzle rather than deciphering visual noise. Colors are used sparingly but effectively, making interactive objects and objectives immediately recognizable. This clarity is especially important in a physics-based game, where understanding how pieces interact in real time is central to solving each challenge. Sound design is similarly restrained, providing subtle audio feedback when blocks collide, slide, or settle into place. These small cues enhance the tactile feel of the puzzles without becoming distracting. Light background music helps maintain a calm atmosphere, reinforcing the game’s relaxed pace and encouraging thoughtful play. Oik 5 never rushes the player, and there are no penalties for taking time to analyze a setup before acting, which makes it an inviting experience even when puzzles grow more complex. Progression is paced smoothly, with early levels serving as gentle introductions to the game’s mechanics and physics behavior. As the stages advance, layouts become more intricate, requiring players to think several steps ahead and consider how actions will ripple through the environment. The difficulty curve is gradual, encouraging learning through experimentation rather than frustration. While the core mechanic never changes, the variety in level design prevents the experience from feeling stale, as each new configuration presents a fresh spatial problem to unravel. Oik 5 does not attempt to reinvent the puzzle genre, nor does it rely on narrative framing or elaborate systems to maintain interest. Instead, it succeeds by refining a single idea and exploring its full potential. This focused approach makes it especially appealing for players who enjoy logic puzzles that are easy to understand but challenging to master. It also lends itself well to short play sessions, as individual levels can be completed quickly while still delivering a sense of accomplishment. Overall, Oik 5 stands as a polished example of minimalist puzzle design done right. Its appeal lies in how much depth it extracts from a simple objective, offering a calm yet mentally engaging experience built on reliable physics and thoughtful level construction. For fans of logic-driven, low-pressure puzzle games that reward careful thinking and experimentation, Oik 5 delivers a consistently satisfying journey that proves small ideas can still produce meaningful challenges. Rating: 8/10
---{ Graphics }--- ☐ You forget what reality is ☑ Perfect ☐ Beautiful ☐ Good ☐ Decent ☐ Okay ☐ Bad ☐ Very stylized ☐ They're what they should be for what the game is ☐ MS Paint could make something better ---{ Gameplay }--- ☐ Fantastic ☑ Good ☐ It's just gameplay ☐ Meh ☐ Bad, but playable ☐ Just go watch paint dry ---{ Audio }--- ☑ Eargasm ☐ Amazing ☐ Very good ☐ Good ☐ Not to bad ☐ Alright ☐ Bad ☐ My ears are bleeding ---{ Audience }--- ☑ Babies ☑ Young kids ☑ Young teens ☑ Older teens ☑ Adults ☑ Old people ☑ Anyone with a decent maturity level ☑ Anyone with a lack of maturity ☑ Anyone that is alive ☑ No one, not even your dog ---{ PC Requirements }--- ☐ Check if you can run paint ☑ Potato ☐ Just average ☐ A little better than average ☐ Good ☐ Decent ☐ Better than good ☐ Fancy Pants Rich Boy ☐ NASA ---{ Difficulty }--- ☐ Can choose your difficulty setting ☑ No difficulty needed ☐ Just press 'W" ☐ Easy ☐ Medium ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Hard ☐ Verry Difficult ---{ Grind }--- ☐ Nothing to grind ☑ Only if you like to collect things ☑ Only if you care about steam achievements ☐ Isn't necessary to progress ☐ Only if you care about rankings/placements/leaderboards/etc. ☑ Average grind level ☐ A little grindy ☐ Too much grind ☐ You‘ll need a second life, maybe some macros, & a will to live for grinding ---{ Story }--- ☐ Story? What story? ☐ No Story ☐ Twilight was a better love story than this ☐ Average ☑ Good ☐ Lovely ☐ It‘ll replace your life ---{ Game Time }--- ☑ 1-2 Hours ☐ 2-5 Hours ☐ 5-10 Hours ☐ 10-20 Hours ☐ 20-50 Hours ☐ 50+ Hours ☐ 100+ Hours ☐ To infinity and beyond ---{ Replayablity }--- ☐ You won't even finish it the first time ☐ None, once was enough ☐ Not that kind of game ☐ You don't stop playing this kinda game, ever ☐ Maybe once or twice, to try something new ☑ You'll want to get every single possible ending & secret there is ☐ You'll pick it up every few years, but never finish a whole playthrough ☐ A lot, just to romance everyone, pick new options. try new classes, etc ---{ Price }--- ☐ It’s free! ☑ Worth the price ☐ If you have some money to blow ☐ Wait for it to go on sale for the 100th time ☐ Ask someone to gift it to you instead ☐ You could also just burn your money ---{ Bugs }--- ☐ Circumstantial (PC specs, internet, save/install location, etc.) ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ Game Size }--- ☑ Very low ☐ Low ☐ Average ☐ High ☐ Too much ---{ Worth It }--- ☐ Hell no! ☐ If you have a lot of cash ☑ Worth it! ☑ Get it now! ☐ Life is not complete without this game! ---{ TEXT }--- Use the achievements to customise your profile. ---{ 7 / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☑ 7 ☐ 8 ☐ 9 ☐ 10
Empfehlenswert: Nein (persönliche Wertung: 3/10) Errungenschaften: Ja Positiv: - Gutes Konzept - Einfaches Gameplay - Knifflige Puzzle Negativ: - Reihe kann in ein Spiel zusammengefasst werden - Nervige Musik - Achievement-Spam - Millimeterarbeit Fazit: Oik 1, 2, 4, 5 und Relaoded fasse ich mal zusammen, da es im Grunde das gleiche Spiel ist, nur mit anderen kleinen Funktionen, welche nicht ins Gewicht fallen. Nur Teil 3 wird von mir separat beurteilt. Oik ist ein Puzzlespiel, bei dem es das Ziel ist, den blauen Würfel auf die blaue Plattform zu bringen. Dazu müssen einige Level so vorbereitet werden, das dies gelingt oder andere Steine dafür aus den Weg geschafft werden. Das gelingt einem aber nicht immer, da es manchmal knifflig ist die richtige Reihenfolge der zu entfernenden Steine oder das richtige Timing abzufassen. Das Konzept finde ich gepaart mit dem einfachen Gameplay sehr gut, jedoch hätte man alle Spiele in einem Spiel zusammenfassen können. Manchmal ist aber auch Millimeterarbeit gefragt, da sich einige Steine zu Beginn einer Runde noch ein bisschen bewegen. Je nach Level kann man dann zu früh / zu spät starten und das Level hat ein anderes Ende, als es eigentlich hätte. Das kann richtig frustrieren, besonders wenn man danach alle anderen Möglichkeiten durchgespielt hat und merkt, das es die erste Lösung war. Nervig waren auch die Musik und das ständige aufploppen von Erfolgen. Sonst freue ich mich über so etwas, aber hier kam es wirklich im Sekundentakt. Besonders schlimm war dies im dritten Teil, wozu ich ein separates Review ablasse. Wären die Spiele in einem gewesen, hätte ich es auch besser bewertet. Für Achivement-Jäger sehr geeignet, ansonsten: Nicht Empfehlenswert!!!!
There are problems registering achievements. Not even one.
Инди-головоломка с элементами выживания, где игроки исследуют таинственный остров и решают сложные задачи. Плюсы: Уникальный сеттинг — атмосферный дизайн острова и его загадок; Интуитивное управление — легко освоить базовые механики; Разнообразие головоломок — каждая из которых требует нестандартного подхода. Минусы: Ограниченное количество уровней — игра может быть быстро пройдена; Однопользовательский режим — нет многопользовательских функций; Некоторые баги — возможны проблемы с игровым процессом. Итог: понравится любителям логических головоломок и инди-проектов. Захватывающий геймплей и уникальная атмосфера делают игру увлекательной, несмотря на ограниченное количество контента и возможные технические недочёты.
轻松愉快的益智小游戏
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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