
Of Ash and Steel is an immersive third-person open-world RPG created by a passionate team that values the essence of classic old-school RPGs and modern design. Explore the lands of a once-prosperous island, hone your combat skills, and survive in the unforgiving realm of the Kingdom of the Seven.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 15 → 4/day in the week after.
About

45+ hours of main story, packed with dialogue, well-developed characters, books, and side quests.
Two major factions to choose from — each with its own unique storyline, quests, and exclusive rewards.
Combat system features three distinct battle stances, multiple weapon types, and active skills.
A vibrant, open-world island with diverse biomes to explore.
A wide range of professions to master, including fishing, hunting, blacksmithing (with the ability to craft your own one-of-a-kind sword), alchemy, and more.

Of Ash and Steel offers a challenging yet rewarding combat system. You are not a legendary bounty hunter or monster slayer by default. Instead, you must master the mechanics: manage stamina, time your attacks and parries, and determine which combat stances and weapon types suit you best. It takes time and practice, but the more you play, the more both you and Tristan evolve and gain an understanding of what is happening around you.
Learn to stand up for yourself using different weapons, environments, and active skills. Tailor your fighting style to suit you, from the agile rapier wielder to a heavy armour-clad knight, or create something unique!


Immerse yourself in a story full of twists, humor, and discoveries. Step into the shoes of a man who is destined to become much more than just a cartographer. Gain strength, survive, and forge alliances. Prove that even someone who has lost everything can become a significant force that can shape the fate of the whole world.
Talk to locals to learn about their daily lives, and help them with tasks. Watch how people’s opinions of you change as your character grows. Join one of the two major factions and complete its unique storyline to earn exclusive rewards. Your actions and choices will also affect the world and the characters around you.


Of Ash and Steel has no marker system, and quests won't lead you by the hand. Rediscover the joy of exploration and let curiosity be your guide; the world promises rich rewards for those who dare to uncover its secrets.
Listen carefully to what people tell you and pay attention to what is said in the quests to find your way. Read books and notes to learn more about the world. Mark interesting locations on your map, explore the island, and uncover hidden treasures!

Sums Steam only; GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.49−35% | 7Kreviews | 66% | — | $3.7M |
| $29.99 | 143ratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1002 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Отличная игра! Для фанатов Готики самое то!!!
Jeśli kochacie gothica - to jest jego idealna kopia. Bugów masa ale przymykam oko bo ostatnio od gry bylem tak uzależniony 20 lat temu ogrywając gothica poraz pierwszy
Достойная игра от наших разработчиков! Всем любителям жанра однозначно играть
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Aug 6 → 7.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Spain, Japanese, Polish, Simplified Chinese*languages with full audio support
| Free |
| 0ratings |
| 0% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Норм
top, game, top...
У этой игры есть душа.
После патча наконец-то можно нормально поиграть, хорошо, что не пришлось ждать джва года.
!
[h2] Эмоциональный контраст [/h2] Не секрет, что если вы любитель игр от Пираний, то за этот продукт надо бы взяться, вне зависимости от отзывов. В шоке читая ужасы про тотальные баги, начал проходить игру с патчем 1.06, при котором уже всё относительно исправили, и довели до нормального состояния (т.е. как игра должна была выглядеть на момент выхода). Но и без багов готоману будет видно как много не успели доделать разработчики. То ли размах был слишком велик, то ли время уж так поджимало, может ребята просто выгорели. Но скорей всего конечно хотели выпустить продукт до выхода ремэйка Готики. Прекрасно чувствуется, с какой любовью люди создавали игру, дух первого Ризена, острова Хоринис тут виден во всём. Видно как хотели сделать игру, которая дарила бы те же эмоции. И проект мог бы стать новым прекрасным Архолосом с новой графикой, так сказать. Но продукт во многом сырой, даже отметая баги. В начале игры прекрасно ну "практически" всё. Здесь ребята успели всё сделать. Но довольно скоро вы начнёте подмечать что многие локации не успели насытить ни предметами, ни персонажами, ни квестами. Город это отдельная песня... Огромный лабиринт в котором с нпс даже не поговорить. Практически ничто не интерактивно. Вспомните Готику, когда к жителю можно было подойти и спросить "как пройти" или " как тут жизнь"... Здесь даже этого нет. И в какие-то моменты начинаешь ловить сходство с... простите "Смутой". Настолько всё это лишь красивые декорации без наполнения. Зачем было делать такой мир? Видимо не успели наполнить. И вот такие эмоциональные перепады от прекрасного духа Готики до пустого мира. Но так конечно не везде в мире. Игра сильно цепляет и заставляет её проходить. Она вызывает эмоции. От хороших до злых. Наверно этим она не отпускает всех несчастных ребят, которые играли в неё без первых патчей и не сдавались. Сейчас. с патчем 1.06, игра уже технически вполне норм. Очень хочется верить, что разработчики доведут игру до состояния, до которого они сами её задумывали. Не смотря на всю противоречивость, играть стоит. Очень стоит. Поймал себя на мысли что давно таких контрастных эмоций игра не вызывала. И хотя ругаешь и материшь про себя игру на каждом шагу, всем знакомым искренне говорю, что это шикарная игрушка. И не шучу.
Меня хватило на 98 минут...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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