
A mining space station doesn't respond to communications. An investigator tries to find out what happened to the crew. Oculto is a zero-gravity narrative action adventure full of danger and mystery.
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Languages: English, Spanish - Spain, French, German, Russian, Portuguese - Brazil, Simplified Chinese
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Oculto, developed and published by Eteru Studio is a small Indie product on Steam. Product includes Unity-Analytics and Cloud reports. The choice of selected names of the developers and the product itself is a bit strange for my taste. "Eteru", installation folder "void mine", product code "Eteru.Mine". Reminds me more of Etherium Mining. But that would be my personal derivation. [h1]What does this product do?[/h1] As the product is based on the Unity Engine, user-data is of course send to Unity without the user's knowledge. Unity is using Google Compute Engine (short GCE) as backend for their services. https://steamcommunity.com/sharedfiles/filedetails/?id=3050488848 This happens in two ways [olist][*]with default activated Event-Telemetry [*]with so called crashlytics and Cloudreports[/olist] [h1]Who is running the product?[/h1] Eteru Studio There is not much to find about Eteru Studio. They have a Twitter site and their "homepage" is hosted on Google. Including 2 pictures, and 2 links which refer back to Steam. The page may quickly disappear if the developers should become inactive or want to hide. [h1]Where are the service providers located?[/h1] [olist][*]Eteru Studio - According to info, somewhere in Las Palmas de Gran Canaria [*]Unity Technologies - San Francisco, 30 3rd Street, CA 94103, USA [*]Google, LLC - 1600 Amphitheatre Pkwy Building 43, Mountain View, CA 94043, USA[/olist] [h1]What data is collected?[/h1] The timestamp and begin of the event telemetry, OS-Version, DeviceHash, Mainboard, Devicename (your Windowsaccount e.g. DESKTOP-DTrump), CPU data (Processor, CPU Count, Frequence, RAM, VRAM, Resolution), App Resolution, DPI, User Language, Sensors, Flags, App Name (Eteru.Mine), App Install Mode/Store, App Build Version (used UnitySDK version), used Unity Version (personal, professional), GFX Device ID, GFX VendorID, GFX Name, GFX Vendor, GFX Version, GFX Driver, GFX Shader, GFX API, GFX Flags, GFX Texture Size, GFX Texture Support, GFX Cubemap Support, GFX Max Cubemap Size, Rendertarget count Except the users device-name is everything default. That data would be transmitted in every game with Unity-Engine Next to telemetry initialization, users hard- and software data the actual event telemetry takes place via callbacks. Sending constantly updated data with timestamp on player whereabouts [h1]Crashlytics[/h1] So called crashlytics helping to collect analytics and details about crashes and errors. In the case of Unity, they only collect. Responsible for this are in the installation directory the "UnityCrashHandler32.exe" or "UnityCrashHandler64.exe" Should you find files with this name in your folders? Delete them without hesitation. There are few differences that need to be considered. because depending on the product and implementation, there are different triggers. [olist][*]Crashlytics become active only in the event of a crash and send data to Unity [*]Crashlytics are automatically initialized directly at the start of the game However, both ways do not inform the user [*]Unity does not care about exe files and Crashhandler and gets your data anyways.[/olist] How? The crashlytics is also responsible for the Cloud Reports. Well, it's the same. Should your game crash, data is send to a [noparse]perf-events.cloud.unity3d.com[/noparse] without consent. No active CrashHandler? Bad luck for users. Active Cloud-Reports send extended telemetry data to Unity and can be active besides the actual event telemetry. There doesn't even have to be a crash to send data. However, "crash reports/handler" always sound nicer to users. [h1]Can the behavior be blocked?[/h1] Yes, related data can be found for (now around 1700) tested products on [url=https://gameindustry.eu/]GameIndustry[/url] or on [url=https://github.com/KodoPengin/GameIndustry-hosts-Template]Github[/url] [h1]More infos with data examples, IPv4 and domains[/h1] - [url=https://gameindustry.eu/katalog/unity-technologies/]Unity Technologies[/url] - [url=https://gameindustry.eu/katalog/google-llc/]Google LLC[/url] If you want, check out and join my Steam-Group [url=https://steamcommunity.com/groups/penguindome]Spyware? No Thanks![/url] that tests games and regulary software for analytics, spyware and other strange behavior. Thanks for reading
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Hours played at review time, across 40 reviews with recorded playtime.
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Just finished this adventure game, with action and puzzle elements. This game is pretty good, indeed. Void Mine has some very decent gameplay that kept me coming back to play again, although the overall experience is not spectacular. As with Eteru's first game, Hostil, the player is dropped into the game without tutorial or video cutscene. The controls are easy enough: directional and action, but finding out everything about the game is done through trial and error, with often lethal consequences. The story is told through found documents, which are obtained through pressing the action button, while near room objects. While the steam store says, "HACK the electronic devices," this is not accurate. But the player is expected to figure out the level-end password, through these documents, and TYPE it with their computer keyboard. Thus, the keyboard is required for accessing the main menu and typing the level-end password, even though I found the xbox-type gamepad controller to work great throughout the rest of the game. Lastly, the found documents are really well written, and they provide a gripping narrative that made me eager to find more. The game especially shines with the excellent graphics and animation. For a space suit using puffs of air for movement, the character has a surprising range of movement. There were a lot of little animation touches that I never stopped appreciating. And I thought that the graphics for the character, level layout, objects, and special effects were great. The use of shadow and light effects was especially notable. However, the all important gameplay is not as polished as I had wanted to see. Grabbing objects is very often cumbersome, the properties of objects is sometimes bizarre, and levels are often restarted because of unforeseen inconsistencies. After a couple hours, the mechanics of partial-inertia are learned and the player is bonking off walls and dodging hallway debris like a champ. It does get fun, but it also never stops being a bit tedious. Few other points of note, this game uses the Unity game engine, and it ran & loaded quickly on my Ubuntu desktop with radeon mesa graphic drivers. However, I did have an issue with the screen jumping, when I was moving fast. The support forum said to turn on Vsync, which made the jumps less pronounced, but they were still annoying. The game takes up 150 MBs of disk space. The music and sound were okay, with some of the sound effects sounding a bit off. I would recommend this game to fans of sci-fi exploration adventure games, such as The Station, however at Void Mine's full price, there are some other games that have more content and more polish, that have a similar price. Still, I spent an enjoyable five hours learning the mysteries of this world, and I think many others will have find a similar experience.
Oculto is a game where the negatives simply outweighed the positives for me. I liked the story and it was what kept me playing. I thought the way it was told by finding messages and corpses was well done. I thought some game play elements were great such as if you take to hard of a hit to the head area it can smash your lamp which you can repair by finding repair kits. You can also get your propeller jammed; tear your suit on sharp objects; as well as receive hemorrhages due to explosions. Health kits can fix what repair kits don’t. My only issue is that hemorrhages and oxygen leaks both are time sensitive issues that if not dealt with before their timers run out will kill you. Combine that with the fact that you can’t carry repair or health kits in an inventory meaning that you have to backtrack to find them all the while trying to evade a shadow that one hit kills you and it adds up to something that will either make you enjoy the tension or you will find it annoying. I found it annoying. The lack of a map system also can complicate things as you may have to lure the shadow away from where you want to go and back track to it which can lead to confusion at times whether you have explored a room or area before. The levels aren’t massive but regardless a map system would have been handy. Apparently the game used to have one that also showed you the location of the shadow at all times which made things too easy so the map was removed. If true I think a better compromise would have been to just remove the location of the shadow from the map. I would have also like the messages you find throughout a level to be stored in a log. As it stands if you wanted to reread one you nee to backtrack to it. This becomes a nuisance as these messages usually contain clues to a password needed to exit the level. I took to writing clues down on a pad of paper but still a proper log system would have been nice. The graphics are nice enough for the genre. The asteroid has a lot of darkness which isn’t great for showing things off but the object detail was nice enough when you see it. The audio was great, especially the shadow. You can not only hear it but the game did a great job of having it accurately giving me an idea of which direction and area it was in if I listened close enough but being creepy as well. The background music also helped with this. I played Oculto on Linux. It never crashed on me and I didn’t notice any spelling errors. Alt-Tab didn’t work. The game doesn’t allow you to edit controls at all. This was a slight issue for me as the game pad I was using, the Logitech F310, had the default key to move around as the left thumb stick. This is fine but it also had the default button to bring up the pause menu as the left thumb stick being pushed in. This led to a lot of seeing the pause menu I didn’t want just by accidentally pressing too hard on the thumb stick which can happen when you’re trying to outrun a shadow trying to kill you while trying to dodge floating explosives and sharp objects. Had I been able to edit controls this wouldn’t have been an issue. There are no graphics options aside from vsync and film grain. You can’t save the game during level as well which was annoying. Being 30 seconds away from exiting the level only to have the shadow come into a room you’re in that only has one exit and then having to redo the level isn’t fun. Game Version Played: Build 386 Game Engine: Unity Save System: none during level Game Settings: film grain off, vsync on GPU Usage: 5-38 % VRAM Usage: 510-613 MB CPU Usage: 18-28 % RAM Usage: 2.2-2.6 GB Frame Rate: 136-144 FPS Overall I don’t think that Oculto is a bad game at all. The story and damage mechanics are great for the most part but the shadow being able to one hit kill me combined with certain damage being a timer counting down to death; the lack of a save system during levels and lack of an inventory and map made me have a worse experience than I would have liked. These things are more personal preference than bad mechanics. If you don’t mind these things you will probably love Oculto. I paid $3.39 CAD for it. The value and length are great. My Score: 6.5/10 My System: AMD FX-6100 | 16GB DDR3-1333 | MSI RX 580 8GB Gaming X | Mesa 20.3.3 | Samsung 870 QVO 1TB | Manjaro 20.2.1 | Mate 1.24.1 | Kernel 5.10.7-3-MANJARO
[code]Puedes ver más reseñas como esta en la mentoría [url=https://store.steampowered.com/curator/34129733/][u]PIXEL 404[/u][/url][/code] [h1]Un pequeño paseo en gravedad cero[/h1] En su día, los españoles de Eteru Studios me sorprendieron bastante con su pequeña aventura “Hostil” allá por 2017, una aventura gráfica realmente corta, pero con una gran calidad de dibujado a la altura de cualquier gran estudio. Con “Oculto” han vuelto a demostrar que tienen una gran habilidad y capacidad para hacer realmente lo que deseen. Lo único que les resta es hacer un título más ambicioso y a buen seguro darán mucho que hablar. En “Oculto” tomaremos el control de un astronauta que ha llegado a una base minera para investigar los hechos que han ocurrido allí, ya que se ha perdido todo contacto con los integrantes de la base. Una vez allí, iremos recorriendo diferentes niveles e investigaremos el entorno para ir descubriendo qué ha sucedido en ese lugar. El juego funciona como una especie de walking simulator, aunque no todo se basará en ir de un lado para el otro sin miedo o peligro. Ni mucho menos. Todo el ambiente está suspendido en gravedad cero, y tendremos que evitar los diferentes peligros que nos vayamos encontrando por las diferentes salas e ir recabando información a partir de diferentes notas que iremos encontrando diseminadas. Estás notas nos irán relatando lo que ha sucedido en ese lugar abandonado, pero no solo tendrán un mero valor informativo, sino que algunas de ellas ocultarán las pistas necesarias para las diferentes claves que necesitaremos en todos los niveles para poder atravesar la puerta final de cada nivel. Y no serán obvias en muchas ocasiones, por lo que se añade un factor “puzle” bastante curioso. Cada nivel tiene los peligros suficientes para acabar con nosotros en un momento, y todo irá aumentando en dificultad mientras más vayamos avanzando por los diferentes niveles. Los peligros serán variados, y no todos provocarán una muerte inmediata. Entre los diferentes peligros que podremos encontrar se encuentran bombonas de gas, descargas eléctricas, fragmentos cortantes o gases nocivos, entre otros. Eso sin contar con el mayor de los peligros existentes, pero eso mejor que lo descubra cada uno. Todos esos objetos nos causarán diferentes daños. Algunos mermarán las capacidades de nuestro traje, como por ejemplo el sistema de impulsión o el sistema de oxígeno. Podremos sufrir también fracturas o heridas graves que nos irán mermando la salud poco a poco. Además de problemas psicológicos como la paranoia que harán que el entorno cambie. A pesar de todos estos problemas, siempre podremos resolverlos si tenemos a mano un cajón de primeros auxilios o uno de reparaciones, según sea el caso de nuestra necesidad. Para la paranoia no habrá cajón que valga, así que solo nos restará tranquilizarnos y esperar que pase. Como puedes ver el juego va mucho más allá de un simple y mero walking simulator. En el juego no podremos atacar ni defendernos, y lo único que haremos será ir de una estancia a otra investigando la zona, pero sin duda han sabido incluir suficientes elementos para que la experiencia sea interesante a todos los niveles. En lo que respecta a su aspecto técnico, el juego hace gala de una muy buena calidad. Sus gráficos son bastante bonitos y a mí particularmente me recordaron a los dibujos de Deaf Punk y su vídeo “One more Time”. No sabía decir el por qué, pero lo cierto es que me recuerda mucho a ese famoso vídeo. No es que haya demasiada variedad en los escenarios y el entorno, pero al menos lo que hay está bastante bien realizado. Las animaciones están bastante bien realizadas, y en todo momento tenemos la sensación de estar rodeados de un entorno en gravedad cero. Además, los controles responden perfectamente. Aunque con mando tendrás que quitar la sincronización vertical para evitar un temblor de pantalla bastante molesto. Su apartado sonoro, por otro lado, cumple igualmente con lo exigido. El silencio juega un papel importante en esta aventura, ya que dota al juego de cierta sensación de agobio y soledad, y cuando suenan los diferentes temas solo consiguen agobiarnos aún más ya que consiguen crear el ambiente deseado en todo momento. El juego como tal no es que sea especialmente largo, ni especialmente difícil. Puedes acabarlo todo y conseguir todos los logros en unas 4 horas, pero claro, el precio también es muy reducido. Teniendo en cuenta que es un estudio indie realmente pequeño, y que su aventura anterior duraba una o dos horas escasas, se ve que han dado un pequeño paso adelante. Sin duda, recibirás mucho más de lo que pagas por él, eso seguro. Así que ya sabes, si quieres disfrutar de una pequeña aventura con tintes de ciencia ficción y misterio, algo agobiante y con un pequeño componente de puzles, “Oculto” es una muy buena opción. Esperemos que en un futuro sean más ambiciosos, en la medida de sus posibilidades, y creen un juego más grande y con mayores posibilidades. A buen seguro que ofrecerán algo de gran calidad si ese día llega.
本作算是一款叙事导向的横版解谜,玩家扮演的是一名太空调查员,前往一个忽然间停转,全员神秘失踪的诡异采矿空间站,调查出这里曾经发生过的一切。 解谜相对简单,基本是看密码-开门的重复,单论游戏性并不是特别优秀,但这游戏有一点着实惊艳,就是它氛围营造是真的牛逼,以至于我觉得,整个游戏就是为了创造出这种寂静太空站的氛围才做出来的。 操作方面上,玩家扮演的角色是在无重力环境下,利用宇航服喷气推进移动的工程师,游戏把推进飞行的手感做的非常真实,加上逼真的喷气音效,整体手感特爽。加上独特的暗色调画风,真的会有那种在黑暗中谨慎摸索的感觉。 音效方面是我觉得这游戏做的最出彩的一点,故障的火花声,暗处传来的诡异咆哮,电子设备的滴滴声,各种物品在失重环境下悬浮碰撞的声响都极尽真实,让我想起几年前看的电影《地心引力》,是真的将孤独,无助的太空之旅给模拟了出来。氛围水准太过优秀,导致虽然游戏基本没什么jump scare,光是氛围就能让我自己把自己吓得够呛。 至于缺点同样很明显,游戏性很一般,剧情也不是很有吸引力,在前期的游玩中很难产生“我想看看到底发生了什么”的期待感。但作为一个小品游戏,光是上述提到的视听体验,就已经让它有值得一试的理由了。 个人评分7/10的样子0v0
Oculto is an exercise in annoyance. I bought it thinking it would be a walking sim with some puzzle elements or a point-and-click like the studio's previous game. It is not. It is closer to a platformer where floating into a random stick of dynamite starts a countdown that kills you, getting zapped by a stray bolt of electricity starts a countdown that kills you and eventually you also start getting chased by a monster that immediately kills you. Your only choice is to try to avoid all the hazards, which might be slightly less frustrating if you could save your game, but you cannot, so even if you make it almost all the way through the level, one mistake at the end means you have to start it all over again. There's not even checkpoints. Everything is trial-and-error, die and repeat. It's like a game that was made in the 1980s, and I don't mean that in a nostalgic sense. It's tedious, it's cheap and it's a waste of the player's time. Don't make the same mistake I did. Do not buy this game if you want a walking sim or a narrative adventure. This is a jetpack platformer with horror elements, and without even the most rudimentary of save systems. Not fun at all.
The mechanics of this game seem oriented around making the level an obstacle course of annoyance which you must avoid so that your character isn't debuffed, which is clearly the intent for when you're chased by the [spoiler]goofy black smoke monster[/spoiler] later in the game. However half the time you're not being chased so the game is essentially getting in the way of your exploration for no reason and potentially causing you to die and restart the level if you don't heal fast enough. That sucks, and combined with the need to find one specific text log, that could be anywhere in the level and will have little in the way of a clue that it contains the exit password, in order to leave each level is the height of irritation. Couldn't even bring myself to finish it.
Excellent petit jeu avec une ambiance sonore qui fait son petit effet. On partage l'angoisse du personnage confiné dans des passages sombres et exigus. Bien qu'il n'y ai pas vraiment d'option pour trouver les touches, on se repère assez facilement en fin de compte. Les directions sont gérées par les touches directionnelles et toutes les actions : frein, attraper, utiliser sont sur la barre d'espace. Easy! Le début du jeu peu paraître banal et ennuyeux, mais donnez lui une chance, il deviendra vite une véritable source d'angoisse. Le scénario est assez simple mais reste étonnamment immersif. Pour le prix, c'est forcément une très bonne affaire :-) NB : La traduction française du jeu est très correcte.
Loved the creepy atmosphere and this had a really good plot under the scare factor. Overall, loved it!
So I am writing this review super late after I have beaten this game and done a let's play for it (Back when it was called Void Mine which I feel is a better name than Oculto but I digress) this dive into Anxiety and Horror was such a nice ride that I found myself not only having to pause for a bit to breathe that I STILL would come back to it, trying to find every last secret, every last bit of lore and every easter egg! (Still looking for that Hamster though). This is a great game and I recommend it to anyone and everyone who loves either the retroish artstyle or horror genres!
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