
OCTOPTICOM is an open-ended puzzle programming game about designing and optimizing optical computing devices. Use lasers, mirrors, filters and other components to read, transform and write sequences of colored squares.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Hits all the Zachlike buttons, and deserves more attention. The UI has some lo-fi retro charm but can be clunky, maybe a remaster could blow up bigger.
Круто! Если вам нравится TIS-100 и\или Shenzhen IO, то вам наверняка понравится и OCTOPTICOM (Эта что-то наподобие "хардварного" конструктора, не программного). Сыровато, уровней маловато (еще прошел не все) и иногда выскакивает глючная текстовая бяка, но играть все равно интересно! 8.2\10
All I can do is offer my own impression. The game is fine if you want a very complicated puzzle game, but this one is downright obtuse. Level 1: Use a mirror to connect the input to the output. OK? Let me just. Ok. Put two mirrors down. Got it. Level 3: Split this beam into three and make it meetup at the output. Um. Ok? I guess I use this splitter thing and.. ok... Trial and error? Uh.. Ok. Got it. Level 6: Use this Type-1 Switch to make signals from input 1 transfer only when input 2 is a red-- OK. My head hurts already. And there are like 100 levels. Maybe if your a science student who's into lasers and wants to learn how to make these arrays, it'll be your jam. But if you're like me and you just like colorful puzzle games, this will NOT be what you expect.
gud
채널 3개있는 논리회로 만들기라고 생각하면 된다. 말이 쉽지 ㅠㅠ
Octopticom makes an entry into the computer-design puzzle space with a simple twist; thinking in colors. Seeing your creation beaming said colors everywhere offers a seratonin hit to rival actually completing the puzzle. Only negative is the UX being rough around the edges, though it's negligible once you work out the oddities.
[h1] 𝔸𝕧𝕠𝕔𝕒𝕥𝕚𝕠𝕟 𝕗𝕠𝕣 𝕥𝕙𝕖 ℝ𝕖𝕟𝕒𝕚𝕤𝕤𝕒𝕟𝕔𝕖 𝕄𝕒𝕟/𝕎𝕠𝕞𝕒𝕟 👌 [/h1] I attempted to solve all presented problems without any hints or assistance to see whether the rigorous and strenuous engineering curriculums I endured exerted any constructive influence on my problem-solving methodologies. Gratefully, my performance has temporarily gratified my ego after figuring out the nuts and bolts of the contrivances that suffice or even exceed the criterias that specify the functions of a correct design independently. Kudos to the developers for releasing such an exquisite and enlightening game, this is how you properly galvanize a puzzle dilettante's cerebral cortex. A comparable game that's also available on steam would be Prelogate. However, aesthetically speaking, this game appears to be more minimalistic, which by no means is a blemish as it manifests the emphasis on its core purposes, because superfluously vivid and rococo visual designs only serve as a distraction to committed and seasoned progamming puzzle veterans. Difficulty: In comparison with Zachtronic titles such as TIS-100 or SHENZHEN I/O, the most difficult challenges are relatively lenient and their solution structures appear to be more of a synthetical amalgamation of the solution structures of preceding challenges, as the difficulty curve ascends incrementally. Therefore, by the time the most challenging levels are presented to you, you would've internalized a repertoire of conceptual modules consisted of previous solutions to implement your contraption by integrating them in innovative ways, as if it has become your second nature. The mechanics of the colored components might be somehow counter-intuitive at their introduction, however, you'll be able to manipulate them with great fluency and proficiency if you're willing to adopt a more vivacious and experimental mindset as you tinker with them and observe how they function individually and how their inputs and outputs affect each other while arranged and interconnected in a multitude of permutational or combinatorial configurations. 2020/08/14 I've accomplished the basic requirements for completing every level, and my current target is to figure out the optimal solution for each of them. To my regret, the game freezes so frequently to the point it's barely functional. 2020/08/23 Thanks to the help offered by the developers, what caused the freezing issue seems to be related to PC memory corruption which appears to be circumstantial among all possible causes, and was resolved after reinstalling the OS. Huzzah! Such jubilance!
Great game so far (I'm about halfway through). The levels are interesting and are not simply digital logic or programming. One thing that it needs badly is the ability to move/copy/paste groups of objects. This is especially crucial since one of the objectives is to reduce the amount of area used. Several times I found myself so wrapped up in placement that I forgot the objective. A couple of other nice-to-haves: 1. The beam splitter should give some indication of the direction of outgoing beams. I know that it is either up/right or down/left but they still threw me off sometimes. 2. The dichromatic mirrors should give some indication of the CMY direction of the reflected beam.
Could do with a lot more polish but this is a novel and interesting concept for this kind of game so it's definitely worth checking out if you're into the genre.
Nice Zachlike puzzle game with challenging levels, that alone deserves a recommendation from me. However, the game UI is just unpolished. I don't mind the "minimalistic" undesigned graphics, but I do care about ease of use. The game lacks a number of convenient operations such as copy/paste, solution diff, and moving the light source instead of shifting everything else. Please consider adding these in an update.
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