
OCTOPTICOM is an open-ended puzzle programming game about designing and optimizing optical computing devices. Use lasers, mirrors, filters and other components to read, transform and write sequences of colored squares.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Awesome puzzles, had to binge the whole game overnight. The tutorial and instructions could use some polish as they tend to be confusing.
Octopticom makes an entry into the computer-design puzzle space with a simple twist; thinking in colors. Seeing your creation beaming said colors everywhere offers a seratonin hit to rival actually completing the puzzle. Only negative is the UX being rough around the edges, though it's negligible once you work out the oddities.
十分不错的解谜小游戏,把光学与逻辑电路相结合。 42关还是有点太少,前面10多关基本是教学关。 任务目标是全英文的,看着头大,要是有图例就好了。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
All I can do is offer my own impression. The game is fine if you want a very complicated puzzle game, but this one is downright obtuse. Level 1: Use a mirror to connect the input to the output. OK? Let me just. Ok. Put two mirrors down. Got it. Level 3: Split this beam into three and make it meetup at the output. Um. Ok? I guess I use this splitter thing and.. ok... Trial and error? Uh.. Ok. Got it. Level 6: Use this Type-1 Switch to make signals from input 1 transfer only when input 2 is a red-- OK. My head hurts already. And there are like 100 levels. Maybe if your a science student who's into lasers and wants to learn how to make these arrays, it'll be your jam. But if you're like me and you just like colorful puzzle games, this will NOT be what you expect.
Elegante em sua simplicidade, este jogo é um bom passa-tempo de lógica, sendo divertido e educacional ao mesmo tempo. O jogo é um bom exemplo de como dá para fazer coisas legais sem gráficos exuberantes e sem exigir máquinas super potentes. Dá vontade de tentar montar um computador fotônico de verdade! O jogo usa o básico do básico de óptica, e te explica tudo que for necessário. Não há entrelaçamento de fótons, nem ainda Lei de Snell e espelhos/lentes curvos. Ainda assim, explora bastante o conceito de filtros, composição de luz e reflexão. Uma versão avançada deste jogo, envolvendo componentes ópticos mais diversificados, e até incluindo fenômenos quânticos como a própria polaridade - visível e mensurável macroscopicamente - seria o paraíso CDF. Porém, do jeito que está, não deixa nada a desejar. É desafiador e gotosinho. Recomendo pra galera cabeça, pra quem curte computação e/ou lógica, e pra galera que quer ficar empolgada com óptica.
光を使って回路を作るパズルゲーム。 入力を出力の形にするのが目的、割と難解なルールが設定されていることが多く 詳細を読まないとわからないことが多い、しかし全文英語。 一応ファイル内のenglish.luaをテキストエディタで開けば問題文が全部載っている、 でもDeepl翻訳に突っ込んでも全く分からなかったときは頭を抱えそうになった 完全攻略ガイドもあるのでそちらを見るのもいいと思う。 (なお英語やフォントデータを書き換えても反映されなかった。) ゲーム内容については光と光の三原色、そして鏡の反射と透過を上手に利用したゲームで、 オススメできるゲームだと思う。 見た目がシンプルだがパズルが大好きなら買い。 ちなみに、スクショから少し更新されているようで、セーブ(プロフィール)は3スロット、図面は6個保存できる。 オプションで線が何色なのかRGBCMYWを表示することも可能、地味に便利だが色は変更できない。
Great game so far (I'm about halfway through). The levels are interesting and are not simply digital logic or programming. One thing that it needs badly is the ability to move/copy/paste groups of objects. This is especially crucial since one of the objectives is to reduce the amount of area used. Several times I found myself so wrapped up in placement that I forgot the objective. A couple of other nice-to-haves: 1. The beam splitter should give some indication of the direction of outgoing beams. I know that it is either up/right or down/left but they still threw me off sometimes. 2. The dichromatic mirrors should give some indication of the CMY direction of the reflected beam.
fantastic puzzle game
[h1] 𝔸𝕧𝕠𝕔𝕒𝕥𝕚𝕠𝕟 𝕗𝕠𝕣 𝕥𝕙𝕖 ℝ𝕖𝕟𝕒𝕚𝕤𝕤𝕒𝕟𝕔𝕖 𝕄𝕒𝕟/𝕎𝕠𝕞𝕒𝕟 👌 [/h1] I attempted to solve all presented problems without any hints or assistance to see whether the rigorous and strenuous engineering curriculums I endured exerted any constructive influence on my problem-solving methodologies. Gratefully, my performance has temporarily gratified my ego after figuring out the nuts and bolts of the contrivances that suffice or even exceed the criterias that specify the functions of a correct design independently. Kudos to the developers for releasing such an exquisite and enlightening game, this is how you properly galvanize a puzzle dilettante's cerebral cortex. A comparable game that's also available on steam would be Prelogate. However, aesthetically speaking, this game appears to be more minimalistic, which by no means is a blemish as it manifests the emphasis on its core purposes, because superfluously vivid and rococo visual designs only serve as a distraction to committed and seasoned progamming puzzle veterans. Difficulty: In comparison with Zachtronic titles such as TIS-100 or SHENZHEN I/O, the most difficult challenges are relatively lenient and their solution structures appear to be more of a synthetical amalgamation of the solution structures of preceding challenges, as the difficulty curve ascends incrementally. Therefore, by the time the most challenging levels are presented to you, you would've internalized a repertoire of conceptual modules consisted of previous solutions to implement your contraption by integrating them in innovative ways, as if it has become your second nature. The mechanics of the colored components might be somehow counter-intuitive at their introduction, however, you'll be able to manipulate them with great fluency and proficiency if you're willing to adopt a more vivacious and experimental mindset as you tinker with them and observe how they function individually and how their inputs and outputs affect each other while arranged and interconnected in a multitude of permutational or combinatorial configurations. 2020/08/14 I've accomplished the basic requirements for completing every level, and my current target is to figure out the optimal solution for each of them. To my regret, the game freezes so frequently to the point it's barely functional. 2020/08/23 Thanks to the help offered by the developers, what caused the freezing issue seems to be related to PC memory corruption which appears to be circumstantial among all possible causes, and was resolved after reinstalling the OS. Huzzah! Such jubilance!
gud
Players by region
Where this game's players are, estimated from review languages.
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