
Eight travelers. Eight adventures. Eight roles to play. Embark on an epic journey across the vast and wondrous world of Orsterra and discover the captivating stories of each of the eight travelers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Sep 19 → 4/day in the week after.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1101 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
peak.
总体能给7/10,美术和音乐确实好,前期探索和做所有角色的第一章的时候真有种在整个大陆旅行的感觉 不过中后期的体验就是重复的疲惫劳累,剧情也有很多槽点,希望玩二代的时候能好一些
besttttttttttttttttttttttttttttttttttttooooooooo
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 13.3K | 93% | $19.99 | |
| $5.2M | 12.3K | 95% | $17.99 | |
| $5.2M | 14.2K | 91% | $14.99 | |
| $5.2M | 9.6K | 63% | $34.99 | |
| $5.3M | 12.2K | 93% | $14.99 | |
| $5.2M | 10.5K | 80% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.8M | 17.5K | 93% | $23.99 | |
| $61.1K | 322 | 79% | $8.99 | |
| $131.6K | 204 | 87% | $24.99 | |
| $67K | 275 | 79% | $12.99 | |
| $11.3K | 31 | 94% | $14.99 | |
| $665 | 11 | 82% | $2.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Jul 30 → 12/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Octopath Traveler is a good JRPG that successfully channels the spirit of 16-bit classics like Final Fantasy VI (released as Final Fantasy III in North America). However, its biggest inspiration is the 1994 Japan-exclusive RPG Live A Live, whose remake was later released worldwide by the same Team Asano at Square Enix that developed Octopath Traveler. In Octopath Traveler, you experience the stories of eight different protagonists, each with their own self-contained journey. As those stories unfold, the game drops increasingly obvious hints that something much larger is happening behind the scenes. That leads to one of my biggest criticisms of the game: the so-called "true ending" is hidden behind an optional chain of side quests, a design decision that I find baffling. After spending dozens of hours teasing a larger mystery, the game locks its actual conclusion behind content that many players will likely miss. Overall, the HD-2D visual style is fantastic and, in my opinion, one of the best ways to pay homage to classic pixel-art RPGs while making them feel modern and visually striking. I absolutely love the art direction, and it's complemented by an outstanding soundtrack. Team Asano did an excellent job bringing this world to life through both its visuals and music. I also thoroughly enjoyed the Break and Boost combat system. It adds a satisfying layer of strategy to every encounter, rewarding players who carefully manage their turns and exploit enemy weaknesses. Combined with a flexible job system, it allows for creative party compositions and some genuinely fun character builds and synergies. Where the game falls short for me is in its storytelling. While the individual character stories have occasional emotional moments and a few memorable scenes, most of them lack compelling development or meaningful twists. The overarching narrative is even weaker. Rather than feeling like the natural culmination of the eight stories, it comes across as something that was added late in development, as if the writers never quite figured out how to weave the individual narratives into a cohesive whole. For most of the adventure, the difficulty is well balanced. If you understand the combat mechanics and keep your equipment up to date, the game offers a satisfying challenge without becoming frustrating. The exception is the optional final boss, whose difficulty spikes dramatically compared to the rest of the game and can easily catch players off guard. Overall, I would recommend Octopath Traveler to hardcore JRPG fans. Despite its narrative shortcomings, the excellent combat, gorgeous HD-2D presentation, and phenomenal soundtrack make it a worthwhile experience. Here's hoping the later entries—especially Octopath Traveler II, which I haven't played yet—build on these strengths while delivering a more compelling and better-integrated story, as many fans suggest they do. Octopath Traveler is a game I enjoyed despite its shortcomings. It excels in presentation and combat, but its fragmented storytelling and disappointing handling of the overarching plot prevent it from reaching the heights of the JRPGs that inspired it. Score: 7/10
真D好玩
Octopath Traveler – 5/10 Als ich Octopath Traveler das erste Mal auf der Switch gespielt habe, hatte ich das Spiel irgendwie besser in Erinnerung. Vielleicht liegt es auch einfach daran, dass es schon etwas länger her ist. Jetzt habe ich es aber wirklich komplett durchgespielt und auch alle Geschichten gesehen – und ich muss ehrlich sagen: Für mich ist das Spiel insgesamt einfach nicht besonders gut. Das größte Problem ist für mich ganz klar die Story. Es gibt durchaus Geschichten, die interessant anfangen und teilweise auch gut erzählt sind. Aber gleichzeitig gibt es unglaublich viele Lücken. Manche Handlungen fühlen sich einfach unfertig an, Charaktere machen teilweise Dinge, bei denen man sich fragt, warum sie das überhaupt tun, und manche Enden kommen einfach völlig komisch. Teilweise sitzt man wirklich da und denkt sich nur: „Hä? Was ist jetzt gerade passiert?“ Ich habe das Spiel hauptsächlich wegen der Story gespielt, und genau deshalb hat es mich am Ende auch am meisten enttäuscht. Viele Geschichten ziehen sich, manche Abschnitte sind einfach langweilig und an einigen Stellen hatte ich wirklich das Gefühl: Warum schaue ich mir das gerade überhaupt an? Auch das Gameplay ist für mich okay, aber nichts Besonderes. Das rundenbasierte Kampfsystem funktioniert, hätte meiner Meinung nach aber deutlich besser umgesetzt werden können. Schönere Darstellungen, mehr Animationen und generell mehr Abwechslung hätten das Gameplay meiner Meinung nach deutlich aufgewertet. Über den Pixelstil kann man sich natürlich streiten. Man muss diesen Stil einfach mögen. Ich persönlich finde ihn nicht schlecht, aber er ist definitiv nicht für jeden etwas. Auch die Vertonung hätte meiner Meinung nach umfangreicher sein können. Gerade bei wichtigen Szenen hätte mehr Sprachausgabe meiner Meinung nach viel dazu beigetragen, die Geschichten emotionaler und interessanter zu machen. Am Ende ist Octopath Traveler für mich kein komplett schlechtes Spiel. Es hat gute Ansätze, ein solides Kampfsystem und teilweise interessante Geschichten. Aber insgesamt hatte ich einfach viel zu oft das Gefühl, dass man aus dem Spiel deutlich mehr hätte machen können. Und dann kommt für mich noch der Preis dazu. Für die 60 € Vollpreis würde ich das Spiel definitiv nicht empfehlen. Das ist es für mich einfach nicht wert. Ich habe es für ungefähr 10 € bei Instant Gaming gekauft und für diesen Preis ist es für mich völlig okay. Für 10 € kann man definitiv seinen Spaß damit haben. Aber 60 € würde ich dafür niemals ausgeben. Meine Wertung: 5/10. Es ist kein kompletter Totalausfall, aber für mich auch weit davon entfernt, ein wirklich gutes Spiel zu sein. Vor allem die Story hat mich am Ende einfach enttäuscht. Es gibt gute Ideen, aber die Umsetzung und besonders die vielen Lücken und teilweise merkwürdigen Enden haben für mich sehr viel kaputtgemacht. 5 von 10 – mehr aber auch nicht.
经典,喜欢,好玩
Fun game. I would wait for it to go on sale before buying it. i wouldn't exactly say it has replay value as once you've finished your main stories you can just continue playing and finishing everything else up./
One of the better modern turn based rpgs, but still lacking some QOL changes the sequals would bring. Despite that I think this has the best story out of the three octopath games we have thus far. The gameplay is fun, though just a little slow. This game has plenty of content for it's price and I had fun during basically all of it. I recommand it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.