
Eight travelers. Eight adventures. Eight roles to play. Embark on an epic journey across the vast and wondrous world of Orsterra and discover the captivating stories of each of the eight travelers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1098 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Awesome game!
One of the best RPGs ever made
gud
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Jul 30 → 12/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is excellent. Gameplay wise, it works like a typical JRPG where you have turn-based battles with up to four party members, each with a different fixed main class. You also unlock the ability to have your characters pick up a subclass to allow for more variety. Even though all characters eventually have access to all classes, they have their own passives which allows them to be unique. I think this game really shines from a story perspective. You have eight distinct plotlines all running in parallel so you can pick and choose which ones you want to focus on. From what I have heard, the plotlines don't intersect which is unfortunate because I think it would have been great if there was more interaction between the different characters outside of the small dialogue conversations that you periodically unlock. Some plots are more engaging than others, but I think that's just a result of making sure that each character's storyline is unique. I definitely resonated more with some compared to others, but I don't think the less-impactful storylines hurt the game. The music is really good and each region has its own theme of music that fits perfectly with the setting. All in all, I definitely recommend this game. If you also like this game, I highly recommend Octopath Traveler 2. It's just like this, but with more character interactions, and a day/night aspect which allows for even more interactions with the world. I tried to keep my review free of Octopath Traveler II comparisons since not everyone has played that game, but if you really like OPT2, you'll probably like this as well. It isn't quite as polished as OPT2, and there are some game mechanics that are in that game that aren't here, but I still think it's really good.
fire
a classic, the ost is just music to my ears characters are peak story is... meh final boss is def a challange overall it's a very fun and "enjoyable" JRPG to play
Gioco longevo. Grafica in pixel-art che dona un fascino al gioco old-school. Semplice anche per chi è alle prime armi.
玩了2代回头玩1代,确实不错,但是成就系统有点折腾人,不人性化,很多东西没有图鉴记录,而且存在永远错过的元素,这点设计太不好了!
画面比较老,剧情内容很扎实。
Although this is an unpopular opinion, I genuinely think this is better than Octopath 2. Simply in terms of game design Octopath 1 is structured a lot better than the second game, from the way the first chapters are introduced for each character, the limit to 1 npc interaction ability per character, more streamlined character abilities, towns are smaller, side quests are better and everything is more manageable overall that it makes for a far more enjoyable experience. Even though some of the stories in the second game are arguably better and have more depth, I personally prefer the character design in the first game overall. They added more content and complexity to the second game sure but I think less is more, Octopath 1 is the better game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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