
Eight travelers. Eight adventures. Eight roles to play. Embark on an epic journey across the vast and wondrous world of Orsterra and discover the captivating stories of each of the eight travelers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1077 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
8/10分~歧路旅人1,菲莉亚酱强推的捏~ 大概是买过最贵的游戏(都不知道有没有之一) 讲的是在八个奇奇怪怪的地方找到八个性格迥异的人类莫名其妙聚在一起分别完成各自毫不相干的任务的故事~ 主角选的是战士,俺寻思着这么经典的jrpg当然得选个经典得不能再愣头愣脑的主角了,结果选了换不掉?!这可把我给急坏了☹️一想到得带着愣头青打一整年我就我就我就气不打一处来。战士地图技能是单挑,学会之后我他妈见人就打,路边的狗来了我都得踹几脚。我勒个大杀四方啊,直到了我过完新手剧情回到了新手村,路边看到个糟老头子。你说他能有鸡儿能耐?我寻思得让他知道什么叫落后就要挨打,什么是社会的险恶,我刚学的单挑啊,这能忍?过去就梆梆就是两拳,结果他血条不带动不说还两刀给我砍死了???你说这tm扯不扯???byd你个村子,路边的老头都这战斗力,还要我来守护??? ————自那以后,我再也没用过这🤡单挑技能。
除了全成就有点搞之外,整体还是挺好玩的。 打完了,确实不错,音乐太棒了
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 13.3K | 93% | $19.99 | |
| $5.2M | 9.6K | 63% | $34.99 | |
| $5.2M | 12.3K | 95% | $17.99 | |
| $5.2M | 10.5K | 80% | $14.99 | |
| $5.3M | 92.3K | 94% | $2.49 | |
| $5.2M | 15.4K | 92% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.4M | 17.5K | 93% | $23.99 | |
| $60.9K | 321 | 79% | $8.99 | |
| $132.8K | 204 | 87% | $24.99 | |
| $67K | 275 | 79% | $12.99 | |
| $11.3K | 31 | 94% | $8.99 | |
| $665 | 11 | 82% | $2.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Jul 30 → 12/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Whoever coined the phrase "sometimes less is more" must have had a premonition about Ophilia´s storyline. Made me quit.
초반에 뭘 잘못한건지 모르겠는데 특정 지역? 캐릭터?를 선택해서 플레이하는데 어떻게 하더라도 현재 내 스펙으로는 도저히 꺨수없는 몬스터를 만났었고 다시 처음부터 키우는게 아닌 이상 해결책이 없는 상황이었음. 선택하면 안되는 어려운 지역을 처음에 선택한건지, 아니면 그냥 무언가 스펙업 요소를 놓친건지는 모르겠지만 그대로 접어버림.
全くおすすめしない。 まず探索が1mmも面白くない。マップも分かりずらい。 最初は戦闘が面白かったが、単調すぎるため秒で飽きる。 にも関わらず、雑魚敵に時間がかかる。 各キャラのストーリーをやって、レベル上げしての繰り返し。 好きでもないキャラもレベリングしなければならず、苦痛でしかない。 いわゆる作業ゲーです。 こいつらが一緒に旅してるのも謎過ぎる。ストーリーに仲間がいる意味がなんもない。 これやるならドラクエ1,2,3のリメイクやった方が絶対にいい
20 hours in and the party members finally spoke to each other! Who thought this was a good idea?
Combat is stellar, some of the best I've seen from a JRPG. The reason I can't recommend this is the narrative, or lack thereof. Before people start, I know there's the whole Gate of Finis section, but locking the 'proper' story behind eight mediocre storylines, a bunch of seemingly random side quests, 50+ hours of content, and an absurdly difficult boss rush isn't quite cutting it, imo. It's not just the lack of depth to the characters, but also the strange way they handle the travelling aspect. Most of the time, the other travellers aren't acknowledged. Each traveller is seemingly alone on their journey, which would be fine IF they didn't randomly start acknowledging each other in traveller banter. It's so damn weird. Like, pick a lane.
Solo puedo decir cosas bonitas de esta fantástica saga El sistema de combate es de lo mejorcito. El OST es increible, literalmente de una simple batalla contra un enemigo random parece que han hecho una canción de jefe final épica. El 2D-HD es hermoso, las historias de cada personaje es emotiva y bien estructurada, ademas de que te das cuenta de que cada historia tiene algo que coincide con las historias de los demás personajes. Con ganas de un Octopath Traveler 3
一言で言うと退屈な昔のゲームを再現したような感じ 序盤からラストまで弱点でブレイクして一気に攻めるだけのワンパターンな戦闘 ストーリーが面白ければ耐えられるがこれがまた酷い
Godpath traveler. Must buy.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.