
Eight travelers. Eight adventures. Eight roles to play. Embark on an epic journey across the vast and wondrous world of Orsterra and discover the captivating stories of each of the eight travelers.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 608 reviews with recorded playtime.
Reviews
Themes across 604 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
OT est un bon jeu mais un mauvais j-rpg autant le scénario est très bon autant il faut farmer à l'excès heureusement il existe une solution mettre le mod exp x100 dispo sur nexus mods https://www.nexusmods.com/octopathtraveler/mods/30 pour pouvoir l'utiliser il faut faire grace déconcertante de votre danseuse x4 POINTS POSITIFS _ des bons personnages intéressant _ le scénario varie mais reste globalement très bon _ le gameplay nécessite une bonne dose de stratégie _ une DA aux fraises _ les temple divins sont de vraies défis _ les actions des perso sont cool (tu peux défier les pnj, les voler voire les séduire pourquoi c'est pas dans certains jeux ? ) POINTS MOYENS / A AMELIORER la durée de vie si vous utilisé le mod elle est d'environ 50h sinon vous en avez pour plus de 100h square est conscient de cela puisque l'un des trophées demande de jouer 100h (lol non merci) les trophées parlons en certains titres spoil l'histoire du chapitre, alors qu'ils auraient pu mettre " terminer le chap 3 d'ophilia " peu d'interactions avec les perso est max 3 ensemble tressa et halfyn ont une histoire plus épisodique là ou les autres sont plus linéaires des quêtes secondaires peu intéressantes (une grande partie sont des quétes fedex) peu de contenu post game à part le true last boss ( je compte pas les temple divins car accessible avant) POINTS NEGATIFS _TROP DE FARM (merci le mod) _ certains scénario sont prévisibles, tous les perso sont victimes de trahisons sauf tressa, haanit et alfyn _vouloir regroupé toutes les fins des perso en une histoire cryptique déjà c'est bizarre mais en plus il faut faire le true last boss pour comprendre le fil rouge _ trouver les temple divins, heureusement que je traine sur des sites de solutions comme jvc sinon je les aurait jamais découvert seul _ le prix je l'ai eu en promo à 25 € pour la golden week sinon 60 balles c'est trop cher _ l'équilibrage est foirée (c'est limite voulu) il faut 9630 pc pour apprendre une classe + il y a 8 classes (77040 pc) + il y a 4 classes divines à 15 000 pc l'une soit 137 040 pc et ça c'est valable pour un seul personnage il y en a 8 en tout et il faut farmer pour tous avoir (encore merci pour le mod) _ le true last boss : 1) il faut faire tous un chemin assez compliqué pour arriver au lieu (il faut parlé, combattre, séduire et voler des pnjs impossible à trouver sans solution) 2) quand enfin tu y arrive il faut combattre 8 boss qui non seulement sont les mêmes boss déjà vaincus mais plus puissant (c'est du recyclage mais pourquoi pas avec une bonne stratégie ça passe) mais en plus vous ne pouvez pas sauvegardé (aie la boulette) 3) le boss est tellement puissant que meme bien préparé il faut 2 équipes pour l'affronter mais aussi avec des perso niveau 99 et bien équipé je n'arrive toujours pas à gagner (il fait trop d'actions et certaines sont cheat puiqu'il peut one shot chacun des perso) j'ai regardé le let's play sur YT pour connaitre la fin bref pas mal mais il y a beaucoup de points à amélioré si vous le voulez prenez le en solde et installé le mod le jeu devient plus simple, moi je vous laisse je vais aller faire le 2 15/20
评分:7/10 支线任务没引导,作为现代JRPG在我这可以判死刑了; 全成就难度、肝度逆天,是需要单角色通的、速通的、地毯式搜索的、错过就要回档甚至重玩的,这种成就设计极度克我; 顺带一提,复古画面在我这里也是减分项;没剧情加成的话,我只会给得更低。
[h1]Sights & Sounds[/h1] [h3]New term != New thing[/h3] [list] [*] Somehow, in spite of trying to review every game I've completed over the past 5 years, I've never come across the term "HD-2D" to describe a game with [i]Octopath Traveler[/i]'s visual presentation [*] Perhaps that's because it's a dumb rebranding of the 2D-in-3D concept that's existed for roughly 30 years. Placing 2D sprites in a 3D environment has been happening since the PS1. Just because we can cram more pixels in a display now doesn't mean that the concept borne out by franchises like [i]Xenogears[/i], [i]Breath of Fire[/i], [i]Star Ocean[/i], [i]Arms[/i], [i]Persona[/i], and [i]Dragon Quest[/i] needs a new name [*] Terminology gripes aside, being able to render better-looking 3D models and add fancy lighting effects does confer some benefits. [i]Octopath Traveler[/i] is a gorgeous-looking game. The shadows and god-rays look nice, even if the latter often imparts a bit of a bloomy look. By modernizing the look of the backgrounds, modern iterations of the 2D-in-3D concept achieve an almost diorama-like feel [*] Yet, despite how nice the lighting and geometry look, the palette left something to be desired. With how much time you spend visiting and revisiting snowy and sandy environments, long stretches of the game begin to feel the same. Towns offer a nice reprieve from the monotony, if only because they have things like flowers, people, and building interiors to diversify a palette that's 99% shades of gray, brown, white, and green [*] Fortunately, the presentation takes a turn for the better when you begin to consider the orchestral OST. On top of the excellent performances of the musicians that sway from gorgeous to epic, it's diverse and interesting in a way that the rest of the game can't really live up to. Character themes suggest personality and identity that the writing can only aspire to. Map tracks offer a sense of place and beauty that runs orthogonal to the monotonous visuals. Battle and boss themes convey all the urgency and gravity that the drawn-out, tactical encounters inherently lack [*] In all, if the rest of the title was at least half as good as the soundtrack, I would have ended my time with [i]Octopath Traveler[/i] with a much more positive impression [/list] [h1]Story & Vibes[/h1] [h3]Fumbling the bag[/h3] [list] [*] How on earth does a writing team manage to take eight cracks at writing a story and still have them all turn out boring? [*] For those unfamiliar with [i]Octopath Traveler[/i]'s schtick, there isn't a singular protagonist. There are, in fact, eight of them. That may lead you believe that you'll be playing an interesting set of tales that intertwine or unveil connections between backstories for the purposes of character and narrative development. Perhaps you imagine that they share a common thread that's explored from different perspectives, culminating in a cinematic and epic conclusion that ties all the characters together [*] Well, sorry. Wrong on all counts. You get eight banal, entirely disconnected stories. They manage to be occasionally interesting, but not often enough to make the 80+ hour runtime feel anything other than tedious [*] The writing isn't any better than the storycraft. I understand that this is supposed to be a high fantasy tale, but everyone speaks in the most stilted and awkward manner possible. Unfortunately, even if it were better written, no one would have anything interesting to say anyway. I swear, half the dialogue in the game takes the form of: > Character 1: [Insert lengthy backstory exposition] > Character 2: I see. So, [restatement of key details from lengthy backstory exposition]? > Character 1: Just so [*] It's hard not to feel a little disappointed. Had the individual character plots been woven into a cohesive narrative tapestry, this could have been a story worth telling. Instead, the experience has the stench of a group project full of people who don't work well with others. Hell, even without better integration, the plot would have been improved if the characters at least had different motivations [*] Instead, you get Therion trying to get revenge for betrayal. And Oberon, who also wants revenge for betrayal. And Cyrus, who wants to understand why he was betrayed. And Ophelia, who wants to stop her sister from betraying her. And Primrose, who wants avenge her father after he was betra—nevermind. You get the picture [/list] [h1]Playability & Replayability[/h1] [h3]Zzzzzz[/h3] [list] [*] At the beginning of your journey, you're presented with the option to pick any of the game's protagonists to start with. Your choice doesn't really matter from a narrative perspective, but do note that different characters have different map abilities. For example, I started with Therion, granting me access to special chests and the pickpocketing "path action" from the get-go. It may behoove you to instead start with Ophelia (healing), Tressa (money & purchase path action), or Alfyn (basic healing & inquire path action) instead [*] Other than what skills your adventure starts with, the gameplay also turns out to be roughly the same regardless of your decision. And with a narrative as drawn-out as [i]Octopath Traveler[/i]'s, I suppose it's only natural that the gameplay should follow suit [*] Difficulty in this game is a two-edged sword. On one hand, I appreciate the fact that the [i]Octopath Traveler[/i] isn't afraid to ramp up the challenge in a way that requires you to adjust your strategy instead of forcing you to grind for XP or gold. It's nice when you can engineer a solution to a difficult boss fight. It's much more edifying than having to retreat, grind, and retry [*] On the other hand, the source of that difficulty is problematic. Enemies are damage sponges. Bosses even more so. No matter how good your tactics are or how thoughtful your party composition is, every conflict turns into a battle of attrition wherein you keep your party alive with one of your healers while you slowly tickle things to death [*] Even though combat is tedious, I don't want to undersell the tools the game gives you to fell your foes. Thanks to Square dipping into their bag of tricks for their tried-and-true job system, creating character builds is satisfying [*] After all, if one job is good, it follows that two jobs is better. Characters may be locked-in to their starting class, but eventually, you'll find job shrines that allow you to assign secondary classes. Picking secondaries that synergize well with each party member's starting job can yield some very powerful results. There's even some difficult to acquire special secondary jobs for you to find and use [*] Replay this game? No, I don't think so [/list] [h1]Overall Impressions & Performance[/h1] [h3]Wasted potential[/h3] [list] [*] Having eight protagonists with their own stories and backgrounds offers so many opportunities to construct a good narrative that [i]Octopath Traveller[/i]'s refusal to take advantage of what they had is baffling [*] Even if the devs had wanted to keep all the backstories distinct and have this be a true [i]Canterbury Tales[/i] setup, they could have at least invented a common goal or enemy to tie the back half of the game together. Instead, I finished everyone's final chapters and the game just sort of ended. I know there are some post-game bosses, but I don't think I'm ever going to bother with them [*] But hey, at least it plays well on the Steam Deck. And with the runtime being as long as it is, you'll want to get comphy [/list] [h1]Final Verdict[/h1] [b]4.0[/b]/10. What a roundly disappointing experience this was. The 2D-in-3D visual design and excellent soundtrack can't really redeem the boring narratives with no payoff. Battles aren't all bad due to some clever systems and buildcraft, but the duration and frequency of combat quickly become a chore
[b]Octopath Traveler[/b] in one sentence that best describes it would be [i]"an experiment in Japanese RPG design that wasn't afraid to compromise in order to deliver an eightfold path of satisfaction"[/i]. The game was clearly a radical move towards a more open-ended JRPG experience, letting its players pick their own heroes, paths, and adventures, albeit those among the prepared eight paths of pre-set stories that are, unfortunately, designed in isolation relative to each other. Characters never appear in another character's story, except during party banters that might seems shoehorned in (and are sadly only visible by fulfilling specific conditions). It's a lonely game of eight lonely interesting characters. The overall story qualities vary somewhat wildly between characters. Everything else was stellar, though! How you tackle the quests could vary between playthroughs, combat feels substantial, and the variety of possible character and team builds will satisfy every fans of minmaxers and theorycrafters. Octopath Traveler is an excellent game in this context; it allows players to experiment with it just as the designers experimented making it. Environment and enemy designs and visuals are beautiful. Unreal Engine for a 2D-3D turned out to be a great choice. This is especially amazing when looking at the game's low hardware specification requirements and relatively low storage size. I highly recommend everyone who is starting their forays into modern 2D or 2D-3D JRPGs to try Octopath Traveler first. I was told it'd make you appreciate [b]Octopath Traveler 2[/b] better. I myself am planning to prove the claim. Wish me fun!
Super jeu jusqu'à la fin, ATTENTRION SPOIL on termines les huits fins des personnages puis plus rien ? ah si des annexes non expliquées... puis une fin cachée qui réunie les 8, impossible sans farm et maximiser les personnages mais le problème c'est que c'est long et pas de sauvegarde possible... dommage il va prendre une évaluation négative sur la dernière heure de jeu sur plus de 100 heures
If you're a fan of pixel art, you'll love it. If you like cohesive stories, you won't. Its combat is its strongest point; it's addictive and the game's art makes it memorable. However, there are eight different stories and you'll only see their connections in the endgame. It might seem obvious, but use the compass in the corner of the map; it's your best friend for finding the subclasses. Experiment and create your own formations. It's not a bad game; in fact, it has very beautiful moments, though most are somewhat cliché. Think of it as tales of eight people. Pick the story you want and accompany them yourself, because their companions won't do it.
八方旅人或许算不上剧情跌宕起伏的神作,甚至整体节奏显得平淡从容,却用最朴素的方式,塑造出一个个有血有肉、鲜活立体的角色。八位主角,四段交织的命运,通关片尾曲响起时,一幕幕按自己攻略顺序闪过的 Boss 战画面,瞬间把一路的冒险回忆全部勾起,真的格外动人。 它的故事未必宏大惊艳,可地图上的每一个 NPC、每一段支线、每一处小任务,都有着属于自己的归宿与温度,让人真切觉得,他们就在另一个世界里认真生活着。这些故事里有无厘头的趣味,有不经意的温暖,也有让人会心一笑的温柔瞬间。再加上无可挑剔的配乐,让这场平淡却真挚的冒险,变得格外难忘。
pretty asf ! !
oia
O-lberic C-yrus T-herion O-philia P-rimrose A-lfyn T-ressa H-'aanit -Love the gameplay. It's simple, yet I'm always anticipating to break enemy shields and deal some crits. -Characters are well-thought, likeable, and have their own unique personalities and you'll just love to help them achieve their goals. -Music and visuals are both astonishing; HD-2D that maintains the classic appeal. -The 8 MCs story chapters are unique from one another and will keep you going. Some chapters way too dark (Primrose lol), and sometimes just chill. My favorite story chapters so far are from H'aanit and Olberic. This is 10/10 game for me, loving every bit of this game. Now I'm hyped for Octopath Traveler 2 and Zero.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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