
Eight travelers. Eight adventures. Eight roles to play. Embark on an epic journey across the vast and wondrous world of Orsterra and discover the captivating stories of each of the eight travelers.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 608 reviews with recorded playtime.
Reviews
Themes across 604 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
If you're a fan of pixel art, you'll love it. If you like cohesive stories, you won't. Its combat is its strongest point; it's addictive and the game's art makes it memorable. However, there are eight different stories and you'll only see their connections in the endgame. It might seem obvious, but use the compass in the corner of the map; it's your best friend for finding the subclasses. Experiment and create your own formations. It's not a bad game; in fact, it has very beautiful moments, though most are somewhat cliché. Think of it as tales of eight people. Pick the story you want and accompany them yourself, because their companions won't do it.
八方旅人或许算不上剧情跌宕起伏的神作,甚至整体节奏显得平淡从容,却用最朴素的方式,塑造出一个个有血有肉、鲜活立体的角色。八位主角,四段交织的命运,通关片尾曲响起时,一幕幕按自己攻略顺序闪过的 Boss 战画面,瞬间把一路的冒险回忆全部勾起,真的格外动人。 它的故事未必宏大惊艳,可地图上的每一个 NPC、每一段支线、每一处小任务,都有着属于自己的归宿与温度,让人真切觉得,他们就在另一个世界里认真生活着。这些故事里有无厘头的趣味,有不经意的温暖,也有让人会心一笑的温柔瞬间。再加上无可挑剔的配乐,让这场平淡却真挚的冒险,变得格外难忘。
pretty asf ! !
いくつもの作品のテイストを伺わせるJRPG。 複数主人公は物語が散逸しやすく難しいが、ある程度キャラクター同士が絡み合う作りになっていて ずっと空気な状態にならないようになっている点がよかった。 流石に物語の比重が8分割ではなかったが、気にならない程度かなと個人的には思っている。 エンディングのタイミングは少し拍子抜けだった、という点は考慮するべき点
剧情太白开水了,而且比较偏舞台剧一些,人物语音有一些停顿感。白开水剧情,还整的挺燃,不知道在燃些什么东西。
劇情非常之普通,八個路人之間的故事,角色支援技能類似,感覺硬要,玩了100小時以上,除了煩沒有特別的想法... 我覺得他真的不值這個錢,當初半價買的都覺得虧..
一、战斗系统贵在“简单有效”,“做加法”是愚者所为: 一做加法,就必然陷入“玩家到底要挨几下巴掌,才能换到一个枣子”的问题,即使不是因为“设计师表演欲作祟”,总不能大幅降低游戏难度——对游戏公司是“成吨研发资金换来一个臃肿的系统”,对玩家来说就是“眼花缭乱一通操作,伤害可能还不如250”。 “弱点”貌似“很有策略性”,如果它只是简单的“用对攻击手段就能增加伤害”,那我承认这个设计很棒。 但是哪有这么简单: 1、哪怕在能够顺利快速破防的情况下,普通战斗都需要三四个回合,可想而知怪物肯定被偷偷加了血量。 2、充斥着大量“带了N层护盾”的怪。 3、护盾没有衰减,破防状态只持续一两回,没被打死就自动恢复成满盾——boss战更离谱,盾越打越厚。 一旦“弱点”对应的攻击手段不能同时满足“群攻+多段伤害”,怪物又带了三四层以上的护盾,那么你有福了,小怪都能轻轻松松打出“boss战的史诗感”。 “弱点+常态化高强度护盾”实际上就是设计师给怪物安的“锁”,不管装备多好伤害多高,都得老老实实先解这把锁、先跨过这道硬门槛再谈输出。 二、剧情稀碎: 编剧压根就没好好写剧本,八个故事往八个方向发散,“过剧情的时候是一个人,打怪的时候掏出一堆人”没有任何合理解释。 为什么不设计成“主角从一个小事件开始一路旅行,在旅行过程中结识不同伙伴,在互相插科打诨、一起解决不同事件中不断加深同伴情谊,最终面临终极挑战”。
好玩且耐玩,但是剧情有点长了(幸好可以跳),前期比较难打且枯燥,但是后来越来越好玩,不想看的剧情也都跳了,而且还可以看简述,总体来说体验还是不错的,不过感觉可以出个经验包什么的可以直接给人物用加经验,有些角色平常不带的为了做主线还得特意带他刷等级有点麻烦。还有就是我太倒霉导致游戏体验不好,探查概率80%也能连续五次给我失败的来了,直接交一万块社保直接红温😡
I wanted to like the game but i jaust cannot. The stories are blander than a wet cardboard someone ejaculated over. I dont care, after the first 2 character intros i started skipping them. The only way to not be stuck at sponge bosses is spending your time googling and twerking for that sweet 0.1% 100x EXP boost. what moron thought this was a good idea? ♥♥♥♥ must go so hard if you are dumb as ♥♥♥♥.
剧情和对话有点无聊,除了不要对剧情有太多期待,其它方面还行
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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