
Eight travelers. Eight adventures. Eight roles to play. Embark on an epic journey across the vast and wondrous world of Orsterra and discover the captivating stories of each of the eight travelers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1098 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
그래픽과 브금 보고 하는 게임. 기존에 전사, 마법사, 힐러 개념에서 일반 직업 = 약사, 소매치기, 상인, 학자, 신관 이런 개념으로 접근한 RPG 라서 특이했지만 반복 되는 전투가 너무 평이해서 게임 볼륨에 비해 자칫 지루해질 수 있음 아닌가? 내가 나이 먹어서 그런가? 그래픽은 독특했음. 카메라 앵글 보는 기분. 브금도 들을만 했음. JRPG 추억이 있는 게이머라면 뽕맛을 느낄 수 있음. 스토리는 글쎄. 내가 나이 먹어서 그런가? 너무 뻔하고 유치한 내용이라서 지루했음 결론적으로 한 10대~20대 게이머는 충분히 즐길만한 게임 반면 30대~4, 50대는 기존에 해 봤던 게임(파랜드 택틱스 기타등등) 반복하는 경험이 없잖아 있어서 지루한 감이 없잖아 있음. 그래도 왜 이 게임이 잘 팔렸는지는 납득감
Je le recommande fortement, une vraie pépite, autant le scénario que le gameplay
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Jul 30 → 12/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Когда начинал играть даже представить не мог что главной киллер-фичей игры станет возможность набить eбaло бабке, которая преграждает путь в дом, чтобы поторговать с дедом который сидит в этом доме Касательно гринда - я прошёл все 8 историй и ни разу мне не пришлось сознательно идти фармить, уровня героев всегда хватало (за лейтгейм контент сказать не могу) 8/10
잘 만든 게임인건 느껴지지만 가장 중요한 전투가 지루함 그래서 얼마 못하고 접음
Después de más de 90 horas y como veterano de los RPG´s, ese juego me ha dado buenos momentos, algunas nostalgias, algunos retos, claro este juego no tiene niveles de dificultad, solo se centra en realizar 8 muy buenas historias y el contenido adicional digamos que seria 4 bosses adicionales que la verdad luego de tener una buena estrategia no representan un gran reto, pero si dan una gran recompensa. luego de ahí no hay más retos. Ahí se queda corto este título, pero si lo compras en una rebaja, no es mala inversión y si te entretiene.
Super jeu. A ceux qui aiment la licence Fonal Fantasy
간만에 즐기는 정통 JRPG 옛날 느낌 무럭무럭 나면서 잡 시스템도 좋아요 잼씀다
The game is good, but the final boss will force you to grind all travelers to around lvl 70, which is way past the point the story will take you. And you will find that out after a long boss gauntlet with no opportunity to save.
Excellent in Every way
A great turn based JRPG, worth all the time :) 10/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $5.3M | 12.2K | 93% | $14.99 | |
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| $131.6K | 204 | 87% | $24.99 | |
| $67K | 275 | 79% | $12.99 | |
| $11.3K | 31 | 94% | $14.99 | |
| $665 | 11 | 82% | $2.99 |