
Eight travelers. Eight adventures. Eight roles to play. Embark on an epic journey across the vast and wondrous world of Orsterra and discover the captivating stories of each of the eight travelers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1098 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
豪丸 但是辣鸡电脑把我存档吞了,所以虽然很喜欢且玩了一会,但是接下来我要贤者一段时间了(...
做为《魔力宝贝》老玩家,要的就是这种游戏,几人组队,有剧情,有装备,能升级,有各种职业,非常好。
muito bom
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 13.3K | 93% | $19.99 | |
| $5.2M | 12.3K | 95% | $17.99 | |
| $5.2M | 15.5K | 92% | $14.99 | |
| $5.2M | 8.5K | 62% | $34.99 | |
| $5.3M | 22.2K | 96% | $9.99 | |
| $5.2M | 10.5K | 80% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.8M | 17.5K | 93% | $23.99 | |
| $61.1K | 322 | 79% | $8.99 | |
| $131.6K | 204 | 87% | $24.99 | |
| $67K | 275 | 79% | $12.99 | |
| $11.3K | 31 | 94% | $14.99 | |
| $665 | 11 | 82% | $2.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Jul 30 → 12/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
도전과제에서 고전파판냄새나요,,,,,
No hay que dar tantos de detalles y tendra sus fallas como cualquier otro juego pero la verdad es que me estoy divirtiendo.
I haven't played this in years, it was just extremely tedious and unfocused and couldn't hold my attention. My main issue with it was this: At the start, you pick your main character and begin playing their questline. Then, along the way, you quickly begin to recruit the other potential main characters and play their questlines too. Pretty soon you're just drowning in overlapping questlines. So really, your choice of main character is meaningless except picking whoever you start out as, and what you're really playing is a bloated, mashed together all-scenario of every playable character all at once. Being able to play bite-sized questlines in games like Romancing SaGa 1&3 and SaGa Frontier and try different things each time was part of the draw, unfortunately this game kind of just wears the skin of those games like a suit and gets the design principles completely wrong. It's ultimately not a bad game, just too much of a boring slog for me to ever want to finish.
没有二代好玩,但还是经典jrpg 剧情不能跳过而且依旧暗雷,不过音乐和美术不错 一百多买的,降价是有点快但质量还是可以的 目前玩了一半多,后面再看看
I'm posting this while in the middle of my playthrough. if my thoughts change, I'll edit the review. the story is great. I love the characters a lot! the travel banter feature is absolutely wonderful, and I want to see more games do something similar to it. the dialog is well-written, the voice acting is great, and every cutscene is something I can get invested in. the actual gameplay that you need to do to get to those cutscenes was very fun at first. i loved how battles felt like a puzzle I needed to solve rather than a "hit the button to win" simulator. BP is fun to spend on powerful buffs and attacks, and the framework of the fights makes every encounter, theoretically, pretty fun. however, the level curve is insanely frustrating. none of your unused party members gain any exp, so other than your protagonist you picked at the start, you will constantly feel underlevelled. in addition, every fight has absolutely ridiculous amounts of HP you have to chew through. if your party doesn't feel perfectly built to beat a specific encounter (not even just bosses, but random encounters as well), it'll sometimes feel impossible to efficiently hit your foes' weaknesses, and it feels like you're tickling your enemies with wet pool noodles. even when I set up perfectly with buffs, BP, and breaking defenses, i only do about a quarter of a random enemy's health before i have to do all of that again. the story, so far, has been great. I love the writing, and the gameplay is really fun in concept, but with how the random encounters and levelling up works, getting through the story feels like you're fighting the game itself to let you enjoy it.
喉が渇いたのでコンビニで麦茶を買って飲んだ。その顛末をPDF10枚のレポートにまとめられ、読まされている。このゲームの物語はずっとそんな調子だった。 やっていることは普通のRPGのお使いイベントそのもの。誰かが困っている。解決には何かが必要。ダンジョンへ行く。ボスを倒す。解決。型そのものは珍しくもないし、それ自体が悪いとは全然思わない。 問題は、その型を物語として成立させる動機や葛藤があまりにも弱いこと。人物が大きな決断を迫られることも、事件によって人間関係が大きく変わることもほとんどない。葛藤らしきものが出てきても、一章の中で予定調和的に処理される。会話量のわりに新しく分かることも少なく、感情が大きく動くこともほとんどない。 人情話に着地させたいのは分かる。でも原液が0.1mlしか入っていないカルピスを2リットルの水で薄めているような味しかしない。 会話シーンはそこそこの長さがある。長いのに、人物も関係性もほとんど動かない。しかも初代には早送りがなく、全部読むか、長押しで全部飛ばすかの二択しかない。中間がないので、薄いと分かっていても最初は読むことになる。(飛ばすと次に何をしたらいいか分からなくなる) どこかに濃い章があるのかと期待して進めたけど、ここまで一度も濃くならなかった。 一本だけ弱いなら、出来不出来の話で済む。全部が同じ薄さで揃っているなら、それは設計だと思う。 しかも章と章の間には推奨レベルの壁があり、控えメンバーには経験値が入らない。話を追いたいだけなのに、薄い話と薄い話の間で足踏みさせられる。 戦闘は良い。 ブレイクで敵のシールドを削り、ブーストをどこに吐くかを考える。この駆け引きは最後まで面白かった。レベル差より弱点の噛み合わせが効くバランスも好み。 だからこそつらい。 面白い部分は確かにあるのに、そこへ通うたびに通行料としてこの物語を通過させられる。 戦闘システム目当てなら成立する、かもしれない。でもその代金として32章ぶんの薄ーーーいカルピスを飲まされることは承知で買ったほうがいい。
Octopath Traveler.1 ---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Solo | Multiplayer }--- ☑ Single Player ☐ Multiplayer ☐ PvPvE ☐ Bonus Modes | PVP ☐ Essential ☐ The best multiplayer experience I've had with friends online. Antagonising ghosts and instantly getting bodied is always fun. ---{ Style }--- ☑ 2D | 2.5D ☐ 3D ☐ Early-Access ☐ FPS [First-Person] ☐ Third-Person ☐ MMO ☑ RPG ☑ JRPG ☐ Battle Royale ☑ Action ☑ Indie ☐ Casual ☐ Gatcha ☐ Anime ☑ Pixel Graphic ☑ Adventure ☑ Exploration ☑ Atmosphere ☐ Life-Sim ☐ Simulation ☑ Open-World ☑ Strategy ☐ Enigma ☐ Automation ☐ Construction ☐ Survival ☐ Horror ☐ Metroid Vania ☐ PlateFormer ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☐ Long ☑ To infinity and beyond ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☐ Good ☑ Lovely ☐ It'll replace your life ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Difficulty }--- ☐ Just press [W-S-A-D or Mouse] ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☑ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☑ 9 ☐ 10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.