
Eight travelers. Eight adventures. Eight roles to play. Embark on an epic journey across the vast and wondrous world of Orsterra and discover the captivating stories of each of the eight travelers.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 608 reviews with recorded playtime.
Reviews
Themes across 604 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
솔직히 난 쭉 계속 재밌겐 했는데 뭐 그냥 진보스 잡고나서 아무것도 없으니깐 겜이 너무 허무하고 뭘 한거지 싶긴함 그래도 게임 자체는 재밌게는 했는데 현타가 많이옴..
全くおすすめしない。 まず探索が1mmも面白くない。マップも分かりずらい。 最初は戦闘が面白かったが、単調すぎるため秒で飽きる。 にも関わらず、雑魚敵に時間がかかる。 各キャラのストーリーをやって、レベル上げしての繰り返し。 好きでもないキャラもレベリングしなければならず、苦痛でしかない。 いわゆる作業ゲーです。 こいつらが一緒に旅してるのも謎過ぎる。ストーリーに仲間がいる意味がなんもない。 これやるならドラクエ1,2,3のリメイクやった方が絶対にいい
比较无聊。JRPG玩法本身没什么可说的都是刷刷刷攒攒攒打打打,剧情不好看就整个很难坚持了,我是没坚持下去。地图贴图不错但是走的时候还是有很多时候会觉得卡脚。switch上买过时空旅人,是短篇故事集合,那个我觉得还行。但也只是还行,不是很好玩,但因为单篇故事流程短新鲜感比较足,而且截图都挺美,当看风景了,也没觉得很亏。八方旅人感觉美术风格相似所以查了一下,发现果然是同一个团队做的。可能他们就是擅长做美工但不擅长写故事吧。其实这个游戏A也是很久之前的事情了,只是最近刷到有打折,所以爬起来补一个测评。我原价买的感觉亏大了(是的当时刚买switch没多久整个对游戏定价的概念被卡带游戏动辄三四百的价位扭曲了,现在我基本不可能会原价买了)。如果是一百多买的话勉强能接受吧。但我经过当年的性价比落差冲击对这个游戏有点ptsd,已经不想再打开它了。
Come for the story. Stay for everything else I would best describe this game as the original final fantasy with legitimate time and thought into improving every single aspect of the original series something it does very well. The Gameplay, Graphics Setting and even NPC interactions are very well implemented and thought out even if it contains some oddities. The story on the other hand is terrible to the point that completing the game felt more like going through the motions the characters almost intentionally written out the other stories and don't even interact with each other besides what feels like a last minute addition to sloppily say otherwise. Beyond that each individual story just sucks going from bad to completely unhinged, each one of them being superficial bordering on infantile. it really undermines the rest of the experience that is this game. I'd recommend this game it really is fantastic if you are able to overlook the lack of a coherent, and decent story otherwise look elsewhere.
does not work keeps deleting my saves everytime I quit this stupid game 0/10
得刷级,剧情一般,配乐牛逼,有掌机的可以入,做电脑前玩这个,实在是浪费电
8/10分~歧路旅人1,菲莉亚酱强推的捏~ 大概是买过最贵的游戏(都不知道有没有之一) 讲的是在八个奇奇怪怪的地方找到八个性格迥异的人类莫名其妙聚在一起分别完成各自毫不相干的任务的故事~ 主角选的是战士,俺寻思着这么经典的jrpg当然得选个经典得不能再愣头愣脑的主角了,结果选了换不掉?!这可把我给急坏了☹️一想到得带着愣头青打一整年我就我就我就气不打一处来。战士地图技能是单挑,学会之后我他妈见人就打,路边的狗来了我都得踹几脚。我勒个大杀四方啊,直到了我过完新手剧情回到了新手村,路边看到个糟老头子。你说他能有鸡儿能耐?我寻思得让他知道什么叫落后就要挨打,什么是社会的险恶,我刚学的单挑啊,这能忍?过去就梆梆就是两拳,结果他血条不带动不说还两刀给我砍死了???你说这tm扯不扯???byd你个村子,路边的老头都这战斗力,还要我来守护??? ————自那以后,我再也没用过这🤡单挑技能。
Whoever coined the phrase "sometimes less is more" must have had a premonition about Ophilia´s storyline. Made me quit.
一言で言うと退屈な昔のゲームを再現したような感じ 序盤からラストまで弱点でブレイクして一気に攻めるだけのワンパターンな戦闘 ストーリーが面白ければ耐えられるがこれがまた酷い
초반에 뭘 잘못한건지 모르겠는데 특정 지역? 캐릭터?를 선택해서 플레이하는데 어떻게 하더라도 현재 내 스펙으로는 도저히 꺨수없는 몬스터를 만났었고 다시 처음부터 키우는게 아닌 이상 해결책이 없는 상황이었음. 선택하면 안되는 어려운 지역을 처음에 선택한건지, 아니면 그냥 무언가 스펙업 요소를 놓친건지는 모르겠지만 그대로 접어버림.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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