
Eight travelers. Eight adventures. Eight roles to play. Embark on an epic journey across the vast and wondrous world of Orsterra and discover the captivating stories of each of the eight travelers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1077 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这根本就是好评诈骗吧,这鬼游戏把我玩出工伤了 这真的是一部典到不能再典的日式rpg了,剧情包含大伙所熟知的冒险,友情,背叛,复仇,谅解那一整套的标准流程,不知道的还以为在玩上个世纪的游戏,整体清汤寡水到我不坐着玩直接睡着的程度。写作八方旅人读作四人成行,八个人之间除了简短的对话之外完全没有互动,也就最终boss才终于把所有人都联系在了一起。除了经典的回合制就是最古早的暗雷模式。但是玩过明雷之后这该死的暗雷玩起来真的太痛苦了太痛苦了!官中还非要音译,最简单的比方“Sun Land”翻译成“阳光大陆”不好非要弄成“桑兰多地区”,我的妈呀我们中文也是有自己的片假名了。唯一可圈可点的也就所谓的美术风格和音乐了[spoiler]但我说真的比他优秀的美术音乐多了去了这完全算是遮羞布了[/spoiler],真的SE你干脆把价格改回去吧这样我也不会眼馋上当了。 最受不了的还是这个该死的全成就。限制时长就不说啥了到底是哪个天才设计的全收集全探查会错过的??这游戏根本就没有二周目的玩法但是为了补成就只能强开新周目[spoiler]个人真的很不喜欢为了全成就一周目直接对着攻略走仿佛在裹挟自己[/spoiler]。而且游戏局内根本没有图鉴,只能梦回小学对着攻略文档边玩边做笔记,结果搞了半天根本不知道自己在哪里漏掉了什么就是完不成,真的气得我直接借别人的完美存档了。真心佩服你们手打全收集的有这种毅力做什么都会成功的。 这么烂为啥还要玩?我爱吃屎
用白开水形容你的剧情都简直是对同样获得此评价游戏的侮辱
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Jul 30 → 12/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
HD-2Dの先駆け 戦闘システムも良いが、なによりもHD-2Dが素晴らしい。 難易度もそこそこ高く、好き嫌いは分かれるかもしれないがレベリングが必要となるような難易度であり、個人的には好み。 全実績解除させる気がなさすぎるのがちょっと残念
400 就是垃圾 一二代 一共123 的话 就还行其实 再配个8折 实际两款到手100左右 也就值个50-60 剧情拉完了 交互一般 怪没血条 侦察技能也只能看一个 而且还只显示几秒钟 画风美术跟音乐确实很顶 可以就当为这个画面买单 8个角色都要通关的话 游戏时长会拉的很长 2 代之前玩学习版 玩了十多个小时 等级都卡在盗贼篇第三章 只能当慢节奏游戏 慢慢游玩
♥♥♥♥ purple chests and the talent to pick locks not being tied to the thief job.
老實說不是那麼推薦的JRPG遊戲 前中期差點退坑 但所謂成熟的果子才甜 耐著性子把全角色劇情推完 再加上看完真結局劇情 雖然有把全主角跟相關NPC線全收起來 但還是很難把前面無聊的事實改變 首先大部分劇情都沒有什麼高潮起伏 轉折又老套 差點睡著 又把最大伏筆解釋藏在一個隱藏支線 感覺就像說嘿篇幅太多了我塞這裡 隱藏王也設計成沒打過就要8王重打 本身難度又不低 第二階段王1刀4.5千 根本扛不住傷害又要全部重打 直接傻眼 打不過又要回冰龍口跳舞 抱歉我對這遊戲已經沒耐心了 迷宮本身也沒什麼探索慾望 更何況有些寶箱還是"盜賊"綁定 每個人的獨特技能也沒感受到獨特性 重複高後期也沒多好用 8人主角之間只有在小劇場才有交集 其他表現就像路人一樣 比如剛劍歐爾貝克 在主線一直糾結自己的劍是為誰守護 那請問你後面7位同伴是小丑嗎 藥師一直叫你大哥 你卻只掛念著村裡的正太 為啥角色之間不能做個聯動技或好感增加劇情提升機體之類的呢 夥伴之間像工具人一樣 塑造太割裂不是很喜歡 地圖名字難記 解支線也是要看攻略才有方向 支線本身也滿無聊的 清一色就是A到B回A 感覺像是在湊數顯得自己豐富 沒有怪物圖鑑又有相關成就 學學軌跡好嗎 人家空軌時期就有了 唯一表現亮點的就是戰鬥和音樂 音樂有記憶點 有想讓人收藏原聲帶慾望 戰鬥前期是真的挺無聊的 但解鎖雙職業和古代職業有些可玩之處 打怪變多元又輪椅 爽感十足 搭配音樂真的只能說是這遊戲最優秀地方 主角群和NPC其實也有少數讓人喜歡的 對話使人會心一笑 主線個人最喜歡藥師和舞者 角色本身商人 最後面也有各NPC的後日談 也是算有誠意的滿足了好奇心 如果還在考慮要入手的 喜歡慢節奏的RPG是可以考慮 但只能說有著豐富的世界觀 內容卻平凡空洞 說直話不像有JRPG應該要有的精采冒險 價格方面也不親民 建議還是打到骨折再買 自己體驗下來 歧路真的是不是過譽了 也許還要玩2代才知道
One of the best looking games I've ever seen, absolute props to the art direction 10/10 Surprisingly shallow combat and character building hitting maybe 6/10 at best Terrible story and plot hardly reaching 2/10 The name works if you think of it as 8 individual paths with little to no crossover. So we've got 8 individual characters with their own individual stories, a 4 person party for some reason... and no reason for any of them to be together... yup this all makes perfect sense. I thought I could have fun with it by ignoring the story, unfortunately it's such a story heavy game that you just can't put it aside enough to have fun with the mediocre gameplay. Skip it unless it's on massive discount or you have exceptionally low standards.
先玩的2再玩的1,有点玩不下去了
Extremely boring. I feel like I'm only watching lackluster conversations with no depth in it whatsoever. You need to get all 8 characters in the beginning and have to play all there storylines which is really tedious. While it certainly has good elements, it really bores me in general.
1990年代のRPGが好きな人は間違いなく楽しめる。ほかの世代にもおすすめできる作品。ゲーム内容もさることながら音楽がいい。ゲームを盛り立ててくれる。個人的にはトロフィー取得のための取り返しのつかない要素はなくして欲しかった・・・。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.4M | 17.5K | 93% | $23.99 | |
| $60.9K | 321 | 79% | $8.99 | |
| $132.8K | 204 | 87% | $24.99 | |
| $67K | 275 | 79% | $12.99 | |
| $11.3K | 31 | 94% | $8.99 | |
| $665 | 11 | 82% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 13.3K | 93% | $19.99 | |
| $5.2M | 9.6K | 63% | $34.99 | |
| $5.2M | 12.3K | 95% | $17.99 | |
| $5.2M | 10.5K | 80% | $14.99 | |
| $5.3M | 92.3K | 94% | $2.49 | |
| $5.2M | 15.4K | 92% | $14.99 |