
Eight travelers. Eight adventures. Eight roles to play. Embark on an epic journey across the vast and wondrous world of Orsterra and discover the captivating stories of each of the eight travelers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1086 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏性没问题,甚至可以说不赖。主要问题出在主线剧情,哪怕以jrpg的标准来说都过于无聊和儿戏了,尤其第一章,无聊程度让我数次弃坑,只有最后的最后所有故事连起来的时候才勉强算得上有意思。与之相比,支线剧情和npc的背景设定虽然特别简单,却因为本就期望不高,反而显得比主线剧情更出彩,给这个世界增添了一份鲜活感,尤其是《在那之后》系列,后日谈和日式包寿司正确运用的典范。
音乐真的顶级,画面也真的精美,剧情也是真的拉! 剧情就是jrpg一贯的老套那种剧情也就算了,但是八个旅人的故事基本完全独立(除了极少一点小剧场对话外,基本什么互动没有),这八个旅人的剧情没有很好的体现,甚至让每个剧情之间很割裂 比如,药师是个圣母到给穷人治病不收钱的家伙,但是你与此同时就可以用盗贼把人家偷光。。。这两个人一同旅行竟然没有摩擦出什么独特的剧情吗?不割裂吗编剧们?? 很多推进剧情的地方也比较生硬,比如说那个猎人的第三章剧情,他要去找那个占卜婆婆,占卜婆婆门口的保镖不让他进啊,剧情是怎么推动的呢?直接说这种固执且强大的人往往反而害怕魔物,所以说就要用猎人驱使魔物和别人对战的那个技能。。。你就想想,编剧都不愿意想一个特别好的推进剧情的理由啊,太生硬了! 再比如学者这个职业的剧情,他这个剧情很多都是就是用他的那个技能搜集信息,就像是推理破案一样。但实际上做的非常弱智,你找地图上给你标出来的人说话,然后得完极其简单的信息后,他装模作样的掐着下巴,再让你把刚得到的消息直接给选出来,就纯弱智+浪费时间,完全没有任何推理的这个过程!(学者还是个龟男,yue了) 编剧真该给美术和音乐磕头,但这也是jrpg一贯的弱智剧情,没法子
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Jul 30 → 12/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fantastic game. Love the old aesthetic with the modern touches
É um ótimo jogo, pra quem curte rpg de turno á moda antiga é um prato cheio, acertaram em cheio na nostalgia. O combate é interessante, é muito legal ficar tentando descobrir as fraquezas dos inimigos. Cada personagem é único e isso dá uma brilho único pra cada. Sistema de jobs também, uma maravilha. Único ponto negativo do jogo é o preço, mas em qualquer promoção é uma oferta impossível de recusar.
Gameplay 7/10 story 8/10 atmosphere 10/10 I can only really recommend this game if you’re a big fan of the old school final fantasy games. I found myself in a weird state while playing of wanting to hurry up and finish the game so I could be done with it, but also I couldn’t help get side tracked with extra dungeons and random side content. The random encounter system of final fantasy wears me out pretty quick, and this was definitely no exception. Parts of the 8 stories were really well done, and other pats you could definitely tell they struggled to fit into their 4 chapter plan for each character. Finally there’s the art style and music, and ♥♥♥♥♥♥♥♥♥ it carries hard. It’s gorgeous. The game looks like a 16 bit pop-up book, and usually I don’t really care for the depth of field visuals, but it works so well in this game. If you do want to give the game a shot, I highly recommend starting with Cyrus. The game forces you to keep your starting character in your party of 4 (until their story is finished at least) and his kit was easily the most well-rounded and useful of the 8. I ended up keeping him in my party even after I was done with his story because the game got really annoying without him.
This is one of the best RPG's I ever played. I love the art style especially. Now my favorite touch to this RPG is that it has this option in battle called "boost" You can use it in the battle and as far as i know you can build it up from 1-4. Attacking a enemy to one, two, three, four time. Its my favortie spin. I like this better then the special attack mechanics you can use in games like tales of symphohia or legend of hero's trails in the sky. In my opinon this is my favorite mechanic in a RPG. This is why i prefer those titles over most of the older final fantasy RPGs because i like those mechanics better. If your a world war 1 or world war 2 veteran in RPGs. Your going to be pretty alright fighting things. If your new, your going to have a lot of fun otherwise. Just try not to rage dying all the time, im kidding. I will update my review probably after playing more. I also did something i usually dont do. I picked a character i normally wouldnt play (the thief) and he can steal from npcs, its super cool. I haven't had this much fun in a rpg in a very long time! The animations in battle are sick too but im so addicted to this art style. This is so sick. You going to have lots of fun, buy the bundle well its on sale now, your going to have entertainment for a long time! Cheers!
Moinsens! Knappe 30h im Spiel und ich bin wirklich fasziniert! Ich bin eigentlich einer der Leute, die immer gerne auf "NextGen Grafik-Jagd" ist - passt das Spiel da rein? Nein - ja und, das Gameplay ist toll und selbst mit der Pixelart sieht es klasse aus! Seit FinalFantasy 7 habe ich rundenbasierte Kämpfe vermisst - ich verstehe nicht ganz warum dieses Gameplay eigentlich so stark vernachlässigt wurde?! Es ergeben sich viel mehr Möglichkeiten einen Kampf zu gestalten, als bei real-Time Kämpfen... Naja ich schweife ab! Ich habe Octopath schon eine ganze Weile auf der Wishlist und selbst bei den Keysellern gab es die Spiele nur zu Vollpreisen - ich bin froh, beim Sommer-Game Fest endlich ein attraktives Angebot erhalten zu haben und griff direkt zu! Ich bereue es keinesfalls! Geniales Spiel!!!
muy entretenido, buenas historias, un worldbuilding interesante y combates adictivos
The game is great and i love turn based games. In order to beat bosses, you need to grind, alot.
굿
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.4M | 17.5K | 93% | $23.99 | |
| $60.9K | 321 | 79% | $8.99 | |
| $131.6K | 204 | 87% | $24.99 | |
| $67K | 275 | 79% | $12.99 | |
| $11.3K | 31 | 94% | $8.99 | |
| $665 | 11 | 82% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 15.4K | 92% | $14.99 | |
| $5.2M | 9.6K | 63% | $34.99 | |
| $5.2M | 13.3K | 93% | $19.99 | |
| $5.2M | 12.3K | 95% | $17.99 | |
| $5.2M | 10.5K | 80% | $14.99 | |
| $5.2M | 9.6K | 75% | $29.99 |