
Eight travelers. Eight adventures. Eight roles to play. Embark on an epic journey across the vast and wondrous world of Orsterra and discover the captivating stories of each of the eight travelers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1078 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love the combat and art style of this game, however how they present the story is not for me. 8 characters travelling together but no interaction story wise. The occasional character banters after story events also does not do it for me, it feels like filler content. For example Tressa, [spoiler] a merchant kid, no combat experience, no secret deus ex machina type power awakening, encountered a strong warrior or something in her story in some mansion, Olberic the strong knight guy in our party can help her, but nope the story presentation of this game is unable to make that happen. Tressa will fight that enemy that she encountered ALONE because it was presented that way and defeat it because we control her and we won the fight. [/spoiler] yeah it's a game mechanic, but story wise, it does not make sense, I hope you get what I mean here. Lastly, [spoiler] while we are playing the 4 chapters of each of the character's story the game shows no information that can connect the characters story to each other. For example, Alfyn was cured by a travelling apothecary when he was a kid, that same apothecary was the monster Redeye that Haanit is hunting in her main story. it is also the owner of the journal that Tressa got from the merchant/pirate captain Leon. This information was not presented in the main story of the characters involved, it was presented in the secret dungeon where you will face Galdera the secret super boss. It was presented via journal/book format, no cutscene, no big reveal moment, just plain text that you will read on a dropped book/journal thingy. The reveal feels hollow, no buildup or effort to make it a big deal. [/spoiler] I don't know if I'm just bias because the last game I finished was Metaphor ReFantazio. I just can't help but compare it to other games in the same genre that has a party or companions where you travel together and help solve each others problems. Tales is one of those games, even Ni no Kuni presents their story better.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Jul 30 → 12/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ยอมรับว่ากดซื้อผิด หลังจากเราเล่นภาค2จบ ดันไปซื้อคีย์ OCTOPATH TRAVELER 1 มา (จริง ๆ อยากกดซื้อคีย์ภาค 0 อันใหม่) แต่ถือว่าเป็นเรื่องดีมากเลยที่กดผิดมา เพราะ ถ้าเราเล่น 2 เล่น 0 คงยากที่เราจะกลับมาเล่นภาค 1 (ฮา) -สนุกมากกกกก เต็มสิบไม่หัก (ภาคสองอาจจะfriendly กว่า UI, quality of life etc.) -บอสสุดท้าย มันยากโคตรๆกระโดดสเกลไปไหม? เพราะนี่เล่นแบบชิลๆ easyมาตลอดทั้งเกม แล้วเจอlast final bossที่เซฟไม่ได้ แถมต้องฆ่าบอสเล็กก่อน 6-8ตัว แล้วบอสใหญ่แม่งมี2ตัวอีก คือเสียเวลามากTT) -เนื้อเรื่องเมนฉัน(primrose)ดาร์กปุยมุ้ย เริ่ด ๆๆ ตัวแม่แพ้ jrpg-turnbase เก็บเวล สบายๆใช้สมองบ้าง อ่านเรื่องเพลิน ๆ มีmodภาษาไทยให้หาโหลดประกอบได้ด้วย
Good gameplay, addictive combat mechanics, exploration just okay, the grinding section are hell. Good story except for a few characters had a bad resolution, also I cant feel the bonds of each characters (I know there's travel banter but it not help). I give it 8/10 Ophilia my fav <3
Despite playing a large amount of Isometric, pixel based games, this one has a unique style to it that grabs me. So far I'm having a good time exploring and discovering new characters, which is what this is primarily about for the first 20 hours it seems, each having their own adventure and starting point.
スーファミ時代を思い出すRPGの良さが詰まったゲームシステムでシステム自体は時代を経て洗練されていると感じました。 難点は、シナリオ、特に脚本、で比較的良かったのは狩人、商人、踊り子でした。 街中のお使いも不必要なものが多く煩わしかった。アイデアは面白いのに量や配分など快適さの設計足りないという印象です。 戦闘もシステム自体は素晴らしいのに設計が悪く後半に行くにつれて退屈で煩わしいものになってしまい勿体ないと感じました。 企画コンセプトはいいので次回作に期待しますが、脚本担当を代えて、テストプレイをすると他の素晴らしい部分が活きてくると思いました。
Reminds me of the old SNESJRPGs, thumb up.
Heck, yeah!! This is pure nostalgia for any one who played games in the 1990's. Turn based, plenty of options. It reminds me of the early Final Fantasy games. I highly recommend this one!!
画面精致,剧情很好,背景音乐简直一绝,不同的主角有不同的故事,剧情上联系不大,像是花了一份钱,买了八个游戏。玩法应该是和一直想玩但没怎么玩过的live a live 一样,等有机会再玩那个。 游戏的缺点就是地名的翻译太垃圾,像是英语翻译成日语假名然后音译成中文一样,读着中文就有一股日语味,英文直译多好,名字也好听,音译一点感觉没有,而且没有记忆点
好玩
This game was fantastic it is honestly one of the best turn based rpgs I have played but one down side is that in late game it does get a little grindy trying to level up the characters.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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