
Eight travelers. Eight adventures. Eight roles to play. Embark on an epic journey across the vast and wondrous world of Orsterra and discover the captivating stories of each of the eight travelers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1078 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩,只肝完了主线,角色剧情还没打完,都打了80+h
游戏不错,目前打到舞娘关卡了,不过角色之间的对话目前是一点有没有啊,这点感觉不是很好
好玩
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Jul 30 → 12/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
C’est pas parce que tu me mets de la jolie musique dans les oreilles et de beaux graphismes devant les yeux que ton jeu a moins le goût de merde
i hope i get more addicted to this game. kinda want to 100% it, but knowing me i won't. very good game.
玩法有硬伤,正反馈还是太少了。剧情平淡如水,算是老jrpg的剧情还能靠音乐美术救一救,但战斗太累。
취향만 맞으면 꽤 재미있는 게임입니다. HD-2D 그래픽의 시초격인 게임인지라 한 번 해봤습니다만 후회는 없습니다. 난이도는 좀 어려운 편이고요. 스토리 게임 좋아하시고 고풍스러운 그림체와 도트 그림체를 좋아하신다면 강력히 추천드립니다.
作为第一部HD-2D作品,八方1的美术绝对是顶级的,让我感受到原来像素画面也可以如此惊艳,再加上质量超高的音乐,让八方1成为了一部视与听的艺术品。不过它的剧情也是个老生常谈的问题,个人认为剧情并没有大家说的那么不堪,虽然也有不少槽点,但总的来说还是挺符合JRPG风格的,王道、热血、大冒险,要的就是这种感觉!
如果是人生的第一款jrpg可能会给好评,这剧情真得太平淡了,和白开水一样。角色之间没啥交集真得纯败笔。说实话这个做好了反而可能成为亮点,比如不同角色开局以不同顺序结交其他角色有不同的剧情碰撞或者发展或者哪怕只是剧情里多说两句话呢?只可惜现在的se真没这个水平。还有想做怀旧可以,但你看看现在其他怀旧游戏顶多是画面音乐怀旧一下,不是让你把游戏机制也怀旧,这个暗雷真得忍不了一点,不知道何时会碰到小怪就算了,再加上破防机制,碰到了就得磨磨唧唧打半天。 只能说庆幸没在一方五十的时候买。
Octopath Traveler was the first of Square Enix's HD-2D games and could be argued to be THE reason for the revival of 2D games in the AA space. At its core it is a turn-based RPG in which you play groups of up to 4 (of a total of 8 characters). In combat this is turn-based, your characters presented on the right side of the screen, the enemies on the left. No movement here. All combatants take their action in a turn (order according to their speed and actions taken last turn), then the next turn starts. Bosses may have several actions per turn. All enemy types have certain (initially unknown) weaknesses against weapon or magic types. Hitting an enemy with one (or several) of their weaknesses often enough "breaks" them. Meaning they skip the rest of this and the next turn, also their defenses are severely reduced during that time. Also during any turn you do not use them you gather BP. BP can be spent to allow multiple attacks during a turn or strengthen your skills and magic. Perfect to break an enemy or strike while they are broken. The fighting system appears simple overall but all the small moving parts can be very interesting to balance and get the maximum out of. Only if you are forced into mindlessly increasing your levels through grinding (which can happen) you might get frustrated by the slow combat. Story-wise Octopath Traveler has an interesting twist. Instead of telling one single overarching story, every character you have has their own goals you can pursue seperately. In fact, the game is perfectly content to just let you play with one or two characters and never recruit the rest. Also, all the stories have different flavors. Ophelia's religious pilgrimage, Cyrus' detective story, Therion overcoming his shame, Olberic seeking closure after tragedy, Primrose's pursuit of revenge, Alfin broadening his mind through travel, Tressa going on an adventure, H'annit ending her apprenticeship. This keeps the stories pretty fresh.Also there are several side quests you can pick up along the way. Many can be solved in two different ways even. But the solutions to sidequests are not always obvious and may lead you way off the beaten path for certain solutions. Which can be frustrating for completionists who refuse to use a guide. But overall story-telling has a much bigger issue. It's fragmented nature makes it very shallow. There just is not enough there for proper character development, or a deeper plot. Also, while you in gameplay collect a party of people, in story this is never acknowledged. There are a few easily missable and entirely optional fluff dialogues, but that is it. One other thing is: sometimes the gameplay undermines the story. I should not have to deal with so many random encounters when the story says that you are on a sneaking mission. An apothecary picking herbs should not need to confront a boss. Things like that. Maybe this is me, but I noticed this problem. Overall I like Octopath Traveler, but it is definitely a flawed game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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