
Start from zero and discover the newest entry in the OCTOPATH TRAVELER series. Experience a story of restoration and retribution over the divine rings—an epic saga that unfolds across the realm of Orsterra.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 18 → 3.6/day in the week after.
About
Start from zero and discover the newest entry in the OCTOPATH TRAVELER series. Experience a story of restoration and retribution over the divine rings—an epic saga that unfolds across the realm of Orsterra.
Enjoy familiar features such as the series' HD-2D graphics, a fusion of retro pixel art and 3DCG; the player's ability to roleplay using Path Actions of their choice; and the Break and Boost system that can turn the tide of battle. Additionally, brand-new features such as character creation and town building allow you to create your own character and restore your hometown.

You are the protagonist of the story. Choose your appearance, voice, motions, and favorite dish with the new character creation feature!
Restore your hometown through town building. Invite companions and allies to live in a town of your creation!
Engage in exhilarating and strategic command battles. Choose from over 30 allies to form a party comprised of up to eight characters!
Use Path Actions to invite people to your town, engage in battle, and obtain items. Where you go and what you do is entirely up to you.
Equip action skills with the new skill system. These skills can be learned by allies and passed on to others.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−40% | 3.8Kreviews | 79% | — | $3.6M |
| $29.99−40% | 165ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 936 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fun
后面剧情有点一言难尽
6/10 不怎麼樣,但我還是打了100多小時 劇情時好時壞,最終決戰前的迷宮跑到有點躁 但種種不滿在打最終 boss 時就釋懷了,費盡千辛萬苦就是為了看這個大場面
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 30 → 4.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $29.99−40% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 938 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[spoiler] Entire village burns down. Dozens killed. Mother slaughtered in cold blood. [/spoiler] Protagonist: *nods*
The Voicework of this game has no right being as good as it is
This game is basically what i was hoping a port of the cotc gatcha game would be. if you are a fan of pixel art and JRPGs this game will be a sweet candy for you!. can't not wait for team asano's next game!
the soundtrack is a banger like always
The game is kind of basic in graphics, but the real art panels are rather pretty, but it's very much a pixelated 2D game. The artistic style is, in spite of this, not bad and is vaguely reminiscent of Final Fantasy 6, which I like. The lines aren't as clean as I'd like, but they're not terrible. The story so far (as I haven't gotten far in yet), seems interesting, and it has some cute elements and some good overall gameplay. I'm not a fan of the way they did the rebuilding aspect, because it's a bit slower and gatekept in ways I don't enjoy and that don't really make sense to me. I'm also not a fan of some moments in the story which seem kind of dumb, or like they're tragic for the sake of being tragic. It feels contrived, which admittedly all stories are contrived, but they should strive to not be feeling that way. Pointless tragedies don't advance a story, in my opinion, and this story seems to have more than it needs of those. That, however, is a minor complaint. I overall like the game, and consider this game to be a good one, which I'd recommend to anyone who likes games that are in 2D but which are NOT side-scrollers.
It's a fair amount of misery porn, but behind that is a good game. Follow the objectives, skip the cutscenes, and ignore the story, your enjoyment doubles. None of your choices matter, so there's no actual skin in the game. It's a recommendation purely because the gameplay makes up for it. Fire the writers, make the railroad sections clearer, and it's game of the year.
Jogo lindo. Combates excelentes e a construção da cidade encanta e quebra um pouco do ritmo do jogo de forma positiva
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $848.5K | 912 | 91% | $27.99 | |
| $0 | 0 | — | $49.99 | |
| $6.6K | 15 | 60% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 5.4K | 89% | $19.99 | |
| $3.6M | 3.3K | 97% | $29.99 | |
| $3.6M | 3K | 32% | $29.99 | |
| $3.6M | 7.2K | 95% | $19.99 | |
| $3.6M | 7.2K | 84% | $19.99 | |
| $3.6M | 3.7K | 92% | $29.99 |