
Start from zero and discover the newest entry in the OCTOPATH TRAVELER series. Experience a story of restoration and retribution over the divine rings—an epic saga that unfolds across the realm of Orsterra.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 18 → 3.5/day in the week after.
About
Start from zero and discover the newest entry in the OCTOPATH TRAVELER series. Experience a story of restoration and retribution over the divine rings—an epic saga that unfolds across the realm of Orsterra.
Enjoy familiar features such as the series' HD-2D graphics, a fusion of retro pixel art and 3DCG; the player's ability to roleplay using Path Actions of their choice; and the Break and Boost system that can turn the tide of battle. Additionally, brand-new features such as character creation and town building allow you to create your own character and restore your hometown.

You are the protagonist of the story. Choose your appearance, voice, motions, and favorite dish with the new character creation feature!
Restore your hometown through town building. Invite companions and allies to live in a town of your creation!
Engage in exhilarating and strategic command battles. Choose from over 30 allies to form a party comprised of up to eight characters!
Use Path Actions to invite people to your town, engage in battle, and obtain items. Where you go and what you do is entirely up to you.
Equip action skills with the new skill system. These skills can be learned by allies and passed on to others.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−40% | 3.8Kreviews | 78% | — | $3.6M |
| $29.99−40% | 165ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 933 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
After an ambitious and amazing Octopath Traveler 2, this installment is more of a return to the ways of OT1. Unfortunately that also means that most of the music and cities are "asset flipped" from OT1, but that should be compensated by a story that is much more vast than both OT1 and OT2 had (noting that this game is essentially a PC port of Champions Of The Continent, with the corresponding consequences), with more game hours of content than any of its predecessors. The writing and feels in the cutscenes are overall not quite as deep and striking as OT2. The fighting system is careful to not take the deliberations of OT1 and OT2 that led to game breaking character builds, instead balancing this with free SP/HP refills and a backup row to switch individually at any time. Together with most abilities now being very generic (do specific damage type X times at Y mana cost), the fighting system just doesnt have that tension it used to in the previous titles. Many abilities from the previous titles got removed, without any new special abilities introduced beyond the backup row. The wishvale "home town" system is a double-edged sword bestowing you with additional grinding missions particularly in the beginning, while also later yielding free resources. If you are smart about it, you can get massively overlevelled and have an explosion of gold without any additional farming effort. Not having been familiar with COTC before, I did not expect such a mechanic in a game like this, but it doesn't fit too badly with the existing paths mechanics. As a fan of the series I am most of all happy to get to play another installment and experience a fully new story, however I will note that while Octopath Traveler 0 is a worthy successor to Octopath Traveler 1, it does not fulfill the standards set by Octopath Traveler 2 to me and I hope that for the next title, the developers will get more innovative.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 30 → 4.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $29.99−40% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 935 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of The Best JRPGs I've Touched. All I can say is that its basically a Champions of the Continent The mobile game made into a PC Port with much better pacing and more a feel that octopath 2 gave off. One thing i did hate is the fact unless you did all the quests up to the Finale of Master of All and Gain Ammity with most if not all traveler recruit up too that the chances of getting the materials for both the Arena and Theatre are capped at 3%, also the fact there arent any cait/octopuff boosting items besides the skill rare monsters and the very horrid balancing of the lucky coin which only gives a 5% boost to rare monster encounters made leveling very strict no way to slightly over level making the fights early one seem a bit unfair especially King Paradis/Master of all being way to hard for a early/mid game boss. though ill have to say the story, voice acting, and even the two ending from the mobile game being fully reworked was so satisfying it felt like a baby was born from COTC, OCTOPATH, and OCTOPATH II all in one to make this game. If i had to really pick at one thing i enjoyed it was the story of wishvale as a whole was so interesting the way each villain made a reveal and what each of them did kind of made me as a player feel more motivated to beat them.
모바일로 나왔어서 그런지 도트그래픽은 확실히 1,2 보다는 많이 떨어집니다..
도트 게임 고전 취향이면 할만함 아니면 호불호가 갈릴듯 그래픽은 1과 같거나 좀더 나아진 수준 2에비하면 역체감 때문에 하기 싫어질 정도로 느낄수 있음 개인적으로는 1을하고 0을하는게 하는맛이 좋을것이라고 느끼고 2를하고 0을하면 역체감때문에 오히려 재미가 반감될수도 스토리는 좋다고 느끼면 좋다고 느낄수있는데 부분적으로 급발진이 많으며 이해 안가는 진행도 있음 심지어 빌드업이 존나길어서 지루하다고 느낄수있음 하지만 엔딩은 괜찮은편임 장점을 말해보자면 서브던전을 나름 퀘스트나 진행에 잘녹였고 여기에 미니보스같은걸 만들어서 생각보다 도전심을 자극했음 전투가 4인이 아닌 8인으로 진행되며 심지어 32명까지 동료가 늘어나는데 안쓰는 동료는 훈련소시스템(비전투시 경험치획득) 으로 자동성장하며 본인이 원하면 캐릭을 바꿀수있어서 매우좋았음 0은 본인을 주인공으로 만들고 고향시스템이 있고 여기에 고향을 발전시키는 내실시스템이있음 본인은 내실유저로써 이 시스템이 굉장히 재밌었고 고향이 있다는 점에서 마음이 편안했음 하지만 내실을 쌓는다는건 재미없다고 느낄수있는 유저가 있을수는 있음 퀘스트도 꽤 좋아졌는데 1 2 는 메인만 지도에표시되고 서브는 개난잡하게 표시도안되서 진행이 씹헬이였는데 0에서는 메인퀘스트도 쉽게 알수있고 서브퀘스트도 위치나 알람 모두 좋았음 전체적으로 말하면 1보다는 확실히 좋아진 게임이고 2에 비해서는 그래픽과 모험쪽에선 확실히 좀 너프된것은 맞음 하지만 이 두부분을 제외하고는 생각보다 많이 좋아진편이며 게임으로서의 완성도도 나쁘지않지만 호불호가 있을수있는부분이 강해서 0이 갓겜이거나 개씹똥겜이거나 할꺼임 하지만 나는 재밌게했다. 하지만 풀가격으로 사기에는 비싼편이며 할인할때 취향에 맞으면 살것
还是这个味👍
没玩过手游,剧情上确实有不少值得吐槽的地方,但是瑕不掩瑜吧,还是很好玩的
Solid, better than some reviews let on. As solid as the previous games? Ehhh. But if you like those, you'll at least find something to enjoy in this one.
Only on my first playthrough but super engaged in the story so far 8 hours in!
Juegazo!!!
體驗下來很棒 就是把原本的系統再優化後版本 8人戰鬥不只降低難度 也讓這個戰鬥系統變的節奏更快更好玩 不過很可惜沒有2代的角色 繼續期待這個IP後續發展 感謝SE社
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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