
Start from zero and discover the newest entry in the OCTOPATH TRAVELER series. Experience a story of restoration and retribution over the divine rings—an epic saga that unfolds across the realm of Orsterra.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Start from zero and discover the newest entry in the OCTOPATH TRAVELER series. Experience a story of restoration and retribution over the divine rings—an epic saga that unfolds across the realm of Orsterra.
Enjoy familiar features such as the series' HD-2D graphics, a fusion of retro pixel art and 3DCG; the player's ability to roleplay using Path Actions of their choice; and the Break and Boost system that can turn the tide of battle. Additionally, brand-new features such as character creation and town building allow you to create your own character and restore your hometown.

You are the protagonist of the story. Choose your appearance, voice, motions, and favorite dish with the new character creation feature!
Restore your hometown through town building. Invite companions and allies to live in a town of your creation!
Engage in exhilarating and strategic command battles. Choose from over 30 allies to form a party comprised of up to eight characters!
Use Path Actions to invite people to your town, engage in battle, and obtain items. Where you go and what you do is entirely up to you.
Equip action skills with the new skill system. These skills can be learned by allies and passed on to others.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−40% | 3.8Kreviews | 79% | — | $3.6M |
| $29.99−40% | 165ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 928 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
整個遊戲節奏有夠慢,遇敵機高就算了,每次進戰鬥畫面轉場含結算都要花個3~5秒,而且幾乎都是些無意義的雜魚,整個遊戲破關可能會有幾百次進戰鬥畫面,你算算看要浪費多少垃圾時間;對了,按衝刺還會增加遇敵機率哦!!都2077年了怎還有這種反人性化的設計,你參考一下隔壁棚的暗喻或新勇鬥,低等雜魚直接地圖上一刀砍死連進戰鬥都不用,會減少遊戲體驗嗎? 對了,這遊戲中還有各種浪費你時間的設計,像是鎖住的藍寶箱,你得先記住哪邊有寶箱,拿到鑰匙後再回來開寶箱跑圖又遇到一堆雜魚,最後才能拿到裡面的垃圾。還有像是村莊中每個NPC都可以"打探、討要、對戰、搶奪等等",你想得到這些消息或是物品,就是要花些無意義的時間去做這些無樂趣的動作,然後得到一些無關緊要的消息或是物品,就是要浪費你時間。另外劇情對話也是有夠慢,這一句講完等下一句要等個兩三秒,你說有2倍速可以按?不好意思,開2倍速後語音沒了... 戰鬥也是夠簡單,小怪都是閉著眼睛輾過去,連叫什麼名字貼圖是什麼有什麼技能都不重要,BOSS就是破防後打一套爆發直接帶走,不用配裝、不用技能搭配、不用戰術運用.。什麼?你說打一套沒死?那就補個血打兩套!!劇情也是無聊的村莊被燒老梗,光看前面我就知道後面要怎演;外加無口主角屬性,20年前玩超時空之鑰剛看到可能會覺得很新奇有趣。但100年過去了還在搞這種無口主角,這種設計根本無法增加代入感,弄個個性鮮明的人設不好嗎? 通常會買這種畫面懷舊價格3A的遊戲,大多是有點年紀的老玩家,但偏偏劇情小兒科、戰鬥難度小兒科、節奏拖拉,每點都戳中老玩家要害,難怪這系列越賣越差,評價越來越爛。
very good
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 30 → 4.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $29.99−40% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 930 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good game. You level up. Gear up. Think you're done. Then you're halfway through. Then think you're done, and you have 100 boss battles left. five stars.
After completing the main story within ~100hrs (Excluding post content which normally happens in the Octopath Series games) 100% achievement by 113hrs mark. Its significanly easier than OT1 and OT2 as a game end-game content. I can recommend the game to those who like RPGs and is willing to sit down for a very... long story. Story I would give it a 7.5/10. I desperately wished that the main story would end at like the 60-70hr mark. Some moments felt dragged out or filler. Some of the characters exclusive to this game are very forgettable. There are no side quests character stories like in OT1/2. The new cast of characters' only story time is when you recruit them or party chat in Wishvale. The only characters that really mattered are the protagonist, Stia + Wishvale cast, and the main story characters. (I should've expected as much for a mobile game) It was pleasant to see returning characters, however it doesn't matter if this game ended up being someone's first Octopath game with no character story or exclusive sidequests for them other than the character recruitment quest. Music is 10/10. Never got tired of tuning out to RPG fantasy music. Gameplay is a 8/10 This gameplay is very different from OT1 and OT2. I would say I'm indifferent to the changes from OT1 and OT2. It took a bit of learning how the skill inheritance for characters worked for OT0. Building your own character was fun. The biggest downside to me was OT0 is that it is eight times more grindy than OT1 and OT2. You have to grind for your 8-man team. So you're going to need to buy eight times the gear from shops or you need to constantly reorganize your teams to what you need. There are items and skills that make the number grind a bit easier. This grind only gets worse for the sheer amount of recruitable characters are in this game. (There are a lot...) I tried not to entreat (save) sum as much, but you can do it just like in OT1/2. And getting higher level gear early on can make the grind less painful. I didnt really care for the city-builder (Wishvale) I just built what was needed for the quest requirements. However, it was pretty mandatory to recruit some of the characters. You also need to finish Wishvale to help make the grind a lot less painful as residents give you gifts. (Items that you don't have to constantly buy like heal items, SP items etc.) and the money can be allocated to gear instead.
I came into this with little expectation after knowing it came from a mobile gacha but boy oh boy... There was so much packed into this game, the start was a bit slow, I even put it down for a few weeks, but after I came back and played some more everything clicked I dont know if its as good as OT2 but I know its close, really loved it
Si vuelvo a leer o escuchar en mi vida una sola vez mas un "...It's go time" de los del autista de Fra, juro ahora mismo que mi tarea el resto de mi vida será borrar la vida de la faz terrestre. Buen juego si quitas eso.
I've played both OT1 and OT2 before and I was very skeptical of this one simply because it IS a mobile game (you know). hours into the game, and my mind has changed. The story captures what an adventure should be Even though it's graphically worse than OT2, gameplay-wise it's really damn good. graphics 5/10 music 10/10 story 10/10 It was really fun (already spent 115 hours) and ofc there's Galdera (its mandatory to beat this one for the true ending)
挺好玩的
[b]Octopath Traveler 0[/b] is a content-rich JRPG that adapts its former mobile gacha structure into a standalone PC/console-style experience. It offers fun combat customization, a strong main twist, and plenty of systems to experiment with, but its mobile roots make the overall journey feel fragmented, repetitive, and more exhausting than exciting. [h3][b]Pros:[/b][/h3] [b]Dynamic Eight-Character Combat:[/b] The paired frontline/backline system makes battles more active, letting characters rotate, recover HP and SP, build Brave Points, and trigger useful effects depending on their position. [b]Deep Skill Customization:[/b] Learning skills from recruited characters and turning some of them into equipable items allows for strong build variety and creative party setups. [b]Satisfying Power Progression:[/b] The game can be heavily broken through equipment, passive skills, and ability combinations, which makes optimization and “snowballing” very fun. [b]Fully Customizable Protagonist:[/b] The main character can eventually access all eight jobs and copy abilities, giving players a lot of freedom to shape their playstyle. [b]Good Main Story Moments:[/b] Even though the structure is messy, the main plot and its twist are engaging enough to hold attention at key points. [b]Useful Quality-of-Life Options:[/b] The ability to increase battle speed up to 2x helps reduce some of the grind and makes combat flow better. [b]Interesting Town Reconstruction Idea:[/b] Rebuilding a town is a cool addition that gives the game a distinct side activity, even if its execution is limited. [h3][b]Cons:[/b][/h3] [b]Fragmented Mobile Structure:[/b] The game still feels like a converted mobile title, with small maps, short dungeon layouts, disconnected story blocks, and a lack of overall cohesion. [b]Exhausting Pacing:[/b] Despite having a lot of content, the 100% journey feels overly long and padded, making the experience more tiring than rewarding. [b]Weak Character Integration:[/b] With 36 recruitable characters, many join after brief quests, say very little, and then disappear from the story, making most of the cast feel shallow. [b]Awkward Story Progression:[/b] Seeing the credits multiple times before the real journey is over makes parts that should feel like postgame content seem strangely placed inside the main story. [b]Limited Town-Building Freedom:[/b] The reconstruction system is a nice idea, but placement restrictions, fixed buildings, and construction limits make it feel underdeveloped. [b]Overly Restricted Progression:[/b] Stronger characters and better options are locked behind specific story points, making much of the early and mid-game feel like filler before the fun systems fully open up. [b]Tedious Random Battles:[/b] Once the player becomes powerful, random encounters stop being challenging and instead become unavoidable interruptions. [b]Uninteresting Side Quests:[/b] Most side content relies on backtracking and simple enemy fights, while companion stories lack enough depth to make them memorable. [b]Performance Issues:[/b] Stuttering and frame drops can happen, though it is unclear whether this comes from the game’s optimization or the system itself. [h3][b]Final Rating: B[/b][/h3] Rating from lowest to highest: C, B, A, S.
すごくいいゲームだった。 ソシャゲ版の大ボリュームとタウンビルド要素が合わさり、プレイ時間の長大さが手伝って自分の街に少しずつ愛着が湧くようになっている。 エリオットも購入予定だがこれからもオクトパストラベラーシリーズは作り続けてほしい。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
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