
Start from zero and discover the newest entry in the OCTOPATH TRAVELER series. Experience a story of restoration and retribution over the divine rings—an epic saga that unfolds across the realm of Orsterra.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Start from zero and discover the newest entry in the OCTOPATH TRAVELER series. Experience a story of restoration and retribution over the divine rings—an epic saga that unfolds across the realm of Orsterra.
Enjoy familiar features such as the series' HD-2D graphics, a fusion of retro pixel art and 3DCG; the player's ability to roleplay using Path Actions of their choice; and the Break and Boost system that can turn the tide of battle. Additionally, brand-new features such as character creation and town building allow you to create your own character and restore your hometown.

You are the protagonist of the story. Choose your appearance, voice, motions, and favorite dish with the new character creation feature!
Restore your hometown through town building. Invite companions and allies to live in a town of your creation!
Engage in exhilarating and strategic command battles. Choose from over 30 allies to form a party comprised of up to eight characters!
Use Path Actions to invite people to your town, engage in battle, and obtain items. Where you go and what you do is entirely up to you.
Equip action skills with the new skill system. These skills can be learned by allies and passed on to others.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−40% | 3.8Kreviews | 78% | — | $3.9M |
| $29.99−40% | 165ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 920 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
系列粉丝无脑入,新人还是去玩八方2吧,那才是系列最佳的游戏体验。本作剧情上可圈可点,但主角一点作用没有,故事没有主角参与可能更符合逻辑,可本作的自定义主角设定很好地破坏了故事节奏;主角就是个无用的“摄像头”,总是在最后收拾残局。玩法上毕竟是手游改,比前作多点新机制,但无太多突出点。所以系列粉丝无脑入,新人建议玩八方2就够了。对于粉丝而言,JRPG的最大特点:结局会释怀一切。
good game if it was standalone. as part of the octopath series it sucks because it removes all the charm from the characters and has so much stuff that it just gets overwhelming at times. main story was interesting.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 30 → 4.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $29.99−40% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 922 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is honestly such a let down of a game. The combat feels watered down, the path actions are generally bland, the town building feels niche at best. Honestly, the biggest let down of the game is the "Ringbearer". They didn't even voice the MC. One of the strengths of Octopath 1/2 was the 8 unique storylines that you got to pursue each character's story in depth. The MC of Octo0 feels bland and meaningless most of the time. He is not a driving force just a vehicle for other people's stories. You don't get attached to anyone because almost every "traveler" you recruit gets a short intro quest and nothing past that. It also doesn't help that the storytelling in this game feels extremely lackluster compared to prior titles. There wasn't a single "twist" I didn't see coming, and I found myself skipping a lot of cutscenes after a while because I could only take 10 consecutive minutes of "Hrrrm." "Hnnng." so many times before it drove me insane. I'm honestly so disappointed in this after enjoying 1+2 so much. I hope if they ever make an Octo3 that it goes back to the older model and I get to enjoy the storytelling again.
真的太失望。 畫面呈現跟前兩作比明顯差超級多,這代是什麼純像素放大嗎?進序章就看到房子是平面的,光影表現很爛,十分廉價粗糙。 主打自己創造角色自己寫自己的故事,但其實這個噱頭根本沒意義,就是幾個髮型給你換,身世背景全部固定,語音除了戰鬥之外你就是啞巴,說真的代入感比一二還差。完全復刻星露谷捏臉,根本遜~ 角色一大堆卻缺乏特色,技能重複太多,會上就那幾隻而已,路上隨便遇到講兩句就可以入伙,劇情可視為零,導致完全沒有一起冒險的感覺。 一開始說手遊重製,結果是整個直接搬過來完全沒改竟然敢賣1490,劇情這點見仁見智,但是連畫面跟系統都不肯好好重做一下真的當我們都盤子。既然玩起來跟手遊毫無區別,那為什麼不跟手機版一樣叫「大陸的霸者」而是取了新名字「歧路旅人0」呢?甘霖涼不就是想割我們韭菜騙錢嘛! 本作加了一些手遊沒有的創新元素,然而體感完全是製作組看著即將賣大作價格的這駝史,過意不去羞愧難當硬加進來的。 玩起來是前兩作的閹割版,拔日夜交替、拔獵人寵物、拔副職業、拔角色地圖特性、拔畫質…等等,新系統則是多蓋房子、捏臉、技能精髓、角色增幅技。由於是直接移植,而手遊是在一二代中間推出的,所以基本上二代新增的東西手不會出現,總之不推薦。 韭菜割夠了就用這些錢好好做3吧歐內該
[h2]到最后......人终究还是要独自踏上旅途,愿旅途的终点是无垠的风光。[/h2] 音乐上在同类型中的质量依旧很高[spoiler](用的是旧的BGM?你就说这是不是歧路旅人里的音乐吧)[/spoiler],本作0和1,2两代的关系考虑到本作的制作背景是把手游的内容翻新了一遍端出来的,所以定位相当于是一部外传作品,不存在固定游玩的数序,歧路旅人一代和二代这个可以按照任何游玩顺序去体验,但对于0来说持有一个不推荐的一个态度,在长达90多个小时的流程中最不能接受的地方是,把一代和二代相对于完整的角色成长系统和探索系统打碎成了一片又一片的碎渣作为地图收集的奖励[spoiler](我本来是完整的,但是你给我拆的满地图都是,属实角色扮演多罗罗了)[/spoiler]绑架玩家把游戏内容摸干净,还靠着很多无用内容填充流程时长[spoiler](这里根本没有自行车!)[/spoiler],就比如“遇敌概率减半”这个技能在一代和二代作为学者本身自带的被动技能,在本作成了技能贴纸,在一次流程中只能通过攻略雾隐山洞[spoiler](前中期30多级的副本)[/spoiler]的标志性敌人后打开宝箱才能稳定获得,这个技能可以减少探图过程中进入战斗的次数,结合游戏中固定步数必定进入战斗和通过SL可以清空步数的机制,能够做到在开局就可以去后期的地图全程不遇敌获取强力装备[spoiler](我真服了,雾隐山洞这个副本没有任务能指引到这里去打这个标志性敌人,最初到这里开了个传动点以后就去做其他任务了,直到通了普通结局以后都没有获得“遇敌概率减半”,通真结局查漏补缺的时候才发现这里有技能贴纸)[/spoiler],另外本作地图又大又绕又远,经常出现十步一踩雷,千里不留痕的情况,多次普通遇敌所带来的收益并不高,因为本作是动态难度,前中期刷级的意义不是很大。 诚然,一步步看攻略推进本作会舒服很多,但跟着攻略走才能获得舒适的体验本身就暴露出了本作在系统与系统之间的交互存在问题。 考虑到本作是手游剧情翻新,玩家扮演“主人公”踏上旅途,能够成为任何人,去任何地方,一个旅人角色塑造空间很大,但玩家所扮演的主人公没有一点儿人格塑造,主人公内心独白的文本是金子做的还是对话框是银子做的?主人公只是一个移动摄像机,一个随波逐流的空气人,一个“看起来很厉害的人”,一个“被选中者”,只有在流程的最后才有点活人感。对主人公的角色塑造仅停留在一个背景设定的阶段,没有作为一个故事展开下去,主人公的“火焰”完全没有烧起来,先不说其余角色的故事写得怎么样,至少关键配角的故事是完整的,这就显得主人公在一行人中格格不入[spoiler](人类的悲欢并不相通)[/spoiler]和同行伙伴没有多少共鸣[spoiler](大家都愿意和我同行,可我像个工具人一样,我们的羁绊何去何从,我们真的是伙伴吗?......呐......我们是伙伴吧?)[/spoiler],主人公全靠像素小人的几个表情动作结合场景气氛被动迎合事件的发展,在后期的结局流程中才像个主角[spoiler](你心中所求何物?我渴望强大的技能和逆天的数值!)[/spoiler]。 游戏体量虽然大,但是有很明显的拼凑感,关于整体上能和一代和二代做一桌的评价不予置评,就实际游玩上来讲,不管是在剧情上还是在角色养成上有一种把草稿本上的内容直接往正文上粘贴的感觉,虽然没有玩过本作的手游大陆的霸者,但感觉就是把手游里的关卡内容去掉以后剪出剧情部分然后和主线贴在了一起,这么做在手游上感觉不出来的问题换到PC环境上一下子就暴露出来了,手游的游戏生态和PC的游戏生态还是有明显的不同,手游的碎片化在PC环境中不见得有多少优势,反而对于我这种注重游戏剧情连贯性的jrpg类玩家来说,不论是不是从手游上搬的,结合主人公没有塑造的问题,再加上剧情上的破碎感,即使部分剧情有高光,但整体上观感并不好[spoiler](无论犯下什么滔天大罪都可以被饶恕!)[/spoiler]。 角色养成这块儿,30多个可入队角色,实战过程中像极了玩抽卡手游中的体验,大部分角色都在仓库里当仓管,本作的回合制战斗采用8人配队,前排4人后排4人共4行,每一回合每一行角色的行动轮次,前后排角色可以随时切换,再加上一些玩家可以自定义装备的技能贴纸技能,看起来队伍构筑很有深度,但实际上角色之间有明确的上下位强度排名,角色技能系统的破碎感也很明显并且不同角色之间的技能重复,用的最多的是使用技能贴纸,角色自身的技能也是经常变成贴纸给其它角色用,8人配队实际上还是一回合4动,这么看下来刨去必带的几个角色没有多少空间让大部分角色发光发热。 城镇建设系统有一点不好的是建筑升级的特殊素材如果前中期用的很随意的话对于推图过程十分坐牢,在探索地图过程中有一种蓝色的宝箱,蓝色宝箱里开出来的道具比较好,但是需要玩家将城镇中的建筑“教堂”升满以后才能打开这些宝箱,流程太晚升级教堂的话会导致前期的蓝色宝箱开出来的东西基本上没什么用处了。 最后,个人还是推荐有意尝试本系列的玩家先去玩一二两代,本作虽然是手游翻新在体验上有着很多手游本身就有的问题但并不是一无是处,有高光时刻虽然很少但至少能给这段漫长的旅途画上一个圆满的句号,如果是患有全地图按部就班地毯式收集并且少玩一点内容就亏钱的“绝症”玩家,还是可以去放心尝试的。
1,2クリア済み、本作トロコン 過去作の系譜にいるから良作には入っているがあまりにもシナリオが足を引っ張っていて評価が怪しい良作 過去の作品全てのフィールドコマンドを持ち神の指輪に選ばれ、仲間からも期待されるすごい主人公が物語開始直後に冒険の目的を達成してしまい、その後は流されるまま物語の側で特に活躍せずに進んでいくストーリー。恵まれた設定を持った超無個性主人公。 陰鬱な話が多く読後感が悪い。なんせ主人公はピンチに間に合わない止められない何もできない、だがなぜか期待ばかりされている。ゲーム中の戦闘では活躍しているのにシナリオパートになると空気・・・これの繰り返し。 [spoiler] 悪には黒幕が居てその黒幕の黒幕にはさらなる黒幕が居たと思いきやそれを操る黒幕が!みたいなシナリオなんかストレートに見ててもダレるのに主人公が空気状態でやられるとそっちで好きにしてくれになるでしょうよ ・・あと終盤で世界から主人公だけ抜いて1年近く時間経過させる意味はホントになんだったんだ[/spoiler] 戦闘周りは色々変わる部分や粗はありつつオクトラなのでまぁ面白い BGMはとても良い 復興パートは割と楽しい。ただし完全に自由な配置の村作りはクリア後までお預け。 シナリオとかどうでもいいからオクトラの新しい戦闘がやりたいんだ!という人はやっても良いかもしれないがそれならフルプライスで買わないことをおすすめする。大体の内容が同じだから無料のスマホ版で体験してみてそのあと2を遊んでから考え直したほうが良い。
オクトパストラベラー1,2をプレイ済みです。 ・2からまさかのグラフィックの劣化 ・キャラクターが多過ぎて感情移入しずらい、装備やアビリティの付け替えがめんどくさい ・1のキャラクターの前日譚という設定のせいで、大冒険をしてしまった矛盾 ・終盤のストーリーが長い、だるい ・SP消費が多いアビリティの増加 ・フルプライスで買わない方がいい 2があまりにも良すぎたのでこの評価となってしまいました。 今作が初オクトパストラベラーのプレイヤーは楽しめると思うけど、また8人固定の物語で3を作ってほしい。パーティーを8人編成できるのは良かった。良いとこだけ次につなげて欲しい。
[h1][b]No subtitles in Brazilian Portuguese[/b][/h1] Jogaria mais 100 horas fácil dessa game. A qualidade de áudio é incrível, logo logo você estará igual viciado em droga pelo som do break, a dublagem (inglês) é muito mais que excelente, dando muita emoção a cenas pesadas, pena que as missões secundárias não estão dubladas. O jogo aborda temas pesados e adultos, acho que 30% das missões secundárias são interessantes, mas como são rápidas de fazer não custa nada, dão itens até que bons. O que lasca aqui é o fdp do protagonista completamente inútil e desnecessário, só balançando a cabeça pra sim e não, porém os outros personagens carregam o jogo, Alaune ❤️. A forma como a história é contada melhorou bastante dos anteriores porém ainda não ficou boa. Mas sem legendas em português, já que a Square tá precisando de doação
Hay mod traduccion al español una pena que square no haya sacado oficial, el juego es un juegazo pero por simplemente eso no le doy positivo
单论剧情在系列作中可以排到最恶心的一列,前期的乡村振兴剧情放在 JRPG 里勉强还能算及格,jrpg老吃家甚至还有点享受。但一到中后期主线,剧情质量就开始全面崩坏,人物塑造的依托,编剧为了给剧情刻意制造矛盾,强行写死了一堆角色。剧情一边高喊正义、善良、包容,一边又莫名其妙地原谅各种反派,人物行为塑造的毫无逻辑。评价为骗系列粉丝进来杀,靠着系列情怀和沉没成本硬拖着推完本作,非粉丝勿入。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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