
Start from zero and discover the newest entry in the OCTOPATH TRAVELER series. Experience a story of restoration and retribution over the divine rings—an epic saga that unfolds across the realm of Orsterra.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Start from zero and discover the newest entry in the OCTOPATH TRAVELER series. Experience a story of restoration and retribution over the divine rings—an epic saga that unfolds across the realm of Orsterra.
Enjoy familiar features such as the series' HD-2D graphics, a fusion of retro pixel art and 3DCG; the player's ability to roleplay using Path Actions of their choice; and the Break and Boost system that can turn the tide of battle. Additionally, brand-new features such as character creation and town building allow you to create your own character and restore your hometown.

You are the protagonist of the story. Choose your appearance, voice, motions, and favorite dish with the new character creation feature!
Restore your hometown through town building. Invite companions and allies to live in a town of your creation!
Engage in exhilarating and strategic command battles. Choose from over 30 allies to form a party comprised of up to eight characters!
Use Path Actions to invite people to your town, engage in battle, and obtain items. Where you go and what you do is entirely up to you.
Equip action skills with the new skill system. These skills can be learned by allies and passed on to others.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−40% | 2.9Kreviews | 78% | — | $3.6M |
| $29.99−40% | 165ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 927 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
依然jrpg公式开头,依然jrpg公式糟粕,依然jrpg公式结尾。在八方旅人0的游玩过程中,我不止一次幻视自己回到了ff14 7.0,经典哑巴,经典摄像头,经典瞧之战士,经典当完工具人被国王夸夸两句,经典我明明是世界的英雄却被逼在过场动画中一次次吃瘪,[strike]这就是你们同属SE的羁绊吗[/strike]。 在刚开始复兴主线时,故事给人的感觉还是很不错的,然而复兴线在游戏刚步入中期时就基本结束了。此时这个游戏的主线也开始发力,(下文含剧透)[spoiler] 在赤过许多jrpg后我对原谅反派这件事已经很宽容了,让反派最终悔过然后以某种方式似掉是我认为比较合适的手法,就像前期主线中的奥古斯特一样。但真不明白一定要宽恕一个带来战争的女帝是何意味呢,宽恕也就算了就当你们国家废除死刑了那一辈子囚禁也行吧但最后又塞给我当队友是何意味我去这不是我们女神异闻录5皇家版里明智吾郎的梗吗下次用记得标明出处,以及萨赞特斯这不是copy的我们丸喜拓人的理想吗这下奥鲁斯特拉真是一个p5大世界了 [/spoiler]。只能说大部分人不能接受这样的剧情是合情合理的。 画面方面,比起三年前的二代,光影与像素精细度明显给人感觉不那么精致了,差强人意吧。音乐上,部分复用了一代的地区音乐,其他也算得上中规中矩,配乐与游玩体验的融合依然很好。战斗上,没了转职系统(怀疑是三十多个角色画不过来差分),没了各个职业的特色功能(想你了调和石榴树液),取而代之的是技能的精粹化系统,个人体感上并没有二代的战斗系统那么有乐趣;此外,三十五个角色也没有让我觉得有很丰富的组队和BD空间,因为在职业或技能组或倍率上强势的角色也就那几个,[strike]最让我感到这个游戏战斗系统策略性和不同角色功能性的时刻甚至是维阿特鲁格挡打历战剑,[/strike]事实上在雷梅入队后任何给雷梅喂物攻坚果之外的BD都意义不大了,大数字固然爽,但也让后期许多boss战一两回合就结束,若不自限的确会损失掉一些沉浸感,有利有弊吧。 总是忍不住将此作与二代对比,结论上当然是此作全面不如二代。怀念刚接触这个系列的契机,第一次听到Octopath Traveler主题曲时,我刚刚高中毕业,长笛奏出的旋律仿佛昭示着可能性无限的旅程,那时的我想着“我一定要去玩这款游戏”。二代发布时,喜欢的主播也在播这款游戏,于是白天自己推进度偶尔在b站主页刷到别人分享在哪能偷到好东西就跟着跑图,晚上就一边看主播直播一边在某小团体群里聊天吹水。时过境迁,当初熬夜看的主播落网了(?),与曾经聊得昏天黑地的群友也慢慢失去了话题直到断联。据说喜欢一个游戏很多时候不只是喜欢其本身,还带着对当初游玩这款游戏的自己的怀念,可能不外乎这样吧。 所以我还是喜欢这个系列的。纵然这个游戏的剧情无异于把巧克力和屎交替着喂给我,但当打完大决战,与所有伙伴道别,最后看到一如既往的大合照和一如既往的那句“感谢您与我们共度这一段旅程”时,我还是与这款游戏和解了。所以SE答应我做完那个什么艾略特就去做八方旅人3好吗好的。
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 15.7K | 92% | $9.99 | |
| $3.6M | 11.4K | 84% | $12.24 | |
| $3.6M | 14K | 78% | $17.99 | |
| $3.6M | 3.7K | 92% | $29.99 | |
| $3.5M | 1.8K | 81% | $44.99 | |
| $3.6M | 8K | 88% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $838.8K | 909 | 91% | $27.99 | |
| $0 | 0 | — | $49.99 | |
| $3.3K | 15 | 60% | $7.49 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 30 → 4.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $29.99−40% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 929 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] :/ [/h1] Öncellikle oyun ilk duyurulduğunda heyecanlanarak beklediğimi belirtmek isterim. Oyunun bütün serisine sahibim ve sanırsam en kötüsü bu olduğunu söylesem yalan söylemiş olmam. Evet farkındayım daha bunu yazarken 12 saat geçmiş ama oyunda 3 ana hikaye var ve biri çoktan bitti bile diğer serilerde olsaydık rahat bi 20 saatinizi yerdi diyebilirim ve level diff ise hayvan kadar ben bir hikayeyi bitirmeye yaklaşırken çarlar 30-35 bandında dolanırken daha çarım 16level de oyunun bir hikayesini bitirmiş oldum. Gel gelelim oyunumuza peki neden bu diğer serilerden en kötüsü olduğunu söylüyorum. Önceki serilerime kıyasla yazmak gerekirse; Octopath 1 : İlk çıktığında aşık olduğum oyun zaten benim için yeri ayrıdır. Octopath 2 : Oyunu direkt kaptım ve oynamaya başladım bence oyunların arasından en şaheser olan bu oyundur ama olumsuz vermiştim çünkü octopath 1 ile nerdeyse kopyası gibi bir seri çıkarmışlardı. İyileştirmeler yok değil ama fiyatına göre düşününce biraz olumsuz kalıyor. Octopath 0 : Bu oyun sanki nasıl desem kardeş gibi hani siz bir ortamdasınız arkadaşlarınız falan full böyle ve yanınıza kardeşiniz geliyor hani dahil olmak istiyor. Tam olarak ifadesi bu olurdu. Oyunun tek gözle görülen farkı yeni silah çeşitleri olduğunu söyleyebilirim. Oyun nerdeyse seslendirmeler ve HUD bazında konuşacak olursam direkt 1'den farkı yok hatta daha kötü. Karakter kendini tanıtma sahnelerinde sessiz kalması daha sonrasında bir cutscene girip konuşmaya başlaması kaldı ki onda da tekrar ediyor kendini. Silahlar örnek vermek gerekirse Octopath 2 de silahınızı seçtiğinizde karakteriniz eline alıyordu bunda o bile yok çok vasat bir animasyon. Animasyon demişken düşmana vuruşunuz geç geliyor. Nasıl desem on hit efekti böyle delayli geldiğini rahatlıkla söyleyebilirim. Harita bazında en küçüğü bu olabilir herhalde hatta hepsinden daha küçük de diyebilirim çünkü harita 1 ve 2'ye oranla çok küçük (tabi daha oyunu ilerletmedim harita ekranına gelince böyle karşısınıza kocaman bir harita çıkıyor belki açılacak ama sanmıyorum) ve yolunuz çok dallanmıyor iki patika geçiyorsunuz hop istediğiniz yerde oluyorsunuz. Oyunun müzikleri falan hiç sarmadı açıkcası hiç böyle eargasm yaşadığımı söyleyemem arkada bişiler dönüyor ama ne belli değil. Açıkcası bu oyun çok çok çok yavan şuan. Hiç sürülmemesi gereken bir oyun olduğunu düşünüyorum. [h1] Genel Puanım : 2?/10 [/h1]
摊上阿拉乌妮这个傻逼圣母婊当女王,艾德拉斯大概率是要完蛋了。
量大管饱,不过就是难度较低或者说雷梅太变态了,综合体验介于1和2之间,数值稍微调整下就更好了,剧情方面是一个大的突破
MARVELOUS!!!
87h,八方旅人0全成就。作为我最爱的jrpg系列游戏,本作延续了1和2的战斗风格,美术风格,和音乐风格。终于可以8个人上场了,技能组合搭配多了很多空间,最终决战的31人大乱斗(呜呜呜我的艾尔)也很有想象力。只能说佳作不得不玩。顺便一提,0的隐藏boss是有史以来最菜的,真·初见杀,甚至不如雷梅难打。 但,这垃圾一样的人物塑造和弱智一般的剧情展开,我只能说反派比较正常,主角团基本都降智处理,唯一智商正常的两个主角一个巴鲁杰罗,还是个黑帮,另一个萨赞托斯,还是个倒钩狼。求求了,下一代换个编剧吧,这剧情完全在扣分啊,还有不要再削猎人了,削削剑客吧。 最后,奥鲁斯特拉大陆上的大家,泰里翁,欧菲莉亚,塞拉斯,欧尔贝克,亚芬,海茵特,普利姆萝洁,特蕾莎,林德,好久不见a
八方2 126.1小时,八方1 105.6小时,八方0 42.3小时。 2代我给9.8分,1代给9分,那0就是6~7分。 至于为什么没打完就来打分,因为实在是玩得很迷茫。 我在玩0之前,刚打完逸剑风云决。属于是,在还处于回味期间打开的八方0,心理落差可想而知。在硬着头品鉴40+小时后,我得出了一个结论: 八方0全方面远远不如1、2代以及逸剑风云决。 首先,从玩法上来说,没什么创新,甚至我觉得趣味性远远下降(对比1、2代)。 其次,0的剧情就像是老太太的裹脚布,又臭又长,我不知道在游戏后面会有什么剧情,就仅仅我前期40h游玩的剧情来看,像屎。 再其次,从画质上来说,在写这段话之前,我特意打开2代两年前的存档,对比了一下画质,真是判若云泥,2代的画质像是艺术品,而0......很难评价。 都说三流游戏看画质,二流游戏看剧情,一流游戏看玩法。 八方0在画质、剧情、玩法,全面倒退。 所以在我想通这些后,带着股莫名的情绪写下了对于0的评价,希望给那些想要购入但还在观望的玩家朋友们一些参考。 如果没玩1、2,建议去玩这两代,或者玩玩国产之光逸剑风云决,这几个都是顶级好游戏。尤其逸剑,是我见过最有侠味的游戏。 如果看了我的这篇牢骚,但还想要接触八方0,我建议去b站找些视频看看,看看大家是如何评价的。如果还有别的想玩的游戏,那快去玩,别考虑0了。
앞으로 나올 옥토시리즈는 이런식으로 나왔으면 바랍니다 8주인공 4인파티 보다 1주인공 8인파티가 훨씬 몰입감 있었음 정말 긴시간 질리지 않고 재미있게 한듯
the story is so far a bit weaker then Octopath traveler II but the gameplay is just as fun as it's predecessors.
모바일 옥토패스 대륙의 패자가 원조인데 PC, 콘솔로 이식한 게임. 극 초반은 개 노잼이지만 동료 얻어가고 추가 시스템 풀리면서 재미있어짐. 시리즈 역대급 OST와 진엔딩 보스 및 히든보스 연출은 이게 도트가 맞나 싶을 정도로 최고. 스토리가 호불호가 있지만 인간의 욕망을 잘 표현해줬고, 옥토패스1 엔딩을 봤던 플레이라면 더 재미있게 할 수 있음.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.