
Start from zero and discover the newest entry in the OCTOPATH TRAVELER series. Experience a story of restoration and retribution over the divine rings—an epic saga that unfolds across the realm of Orsterra.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Start from zero and discover the newest entry in the OCTOPATH TRAVELER series. Experience a story of restoration and retribution over the divine rings—an epic saga that unfolds across the realm of Orsterra.
Enjoy familiar features such as the series' HD-2D graphics, a fusion of retro pixel art and 3DCG; the player's ability to roleplay using Path Actions of their choice; and the Break and Boost system that can turn the tide of battle. Additionally, brand-new features such as character creation and town building allow you to create your own character and restore your hometown.

You are the protagonist of the story. Choose your appearance, voice, motions, and favorite dish with the new character creation feature!
Restore your hometown through town building. Invite companions and allies to live in a town of your creation!
Engage in exhilarating and strategic command battles. Choose from over 30 allies to form a party comprised of up to eight characters!
Use Path Actions to invite people to your town, engage in battle, and obtain items. Where you go and what you do is entirely up to you.
Equip action skills with the new skill system. These skills can be learned by allies and passed on to others.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−40% | 2.9Kreviews | 78% | — | $3.6M |
| $29.99−40% | 165ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 927 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
三代都通关了. 可以称得上回合制的天花板
32级的任务 打国王打了一天,不断地重复,不断地补血救人,还是打不过,你要闹哪样?
2부터 했는데 너무 재밌어서 구매했습니다. 1도 구매했었는데 게임 스피드 조절도 없고 다듬어지지 않아서 재미없었는데 0은 재밌네요. 일단 볼륨도 많고 전작과 달리 8명이 동시 전투 시스템도 재밌습니다. 스토리는 그냥 일본 JRPG 스토리인데 무난해요. 마지막에 사잔토스 나올 때부터 내 오른팔에 흑염룡 스타일로 가서 너무 지겨웠는데 그 이외에는 재밌습니다.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 30 → 4.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $29.99−40% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 929 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
32个自机角色和前后位设计为游戏带来了超越前作的及其丰富的回合制可玩性,但拆分角色职业和精粹化功能却明显淘汰许多角色的独特性,这种设计问题导致的凑数失误更加加重了手游化带来的不平衡感。同样,系列精髓的地图指令交互也被阉割了不少,缺乏昼夜转换也导致NPC互动也丧失不少探索乐趣,可惜了巨大文本量的NPC小故事的利用;好在家园建造系统的加入撑起了不少游戏厌倦期,使本作的游戏玩法不功不过,保证了买断制游戏付费的价值。 剧情确实相比于前两作的第三人称视角群像剧有了玩家自己的主视角,提供了一段虽然质庸但也算回拢代入感的主线,但剧情真的复刻闪轨一样的水,不同的是制作组的真从前两部作品所谓的反转叙事尝到甜头,0从头到尾用这个套路没完,搭配上日式JRPG的经典套路,使整段极其庞大的主线流程水平上下限差距极大,水平都不能说比前两作褒贬不一的剧本强多少了,同时量大管饱的主线也极大程度地挤占了一半以上队友的塑造戏份,几乎都安排到了篇幅限制的支线之中,对比前作入队如流水,全成战斗力指标,后期的配角敌人复用鞭尸更是使剧情新鲜感消耗殆尽全是疲倦,好在结尾的演出安排拉了一把,使整体体验不算太差。 最想批评的还是八方旅人系列最为突出的音画表现,手游改单机的引擎问题是没法改变的事实,也能勉强接受HD-2D画面表现和光影的退步;但音乐质量的断崖退步实在是过于可惜和不应该了,到不了2的水平甚至还可能不如1,在业界出圈的首屈一指的优势荡然无存,对比2的年度最佳水平,敷衍感太重了。 如果放在JRPG赛道来评价,八方旅人0是一款合格的良作,但放在系列正作来比较,难评的快餐化流食更合适点。
Now you’ve gone and pissed me off, Square. A hundred hours of playtime. Surely a stamp of approval? An indication of time well spent? Square, your greed led you to convert a gacha game into a standalone single-player product. This will be my first and last purchase of such a thing. Could it be done well? Possibly. By you? No. There were plenty of cool ideas here. The base building and the eight-player team roster are welcome changes, and I hope they are iterated upon and carried into the next title. However, the talent and hours wasted here should have been allocated toward Octopath 3. I have no doubt it would have sold better and been well worth the extra year or two of development time. Instead, we got this lazy mobile game port. Almost every aspect of this game is a downgrade, minus the two mechanics I mentioned. The art and asset design are a step down. One of the biggest tragedies is walking away from this without a single "earworm" from a series known for its magnificent soundtracks and battle themes. Truly a loss. 7/10 was my genuine vibe as I neared the end of my playthrough. Despite the downgrades, nothing was truly offensive, and I enjoyed my lengthy time with it. Until... it all hit me at once. I woke up one Saturday morning knowing the closing act was near. What followed was unforgivable: eight hours of the most abysmal dungeon designs, tacked on at the end like an afterthought. At that moment, the predatory aspects of the gacha experience hit me: padding—so much padding—meant to provide a false sense of value. Your dungeon designs for the final two areas were uninspiring and offensive. I opened my maps to see 25+ unobtained chests and mini-bosses; my OCD could not ignore it. I pressed on, but by that point, I no longer cared about the story. I skipped and skipped. Those eight hours are the length of a standalone title like Miles Morales. How long would it have been if I actually engaged? Who in their right mind would keep listening when the "payoff" is to be punished by lazy map and puzzle design? Also, I never want to play an RPG with random encounters again. It is a poorly aged mechanic that I simply ignored, but no longer. My taste and tolerance have changed, and it’s all thanks to you, Square. Then you had the audacity to make us run through every nook of Wishvale, thoroughly illuminating all 30+ units. I’m not even exaggerating when I say that portion alone felt longer than actually recruiting them through the story. My experience soured dramatically. You’ve done it; you made something so mind-numbingly boring that I got flashbacks to Monster Hunter: World scoutfly investigations. 6/10. I will not be recommending this to any of my friends. Never take this route again. It only brings pain.
Game fun, great blahblah but there is one actually glaring issue that i have no idea how it got greenlit for release: In the last third of the game you will be spammed with flashbacks and every single one of these has a flashbang screen turns white instantly before and after, often within 10-20 seconds of each other and it hurts the eyes. So fair warning: If you are sensitive to being flashbanged DO NOT play this game, it will actively harm you.
약간은 아쉬운 옥토패스 신작
原本是手遊後來將內容改版成單機遊戲,品質算不錯,是可以花時間玩。
依然jrpg公式开头,依然jrpg公式糟粕,依然jrpg公式结尾。在八方旅人0的游玩过程中,我不止一次幻视自己回到了ff14 7.0,经典哑巴,经典摄像头,经典瞧之战士,经典当完工具人被国王夸夸两句,经典我明明是世界的英雄却被逼在过场动画中一次次吃瘪,[strike]这就是你们同属SE的羁绊吗[/strike]。 在刚开始复兴主线时,故事给人的感觉还是很不错的,然而复兴线在游戏刚步入中期时就基本结束了。此时这个游戏的主线也开始发力,(下文含剧透)[spoiler] 在赤过许多jrpg后我对原谅反派这件事已经很宽容了,让反派最终悔过然后以某种方式似掉是我认为比较合适的手法,就像前期主线中的奥古斯特一样。但真不明白一定要宽恕一个带来战争的女帝是何意味呢,宽恕也就算了就当你们国家废除死刑了那一辈子囚禁也行吧但最后又塞给我当队友是何意味我去这不是我们女神异闻录5皇家版里明智吾郎的梗吗下次用记得标明出处,以及萨赞特斯这不是copy的我们丸喜拓人的理想吗这下奥鲁斯特拉真是一个p5大世界了 [/spoiler]。只能说大部分人不能接受这样的剧情是合情合理的。 画面方面,比起三年前的二代,光影与像素精细度明显给人感觉不那么精致了,差强人意吧。音乐上,部分复用了一代的地区音乐,其他也算得上中规中矩,配乐与游玩体验的融合依然很好。战斗上,没了转职系统(怀疑是三十多个角色画不过来差分),没了各个职业的特色功能(想你了调和石榴树液),取而代之的是技能的精粹化系统,个人体感上并没有二代的战斗系统那么有乐趣;此外,三十五个角色也没有让我觉得有很丰富的组队和BD空间,因为在职业或技能组或倍率上强势的角色也就那几个,[strike]最让我感到这个游戏战斗系统策略性和不同角色功能性的时刻甚至是维阿特鲁格挡打历战剑,[/strike]事实上在雷梅入队后任何给雷梅喂物攻坚果之外的BD都意义不大了,大数字固然爽,但也让后期许多boss战一两回合就结束,若不自限的确会损失掉一些沉浸感,有利有弊吧。 总是忍不住将此作与二代对比,结论上当然是此作全面不如二代。怀念刚接触这个系列的契机,第一次听到Octopath Traveler主题曲时,我刚刚高中毕业,长笛奏出的旋律仿佛昭示着可能性无限的旅程,那时的我想着“我一定要去玩这款游戏”。二代发布时,喜欢的主播也在播这款游戏,于是白天自己推进度偶尔在b站主页刷到别人分享在哪能偷到好东西就跟着跑图,晚上就一边看主播直播一边在某小团体群里聊天吹水。时过境迁,当初熬夜看的主播落网了(?),与曾经聊得昏天黑地的群友也慢慢失去了话题直到断联。据说喜欢一个游戏很多时候不只是喜欢其本身,还带着对当初游玩这款游戏的自己的怀念,可能不外乎这样吧。 所以我还是喜欢这个系列的。纵然这个游戏的剧情无异于把巧克力和屎交替着喂给我,但当打完大决战,与所有伙伴道别,最后看到一如既往的大合照和一如既往的那句“感谢您与我们共度这一段旅程”时,我还是与这款游戏和解了。所以SE答应我做完那个什么艾略特就去做八方旅人3好吗好的。
量大管饱,不过就是难度较低或者说雷梅太变态了,综合体验介于1和2之间,数值稍微调整下就更好了,剧情方面是一个大的突破
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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