
Accumulate soldiers and capture cities. Choose the optimal attack routes and timing. Formulate strategies to adapt to the ever-changing battlefield and assemble your forces wisely. Defeat enemies, upgrade your troops, and take on even greater challenges.
Modeled estimate, not a reported figure. How we estimate →
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About
Deploy troops and strategize with precision.
Command your forces on a minimalist battlefield to eliminate enemies.
Experience the ultimate thrill of a streamlined real-time strategy war game, conquering territories without the hassle of complex operations.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
兑换码是什么呀!
The gameplay is simple: conquer all enemy-controlled regions on a map to win. But beneath that straightforward objective lies a surprisingly rich blend of strategy, upgrade mechanics, and moment-to-moment tactical decisions. Each stage is a unique battlefield made up of several interconnected regions. You begin in one territory, the enemy in another, and your mission is to spread out, conquer new ground, and eventually wipe out your foes. Interestingly, you don’t need to capture every region, only those occupied by enemies. Still, some maps feature multiple opponents who will even fight each other, giving you a lot to worry about. The heart of the gameplay revolves around soldier production. Every territory you control generates one new soldier per second, so the more land you hold, the faster your army grows. The key is momentum: strike early, capture undefended or lightly guarded territories, and snowball your advantage. Destroy the enemy’s final castle, and they lose their only spawn point, and the game. Combat and conquest are entirely number-based. Each territory displays a number indicating its troop count. Send more soldiers than the enemy has, and the territory becomes yours. Neutral zones don’t spawn soldiers, but the enemy can exploit this by letting you weaken a neutral zone before swooping in to claim it. Adding depth are special buildings like granaries (boosting spawn rate), archer towers (ranged defense), and treasure caches that offer random perks when captured. The chaos ramps up thanks to the lack of rules. You can send soldiers anywhere on the map with a simple click, skipping over intermediate regions and launching deep strikes. But the catch is that you can’t split your forces. This creates a constantly shifting map as players and AI enemies exploit each other’s weaknesses, turning the game into a nonstop tug-of-war with armies marching, clashing, and territories flipping ownership within seconds. Things can get especially wild when multiple enemies are on the field. With everyone gunning for control and soldiers clashing across paths, you’re forced to adapt quickly, sometimes even relying on enemies to help soften up a tough region before you move in for the kill. To manage the madness, the game offers a well-designed upgrade system. Coins, earned by capturing territories with coin markers, serve as the main currency. While it’s possible to grind earlier stages for easy money, upgrades become crucial as difficulty ramps up. You can boost your base soldiers (speed, strength, numbers), but each upgrade becomes exponentially more expensive. The most valuable upgrade path might be in "command," which unlocks quality-of-life improvements like selecting all soldiers or regions at once. These abilities turn the tide of battle by letting you issue massive commands with a click, ideal for overwhelming an enemy. As the game progresses, new resources like crystals and ore become available. Crystals unlock temporary in-game powers, while ore enables permanent upgrades such as improved spawn rates. Adding some variety is a mini "horde survival" mode that appears every tenth stage. Here, you control a single hero and fend off waves of enemies, picking up experience and choosing perks like faster attacks or more damage. In short, this game is a surprisingly addictive blend of real-time strategy and speed on maps that take only a couple of minutes.
[h2]干就完了[/h2] [i]不要给我说什么这个兵种速度快那个兵种防御高,什么运筹帷幄,什么暂避锋芒,老夫的征途就一个字——[/i] [h1][b][i]莽![/i][/b][/h1] 这游戏第一眼看上去,这画面这UI,我还以为是什么广告游戏,结果点进去一玩,根本停不下来。 [h2]简单粗暴的玩法[/h2] 这游戏的玩法很简单,有手就行,类似《太阳系争夺战》系列和《真菌世界》,点你的地盘,再点你想干的目标(不管是中立地盘还是敌人地盘),你的士兵小人就会倾巢而出,不需要什么花里胡哨的操作,主打的就是一个数值碾压。 敌人来了?憋一波兵怼回去!敌人家里没人?直接偷!或者玩点战术,“敌进我退,敌驻我扰,敌疲我打,敌退我追”,看着屏幕上密密麻麻的小人四处征战,简直不要太爽。 [h2]不只是莽[/h2] 虽然玩法简单,但是游戏内容却不简单,随着关卡推进,你会解锁各种各样的兵种,从基础的步兵弓箭手,到后面能无视地形的飞行兵、偷家小能手刺客,还有那敌我不分的炸弹人(这玩意儿是真的恶心,用不好连自己人都炸)。不同兵种确实有克制关系,比如骑士冲弓箭手效果拔群,但老实说,很多时候感觉还是兵多就是爷。 地图上还有各种各样的特殊建筑,比如能加快造兵速度的粮仓、能加buff的宝藏、会自动攻击的箭塔等等,玩的过程中还是得动动脑思考一下优先占领那个建筑。 游戏还有局外升级系统,可以通过在关卡里首次占领中立地盘获得的金币等资源,永久提升士兵的基础属性、移动速度、解锁和升级技能等等。后期解锁的技能更是强力,像暴风雪、烈焰风暴这种AOE技能,清场效果拔群,用起来跟开挂似的,降低了后期关卡的难度。 除了主要的占地模式,游戏还塞了几个特殊模式,例如英雄割草玩法的英雄模式、经典的塔防模式和自走棋玩法的对战模式。 [h2]美中不足[/h2] 爽归爽,但这游戏并不是没毛病,bug还是不少的,例如点击返回主菜单时有概率闪退、塔防模式下可以利用BUG无限造塔,还有点按钮的时候经常点到下面的东西,尤其是在选出生点时。还有就是特殊模式,很好玩,就是关卡太少了,就那么几关完全不够玩 [h2]总结[/h2] 《占山为王》是一款从手机端移植到steam的占地RTS小游戏,看似简陋,实则上头,一开玩就停不下,它的核心玩法简单粗暴,看着满屏小人打架、占领地盘,过程十分解压。兵种、建筑和后期解锁的强力技能也提供了一定的策略思考空间,不过更多时候还是数值说了算。目前游戏存在一些Bug(如闪退、点击穿透、塔防无限造塔等),且特殊模式关卡偏少,有些遗憾。如果你想找一款不用动太多脑又充满爽感的游戏,十分推荐《占山为王》,干就完了! [quote] 恭请雅鉴 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
对撞的旧游玩法整出新活,可以啊,兄嘚;想法不错,改的满好,融合了塔防肉鸽射击,好评。特色是相比以前的老式玩法,更富新意和策略技巧性;比如可以偷袭,截胡,兜后,全军冲锋等。目前亟待解决的问题:云存档,成就都不工作;音效配合不好。建议添加故事模式,三星模式等(改进可以参考supercell的部落冲突皇室战争海岛奇兵等)。
我是从TAP看到,来买的。一天干到了五十几关。 有几个问题。 首先是,在中间有几关是以地基为主的,在地基上建造有很多不知道效果,比如稻田什么的,希望有图鉴。 其次很重要的是,要加速,CE什么的也加速不了。。。没加速后期有点墨迹。希望有X2X3这个速度差不多够用。 还是图鉴的问题,对于兵完全不明白具体属性差异。 以及作为PC最好有类似RTS的方框选中,因为本身在手机上玩的时候两只手指点起来很快,但是PC上鼠标来回就很麻烦以及麻烦添加下指挥快捷键。
Askerleri biriktirin ve şehirleri ele geçirin. En uygun saldırı rotalarını ve zamanlamasını seçin. Sürekli değişen savaş alanına uyum sağlamak için stratejiler oluşturun ve güçlerinizi akıllıca bir araya getirin. Düşmanları yenin, birliklerinizi yükseltin ve daha da büyük zorluklarla mücadele edin.
挺有意思的小游戏,玩法类似mashroom war 有80+关卡,不同的兵种,还有局外升级,甚至还有塔防和类幸存者的关卡 就是画面差了点 感兴趣的话可以试试
一款比较休闲的策略小游戏,关卡制,操作非常简单,你只需要点击自己相应的城池,并将其中的兵种派到其他地方。游戏中有着己方城池,他人城池,和空白城池。每个城池会按一定速率募兵,也就是说,城池越多,募兵效率也就越高。为此我们需要抽调自己的兵力,去攻克更多的城池。游戏中的调兵,是一种“倾巢而出”的状态,此城池的守城兵力会减到1,空虚之时,对方可以乘机攻打,但是士兵也可能在中途被拦截或是跟不上人口的发展速度而被防下。我们也可以从别处抽调填补缺口,或是拦截来对敌。对于空白城池,士兵占领会需要一定耗损,你可以直接占领城池,抢占先机。也可以乘对方刚占还未站稳脚跟,一举夺下,一切行为源自你对形势的判断。 为了扩充玩法,游戏会逐渐解锁一些特殊城池,如粮仓(增加10%的募兵效率),金矿(持续产出金币),训练场(增加士兵移动速度),箭塔(自动攻击过路士兵),宝藏(增益三选一)等等。特殊城池为对局增加了更多的变数,也让一些位置的攻克,有了更多优先级。游戏的难舍难分主要在开头,一旦雪球滚起来,对方或自己则几无翻盘的可能,此时可以准备庆祝胜利或重开了。 游戏也存在一些问题,比如,敌人的ai。小黄的根据地更靠近小红,然而他却不远万里要和我争地,致使小红在远处不受抑制,自由发展并滚起了雪球,而我与小黄打得元气大损,无力抗衡小红。 总的来说还不错,适合休闲时候随便玩玩。 [code] [h1]欢迎关注 [b][url=https://steamcommunity.com/groups/luanqibajiao]乱七芭蕉[/url][/b] 鉴赏家[/h1] 欢迎各路 [strike]肥宅、哲学家、LSP、绅士[/strike] 大神和小白加入我们:[url=https://steamcommunity.com/groups/luanqibajiao][b]乱七芭蕉[/b][/url] 一起分享乱七芭蕉的 [strike]福利资源[/strike] 游戏经验:[b]Q群774704264[/b] [/code]
[h1] 洗脑广告短视频里的休闲占地小游戏[/h1] 《占山为王》是一款占地玩法的休闲RTS游戏,似乎是手机移植,应该说有一段时间刷小说就经常能看到这类游戏的洗脑广告短视频,整体操作简单直观,点击即可从自己势力范围中指挥兵力、抽调去占领其他颜色的区域,最终占领全图地盘;快节奏关卡制的玩法,也带来短频快的碎片化休闲策略体验。 [h1] 玩法简单、策略有倾向性,但不算单调[/h1] 所谓战争自然是以多欺少的游戏。由于每个被占领的城池会随时间自动募兵,因此每关基本都是前期最为重要。考虑好优先占领哪座城池、才能便于后续去攻占更多城池;整体前期规划+眼疾手快趁着AI老家空虚调动兵力进行偷家,最终依靠城池数量优势进行兵力滚雪球,无疑是本作最为通常的制胜方略。 应该说,每局大致套路不变、策略选择具有明显倾向性或者说正确答案,但由于每关都面临着不同的局面,像是不同的城池位置或是双线操作、多线操作的起始兵力,因此整体的策略性考虑也并不算单调。 [h1] 引入多样内容的合格电子榨菜[/h1] 另一方面,除了基础的占地玩法与要素,游戏也随着关卡的推进、逐步引入多样内容,以维持不断游玩的新鲜感。诸如宝箱、弓箭手、粮仓、箭塔等随机分布的特殊地图格,部分关卡的“类幸存者模式”、“塔防模式”的小游戏,都带来了更多的策略调剂。 像是局外成长系统,允许玩家通过金币永久强化开局兵力、攻城或抵御别人兵力的防御暴击属性、以及神圣F2连接着我们的意志的一键框选我方全部城池兵力,都为游戏带来大军压境、数值碾压的爽感。总之,算是一款合格的电子榨菜,目前共计83个主线关卡,后续应该还会不断更新更多内容,感兴趣的不妨入手一试。 [quote]加入[url=https://steamcommunity.com/groups/GHYX]干货游戏[/url]&关注[url=https://store.steampowered.com/curator/35106417/]咱的鉴赏家[/url],不定期为大家带来游戏体验分享,也期待您来一起分享自己的游戏体验干货~[/quote]
[b] 乍一看这不是经常看手机视频能刷到的低血压操作的小游戏吗? 游戏的玩法操控自己的军队优先抢夺更多的地盘强大自己还是在敌人弱小的时候击败敌人,游戏目前的玩法还算比较丰富,目前有83关,随着不断的推进,会逐步的解锁更多的 兵种,特殊建筑,技能,强化兵种的能力,由于本作是有升级元素的,在你无法通过当前关卡的时候是可以考虑去通关的关卡中获取资源强化自己,偶尔还会有一些不影响主线流程的其他模式的小游戏,如果不喜欢小游戏的话也可以选择跳过它。 目前体验下来,在游戏中期添加的迷雾算是一个亮点,不然玩家本身可以等待电脑出兵后成功偷鸡电脑的老家,一步一步的蚕食,当然即便有迷雾也是可以通过猜测来大概判断电脑位置,来进行进攻,因为玩家本身有技能和强化元素,所以大部分的偷家/换家还是相当简单的。电脑也不会选择一些多选的有利建筑。也可以通过不断的操控远程部队来提前减少或消灭敌军。 游戏的成就解锁可能含有一些bug,我都通关了还显示通关第一关的成就还没有解锁。 目前游戏体验来说还是比较爽快解压的,尤其是在解锁了全选功能,大军压境狠狠的包围歼灭敌方。 [/b] 关注或加入群组 ,蒂蒂评测,答辩走开 https://store.steampowered.com/curator/43568093/
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