
Haunted by loss and guilt, Arya is lost between reality and delusion as he tries to uncover the truth behind the disappearance of Valeria, the daughter of his late friend that worked at his shop
Modeled estimate, not a reported figure. How we estimate →
Media

About
Five months have passed since the horrifying tragedy at Arya’s fried rice shop. The place where Valeria, the daughter of his late close friend, mysteriously vanished. Trying to rebuild his life, Arya now works as a nighttime courier. But the guilt and his obsession with uncovering the truth continues to haunt him.
One night, a routine delivery brings him to the home of Viktor, a mysterious figure with ties to that dark event. From that moment on, strange things begin happening. Every truth Arya uncovers pulls him deeper into an inexplicable terror, caught between dreams, delusion, and reality.
Is Valeria truly gone?
Or has Arya’s guilt awakened something that should have remained buried?
Play as Arya

A man ridden with guilt and loss after tragedy struck his late friend's daughter whom he swore to care for
Deliver Packages

Deliver packages in Arya's nighttime job and experience a brand new driving mechanic!
Unveil Mysteries

Uncover mysteries surrounding the disappearance and Arya's past
Key Features:
A PSX Inspired horror First Person set in the quiet neighborhood in Indonesia
Various endings depending on how you choose your decisions
Experience two perspectives: Witness the story through Arya, a guilt-ridden courier, and Viktor, a man guarding a terrible secret.
Deliver packages in the creepy nighttime atmosphere
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Indonesian, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese +6 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
전작에서 이어지는 스토리, 많은 엔딩들과 적절한 점프스퀘어 공포적요소를 챙긴 훌륭한 스토리게임이다 하지만 배달에 너무 치중되어있는게 아닌가 꼭 문 3번 두드려야 나오고 왜 문앞에 두고 가는건 안됌? 문앞에 두고 문자 보내면 안됌????????
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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