
Darkness rules the land. Defend your holy tree. Plant trees to defeat the ghost army. Explore and collect resources in a randomly generated forest world. Upgrade your technology tree. You are the light in the darkness.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
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[table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table] 玩法按下不表,几何极简主义也没问题,过于极简,只有功能性,辨识度太低了。 所有植物看着像是胖瘦粗细不同的摇杆。 建议更加直观的加以区分,比如苹果上面加一些红色圆形。 防御较强的植物做成盾牌或者其他更有暗示性的图形。 或者加入角标,或者在血条上加以区分。 技能树升级的弹窗遮挡频繁,建议改成下侧浮动,玩家自由时间点选,不要强制遮挡。 感觉还是有设计想法的,但是表达的过于简单粗暴。
No-tracks tower defence. Your trees shoot shadow googlies to protect your main life tree. Take lights for more area, and water holes for more trees and upgrades - then survive as long as possible! https://youtu.be/7RnBeFMVUVc
Better than I expected, but about right for the price. Game has 5 towers, tank, ST dps, aoe dps, expand territory, and money gen. Levels seem to be unlimited with meta progression between levels. Progress / grinding is required. Higher level upgrades / meta progression are very significant. Replaying earlier levels feels 100x easier after a few upgrades. First couple levels felt spamy until higher level towers are unlocked.
[quote] [th]关注[url=https://store.steampowered.com/curator/39039781]斗鱼游戏社区[/url],随时了解主播推荐的好游戏。[/th] [tr][th]访问[b]斗鱼鱼吧社区[/b]参与互动,活动好礼送不停![/th][/tr] [/quote] [h1] 极简风格的塔防游戏[/h1] 《绿洲:黑暗森林》是一款带有rogue元素的塔防游戏,游戏中,玩家需要通过选择建造树木,来抵挡来自黑暗中幽灵的攻击。游戏虽然画风非常的简洁,甚至简陋,但游戏在关卡挑战上还是具有一定的难度与挑战,并具有科技树系统。 游戏总共只有5种基础塔,分别是灌木(坦克),松树(战士),果树(法师)三种防御塔,一种资源塔,以及一个扩展领地塔。 每次战斗中不停的收集各种资源,来解锁科技树的选项,科技树包括了基础塔的数值提升以及解锁基础塔的升级形态。 [h1] 地形固定,地图资源随机[/h1] 游戏一共具有9张地图,地图的资源,也就是绿地和水源是随机,但地形以及敌人出口是固定的。而游戏分为9张地图,随机前一张地图达到一定回合数,解锁下一张地图。 水源才能种植资源塔,绿地才能种植防御塔,领地塔任意地形皆可种植。 由于每局的地图资源随机,并且对本局的影响还挺大,不过游戏短快、且具有收集资源不断升级科技树的风格使得这种限制对总体游戏的影响不大,毕竟地形不好摆烂提前撤退、少收集些资源,地形好就继续、发展、并多收集些资源。 [h1] 游戏评价[/h1] 这款游戏总得来说还行,毕竟价格也不贵,前期游玩还不错,每波升级三选一的随机进化以及攀爬科技树让游戏具有可玩性。但总的来说,游戏还是比较单调的,游戏总共只有5种基础塔,将基础塔的不同形态的升级阉割为需收集内容,放入科技树,让玩家重复游玩,收集资源以增加游戏时长。 只能说比预期的好,但不算惊艳,可以一玩,但也只是玩玩。 [h1] 总结[/h1] 《绿洲:黑暗森林》是一款带有rogue元素的塔防游戏,游戏中,玩家需要通过选择建造树木,来抵挡来自黑暗中幽灵的攻击。游戏的画风非常简洁,塔的种类也比较单一,但通过每回合肉鸽形式的随机进化,以及游戏具有挑战的难度关卡,使得游戏具有不错的可玩性。推荐喜欢塔防游戏的玩家入手。 [quote] 加入[url=https://steamcommunity.com/groups/GHYX]干货游戏[/url]&关注[url=https://store.steampowered.com/curator/35106417/]我的鉴赏家[/url],不定期为大家带来诚意满满的游戏体验干货。 [/quote]
[h1]能玩,但只能玩一会会[/h1] [b]初始上手[/b] 极简风格,我一开始就看出来了,说实话我对于极简都是有一定好感的,对于自己玩法没有自信的话,是不会用极简主义的,所以当我玩到内核发现是一个四面八方出敌人的植物大战僵尸的时候,是有一些失望的。 [b]深入游玩与游戏玩法[/b] 虽然植物能干科技树升级,但是感觉种类还是太少了,而且玩法自由度还是稍微有点低,地面对于玩家的限制很大,短时间玩起来感觉还不错,但是长时间玩的话,白色背景还是要斟酌一下,对眼睛蛮不友好的。 游戏的感受就是休闲和硬核把握得不是很好,总体是有一定创意的,但是可能玩家的粘性不会很好,UI要是可以再好好设计下的话会好很多,实在很难想象一堆极简图形是能打人的树。 [b]其他补充[/b] 开始的教学需要再清楚点,完全又是让人自己摸索,极简的话还是先教会基础吧。 [table][td][url=https://store.steampowered.com/curator/30253125]甄游组鉴赏家(点击订阅) [/url] [url=https://store.steampowered.com/curator/34433893]玩家聊天Q群124925250[/url][/td][/table]
能种的地方太少了,攻击范围都不够,后期全是扎堆的小兵,防御塔类型又少,前期节奏又慢,打不过就没资源出去升级,刚玩就得一直刷刷刷
It's ok. I feel like it's worth the $3 i paid for it. simple TD game. Would recommend if you have a lot of extra time and like tower defense games.
Fun little game. Can spend a fair amount of time on it. Could still use work, but worth getting if you like Tower Defense games.
adoro esse jogo
[h3] The basic design is interesting, but the details are very poorly. [/h3] The randomness in the placement of spots where defense trees can be planted is too poor, severely limiting the territory. The attack detection, monster routes, and other mechanisms could all be improved. After playing the game a few times, the experience starts to deteriorate significantly because it becomes apparent that without extensive use of the tech tree (farming for unlock), progress is noticeably stuck. The resources needed to unlock the tech tree seem like another ploy by the developer; they are limited per game run, rare resources are randomly and infrequently obtained, and it feels designed to prolong the players' game time (farming issue). [h3] 遊戲的基本設計是有趣的,但細節處理的很糟糕。 [/h3] 地圖可以種防禦樹的位置隨機性太差,使得領地容易受到限制。 攻擊判定、怪物路線等機制都可以再更好。 遊戲玩了幾把後,體驗就開始變得非常差。因為開始發生不靠大量的科技樹(農田解鎖要素),就明顯卡關的情況。 科技樹需要的解鎖資源又是作者的另一個惡意,一局遊戲取得不但有上限,而且稀有資源隨機又稀少,完全就是要增加玩家遊戲(農田)時間。
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