
Face terrifying enemies from another planet who want to stop you at all costs in this first-person adventure. Explore terrifying and dark settings, solve puzzles and use the objects you find on the map to progress in your adventure.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Latin America**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Tiene momentos que me sacaron un susto de esos que brincas en la silla, ojala hubiera un easter egg donde bailaran los marcianos, lo jugare de nuevo con Cosplay de Okarun y la voz de Hato me da buena referencia
Ayy lmao
Do you know what makes a game innovative nowadays? The courage to refuse current trends and to propose again good old themes. From this point of view, this game is certainly innovative. Here we find again in all its eerie and mysterious atmosphere the good old theme of alien abduction. We see again, after a long, long, too long time, skinny and bobble-headed green men, floating edgy drones, and of course round UFOs full of neon lights. Old school sci-fi, literally! And above all, we find again the eerie and mysterious atmosphere I talked about previously, that awesome atmosphere that made classic sci-fi movies so great and unforgettable. The aliens are silent, they look at you without saying a single world, without moving, even without blinking (mostly!), and you can do nothing but shiver in fear, wondering what incomprehensible and inhuman thoughts dwell in those giant brains of theirs! But what do you do in this game, actually? OVNI Abduction is mainly a walking simulator, with occasional puzzles, platforming and even shooting. The puzzles are all very simple, as well as platforming, and the shooting system is pretty well made, with the possibility to try two different weapons. The game can be divided in two distinct and very different parts. The first part is a true horror experience, with no real threats, but well placed jumpscares and a truly creepy atmosphere full of tension and anxiety. The second part is more focused on action, with the possibility to explore a pretty large open world, and above all the possibility to defend yourself with weapons. In this large setting, what you have to do is to accomplish various tasks while fending off attacking foes. Shooting is fun, but you have no vehicles, so when you have to move to another location, which may be pretty far away, you have to do it by, you know, running like crazy! That was the only tedious and frustrating feature of this game, in my opinion. There ARE effectively some vehicles on the place, so why can't we use them? However, I must say that during some of these trips... something will happen. So the monotony of all this running is effectively interrupted every now and then. So, overall, I liked this game veeery much, I found it very interesting, and I certainly recommend it to all grown up men who, as children, were literally delighted by movies like Alien, Contact, or 2001 Space Odissey. Cheers guys!
Me encanta esta tematica de los tipicos grises y ovnis abduciendo, es corto y sencillo pero tiene lo que buscaba
It starts out as a bad clone of P.T. and it becomes a total garbage without mechanics, content or even meaningless, run away from this aliencrap. Comienza como un mal clon de P.T. y se convierte en una total basura sin contenido, mecánicas o incluso sin sentido, huyan de esta basuralien.
Games DLC is scarier then the main game 😭
O jogo é legal, mas é extremamente pesado e não tem save. Tem que sentar e jogar pra zerar tudo de uma vez só !
If you are seriously thinking about buying this game..........don't
Raro. Me da miedo.
Recomendado!! Tendria que haber un final extencible
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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