
Nyheim is a single-player digital boardgame about rebuilding the titular city of Nyheim after a lethal pandemic. As survivors of the disease, your party must explore the districts of Nyheim, face mutated rats, gather supplies and lead the efforts towards a new society!
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Languages: English*, Finnish*languages with full audio support
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Nyheim takes the setup of Rebuild and tweaks it more resemble a dice driven solitaire boardgame. Instead of zombies, it's killer mutated diseased rats. Move around searching, getting new characters and items, averting random event crises, and trying to fulfill quests. You can win by upgrading your HQ to max level, completing the string of primary quests, or simply surviving for one full year. A lot of negtive reviews say the RNG is too hard. You can dismiss that as people who don't know what they're talking about, BUT I've played plenty of of "player(s) vs. the system" board games (Pandemic, Arkham Horror, Eldritch Horror, Elder Signs, Ghost Stories, Mansions of Madness, Yggdrasil, and others), so I'd like to think I can comment on the mechanics. I was looking forward to Nyheim because it looked like they were trying to emulate this experience. Nyheim screws it up. Badly. The dice system is like Elder Signs. Each die is 8 sided and there are 4 different symbols: hearts, eyes, lightning bolts, and lightbulbs. Thing is, not all dice are equal. Each party member gets to roll a die each turn and each character will have different symbol distributions on their die. Some might have an even spread. Some might have 4 bolts and a heart but nothing else. Every time you try to search, fight off rats, or solve challenges, they will each have certain symbols that need to be rolled to beat them. The problem is you WILL get screwed when a challenge comes up requiring symbols you just don't have. Need 2 hearts? Too bad, there's only one die with hearts on it. 2 bolts? There are only 2 dice with one bolt each so it's a 1/64 chance each turn, and if you miss it then you get an injury which will eat a bolt roll every turn and the only way to get rid of it is to spend a turn resting but you to roll a bolt during resting and that's after it eats a bolt so again that's only a 1/64 chance of getting the double bolts you need to heal it and you have to do that 3 times to get rid of the injury. Then it's back to hoping for that 1/64 chance again and another injury every time you mess up. It's supposed to be a "strategy" to get characters or items with the right symbols, but you have no control over the options you'll get and will often be locked out of symbols no matter what. These kind of games need a resource to fudge rolls. Usually it's to buy rerolls or guarantee a certain result. Nyheim does use the food resource for rerolls but that doesn't make any difference if you don't have the symbols in the first place. Some items can convert certain rolls to others, but it probably won't be the ones you need, you can't control which items you get, and each character can only carry one item. Other games solve this by making all dice the same so you always have a chance of rolling what you need, or wildcard symbols. Elder Sign lets you burn resources for rerolls, guaranteeing facing, or adding dice with better symbols on them. Nyheim tries to be these games but doesn't understand the balancing mechanic. What these games also do is make defeat a matter of accumulated bad luck or bad decisions. Nyheim screws you with a single random result far too early and often. You have to establish a headquarters early on, and many important quests and crises happen at the HQ. Each search has a chance of spawning killer rats that will attack you every turn you're there. Spawn killer rats at the HQ the 2nd turn? "You're ♥♥♥♥♥♥; might as well start over" should be the game's slogan. But you can't just start over. You have to play each defeat out to the very end if you want experience points, which are used to buy modifiers in future games. You can buy a perk with strengths and drawbacks for 50xp (more survivors spawn, but more rats show up, etc.) or 250xp for the perk without the drawback. You get maybe 50-150xp each run and the perks only last one game. Grind 5 runs to save up for a bunch of perks you buy for one game for your serious attempt at winning? Well the random number generator just ♥♥♥♥♥♥ you that game so you die and all your perks are wasted. Have fun grinding more for another shot. Nuts to that. This game BADLY needs to impliment some kind of system that allows wildcard rolls. Powerful rat swarms should not spawn early game (especially on your HQ) (and seriously, it gets to the point where searching isn't ever worth it unless it's for a quest). Injuries shouldn't be so severe (at least make the symbols they discard different from the ones required to heal them). Changes need to happen before this stops being anything but a futile RNG grindfest. I regularly play solitaire boardgames where 70% loss rates are the norm, and even I'm calling the RNG difficulty here B.S. And I really hope they do improve it, because the premise, basic setup, and polish are all good. If it was actually balanced to not be total B.S. anymore then this would be a great fun little game.
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Fun game! Definitely took the entire tutorial to get things firmly figured out. And there is a learning curve, for sure. My first few games were riddled with big mistakes, which immediately cost me the game. But, it was fun enough that I wanted to keep at it. Got really far during my third attempt... but one bad decision ended up snowballing in to another failure. So, there's definitely a challenge, VERY worthy of the $4 price tag... and the game has so many ways that it can eventually expand, that it might be the most inexpensive game that I'll keep coming back to again and again. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ UPDATE (after having played two more games): My opinion has not only remained VERY POSITIVE, but I think I like the game even more now. For the reviews that say "luck kills you every time!"... No, it doesn't. The last two times I played, I won both games. Yes, luck plays a major part in the game... but there are definite ways to enhance how your luck goes. --Make sure you have a fairly even amount of resources on the dice, because you they ALL seem equally important.. so being without one is really bad. --Go on adventures, but always keep rolling back to your home base. Build up your food supplies and upgrade the hell out of your home base. Make it so that every time you visit home, you have a steady supply of Food and Survivors to get yourself back to 100%. --Figure out a hierarchy of your crew. Someone might have to die. And instead of spreading your injuries around, kill off the least valuable member of your crew and then immediately go home (if you have an upgrade that brings people in) and replace him/her. --When you do get new Survivors, be smart. Don't attach yourself to anyone. Pick the team with the best balance and the least amount of Food dice. Blanks suck, but blanks don't hurt you like Food hurts you. --And lastly, when all seems lost, it can be easy to lose hope and abandon the game. But you can still survive. Food can eventually be replenished. More Survivors will come immediately. And, I've found, the more you suffer, the greater it feels when something does fall in your favor. It actually feels like you're trying to survive. Low lows but very high highs.
I LOVE this game! It absolutely takes skill - but if you tend to get frustrated when random chance foils your opportunity for success, this isn't the game for you. Definitely worth it for the price. I'll keep playing until I finally win, but I sense that it will take a long time. One way to win the game is to survive through winter, and I've gotten to about 15 days left in winter before dying. Major accomplishment.
A fun jaunt through post-apocalyptica, where you get to build up society in the wake of a devastating plague; struck me as being reminscent of the Black Death, what with the menacing rats and all. With just about everything resolved with a roll of the dice, and the life of your main character and his companions held in the precarious balance of Lady Luck, it may not be for everybody, but if you like the thrill of casting the dice, then it's worth a looksie. A rogue-like through and through, it offers a good deal of replayability. While I wouldn't give them any awards for music or graphics, I wouldn't say they're bad, either; good enough to get the job done. The resolution mechanics, I feel, are simple enough to understand within a few conflict resolutions, but complex enough to make things interesting and challenging. The writing is good stuff. I'd say, over all, that this game is well worth the price tag, and wouldn't even be opposed to throwing an extra buck or two to the devs for what you can get. I'll be keeping my eyes on the Happy Hobgoblins to see what other gems they produce, because I don't think they're the one and done type.
Looked really interesting, gave it a shot. After an hour of the RNG throwing horrible things at me constantly, I had to quit because my stress levels had simply gotten way too high. I don't know if I was just unlucky, or I didn't know what I was doing (possibly both?), but the game -really- feels incredibly stacked against the player, to the point that it feels absolutely impossible to make any positive headway. It's a losing battle from the beginning, and just keeps getting worse. The concept is interesting, but I found the actual experience of it so utterly painful that I doubt I'll play this game again unless I feel particularly masochistic. I barely paid a dollar for it (on sale), and I'm almost tempted to get a refund. I won't, since it's only a dollar, and I'm lazy, and on the off chance that I ever decide to give it a shot. I really want to like the game... there's certainly some interesting elements here, and I like the whole board game/cards/rebuild the city thing, but man... it's just too relentless. You go around the map, searching through locations for useful things (items, characters to join you, food) and doing quests, all the while dealing with the infected rat threat. You deal with these things by rolling dice, each character having a dice pool. Dice aren't numbered, but have icons representing certain skills/abilities like awareness, endurance, etc. To "clear" an event (whether you're searching, or fighting rats, or whatever), it "costs" a certain amount of skills/abilities (which you must roll with your dice). For example, defeating some rats might require you to roll one die of agility and one of endurance; if you succeed, you defeat the rat, if you fail (don't roll what you need), the rat hurts you. When you get hurt, you receive a wound of some kind, which usually makes you lose dice rolls of a certain type. There are also random events (I had nuclear fog, a thunderstorm, and a heatwave) which can all negatively impact your dice rolls as well (basically "stealing/eating up" certain rolls). The problem is that there are so many bad things constantly happening that it's basically impossible to get anywhere, as things beyond your control will constantly "eat up" your rolls, making it hard to impossible to progress. If you enjoy board games and are a glutton for punishment, maybe give this game a try. Otherwise, stay away.
很久以前在手机上玩过,后来在这看见就买了的。 听闻开发者要解散,也算是留个纪念吧。
Good game overall, A bit to easy when you figure it out. Basically a card/dice board game of exploration and rebuilding in a post-apocalyptic environment. For something which is heavily abstracted into dice, cards and symbols, it manages to get across a good atmosphere of desperation and survival.
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Yes, the RNG is terrible and you WILL get ♥♥♥♥♥♥ over eventually no matter what you do. Case in point - I end up getting a good game, make it all the way through til winter with a group of survivors I successfully got skills for. Hit a cold snap, causing my entire group to wipe because even then I could go through 10 food rerolling and not get what I need off FIVE SURVIVORS, and the omni hazard nature of it makes resting impossible. okay, annoying but it's not a big deal - start a new game, want to win this time so I spend my little bank of over 500 xp to unlock and activate the two bonuses in the upper right with no drawback. I decide thanks to my experiences so far that probably best to have my HQ centrally located for ease of access. 5 turns in, I've just set up my HQ when I hit a radiation storm omni hazard when I still have no other survivors and wipe, I just got ♥♥♥♥♥♥ out of 400 xp in about 15 minutes. Thanks for playing 'wheel of misfortune', and remember! All your money are beyond to us!
I quite enjy this game. It is a dice roller , which makes for randomness but the odds are easy to calculate. The player's goal is to help the city recover from a devastating plague. He does this by building a base, assembling a team of helpers, gathering survivors (abstracted) and surviving until spring. The skills of the player and his team are represented by eight sided dice each of which has some combination of the four skill attributes, at least one blank side and at least one side that consumes food. Game tasks and threats are slso combinations of those same attributes so the player's goal is to assemble a team that will best be able to defeat both the know and unknown dangers. I play this mostly on my iPod. It's a pleasant and sometimes annoying diversion for those times when you want to let your fore-brain take a well deserved break. A couple of thumbs up from an aged player
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