
Nvil is a polygon modeling application. Its deep customization ability provides ways for user to create fast and comfortable workflow to suit individual needs.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一个建模+拓扑的软件,100块也不贵,功能还可以,就学习成本来说,还不如直接学Blender,注定这个软件比较小众。
Дуже круто для ретопології
反人类的操作界面和方式,完全对新人不友好 垃圾软件 浪费我时间
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hello friends, this is my first test for retopology with Nvil 3d and I have been surprised with the tools, one of the complete works and something tedious due to its repetition is the retopology of the models for animation, but with Nvil it is much more dynamic and fun, successful, I am making a presentation for YouTube. successful friends, great soft
very nice software. has a lot of functionality for simple, and advanced poly modeling tools. hoping for a uv dedicated window and editor, but all in all very fun to use and learn! Edit: Publisher Made a uv dedicated window and editor!! Wow not long after this review was posted the software was updated! i dont expect these kinds of fast iterations of updates but wow man, publisher is working really hard!
虽然我点了赞,但你们能不能把视角改改,以一个点旋转就那么难嘛?像zbrush或者maya都可以,大哥求你了。
太棒了!这是一款可以让你及时入睡的优秀软件!
Excellent for Halo mapping
Ui. I can't. Even with Pie mod (which i highly reccomend to try) i struggling for some reason. Currentry using Blender-reetopoflow) Maybe somebody know the mod for kinda unfying a workflow? Or...making shortcuts less random?
This software has excellent tool customization and lots of handy features that in Blender usually require add-ons. It’s minimalistic but powerful — especially for modeling and retopology. The UI feels a bit old and clunky and it’s missing a few features, so it can be awkward at first. After I spent some time tweaking the setup, though, the overall experience became fast, intuitive, and sometimes even more convenient than Blender. I particularly love the StreamLine tool system, the spline tools, and the many small quality-of-life touches built into the core modeling tools. It won’t replace Blender or Maya — it’s focused on modeling — but I enjoy using it in my workflow for its speed, customization, and attention to detail. Big shout-out to the developer: he is active on the forum, help out with advice, fix bugs, and add requested features. That level of support really makes a difference. Thank you
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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