
Escape a dark 2D stealth-action dungeon ruled by reactive, lifelike monsters. Hide, use sound to distract enemies, collect items, and survive intense capture events. Features dynamic traps, 14+ monsters, and 36+ unique animated scenes. Can you break her chains and escape?
Modeled estimate, not a reported figure. How we estimate →
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About

Nesche has fallen into the hands of demons and been dragged into a dark dungeon.
Will she be able to escape where merciless demons roam?
The monsters are cunning and will track you by sound.
Hide, distract them, fight back — or pretend to be captured to deceive them.


Explore a dangerous dungeon filled with patrols, traps, and hidden paths.
Collect items, create sound distractions, and search for keys to progress.
Every mistake can lead to capture. Fight your enemies or evade them as you search for a way out.

Monsters roam the dungeon, and players can hear their presence through echoing footsteps.
But sound works both ways.
Demons can also hear the player's footsteps and actions.
Enemies act in a lifelike and reactive way, thinking and speaking.
The game features more than 15 monsters, each with its own adult event scene.
Like Nesche, allied NPCs are also trying to escape the dungeon.
Enemies may capture any character they encounter.
Captured characters may experience a variety of restraint events.

Various restraint items are available in the game.
Monsters can equip them on the player, or you can use them yourself.
Restraints immediately affect gameplay and also change character animations.
Even more restraint types can be found in-game. Try out the different types of restraints!

The game features a variety of restraint mechanics.
Experiment with different trap and restraint systems.
The screenshots show only a selection of what is available!


10+ Hours of Gameplay (7 Total Stages)
40+ fully animated pixel scenes
In-game gallery mode
Full Mod Support
Lifelike Monsters with Dynamic Behavior
Allied Non-Combat NPCs

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Languages: English
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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