
NUNNA is a turn-based combat game with rogue-lite and deck-building elements. Defeat the enemies in front of Nunna and end her journey.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean
Reviews
A fun enough little turn based strategy/card game, which desperately needs some sort of tutorial as to what is going on at first. Takes a few runs to kind of figure out the mechanics, even for someone very experienced with the genre, but after that, it mostly makes sense. Biggest issue I've found so far is that the game allows for battles to drag out infinitely, fights you aren't able to win because of regeneration, but unless you intentionally kill yourself, you wont lose either, and that feels unfun. Battle graphics are basic, but functional, there are some nice little graphics in events and shops. All in all, rather unpolished, but definitely has something to it.
꽤나 잼있고 흥미로운 게임이다. 하지만, 완성도가 매우 떨어지는건 조심... 일단 카드를 쓰기가 매우 불편하고 번거롭다. ------------- 이동카드가 따로 존재하고 두번의 클릭과 드레그가 필요하다. 그냥 드레그 앤 드롭으로도 충분한데 말이다.... ------------- 게다가 공격 카드는 사거리 계산 잘못 생각하면 그냥 턴과 카드를 날려버린다. 카드위에 마우스 올려놓으면, 게임화면에 빨간빛이 점멸해도 충분한데 말이다. ------------- 무엇보다 열받는건 불합리한 상황에 자주 쳐한다... 가령, 2번째 밤에서 무수히 번식하는 나무나 몹들이 존재한다. 쿨짧은 광역기가 없으면 절대 클리어 불가능한 스테이지다.... 그나마 그냥번식하는 몹들은 서서로 때림으로써, 클리어각이라도 보이는데, 번식하는 나무는 그냥 불가능 그 자체다. 그래서 새로시작하려고해도 그 버튼조차 버그로 막혀있다;;;;;;;;;;;;;; 다시말해 엄청 운좋게 카드를 뽑지 못하면 이 스테이걸리면 그냥 강종밖에 답이 없다... ----------------------------- 이런 몇가지 아쉬움만 고친다면 꽤나 괜찬은 겜이 될듯한데....
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이것저것 쓰기는 귀찮고 한줄평 : 가성비 좋음
이게 참.. 재밌는 게임이 될 수 있을 것 같은데 아쉽네요 유물은 이게 뭔지 도대체 의미를 알 수 효과의 유물도 엄청 많습니다 각종 블록 시리즈나 , 곽티슈ㅋㅋ , 3개나 모아야 고작 최대체력 +2 되는 이모티콘에 카드들은 밸런스가 너무 차이가 나서 일반적인 카드들은 쓰지도 못하고, 무조건 개사기카드 많이 집어야만 하고 카드끼리, 유물과의 카드간의 시너지도 없어서 그냥 개좋은 카드를 여러장 얻는게 답이고 방어도는 쌓으면 뭐하나 턴이 지나면 사라지는게 아닌 한대만 맞아도 사라지는데 유물효과로 무효되는 데미지를 받아도 사라지고.. 적의 연타공격은 막질 못하는데 뒤로가면 연타는 다들 밥먹듯이 쓰고 카드 강화도 특정한 카드들만 가능하고, 그마저도 그저 스탯 쪼금 차이나는게 대부분이고 전투도 이게 나는 한턴에 한번밖에 못움직이니까 두턴씩 행동하는 보스몹들은 피하거나 때릴 방법도 없고 체력이 15나 되는 놈들의 무한 알까기도 대처가 불가능하며 광범위 미친 흡혈 미친공격범위 어떻게 방법도 없고 5탄을 두번을 갔는데 보스몬스터 뇌절이 너무 심해요 도대체 어떻게 잡아야하냐 싶은 애들이 즐비해요. 그냥 운빨로 좋은 카드를 많이 집는수밖에 없나?? 아이템 효과를 보려면 무조건 가지고 있어야 하다 보니 상점에서 처음보는 유물, 포션은 사서 효과를 알아야만 하고. 그나마 포션은 종류가 적지 얼리억세스도 아닌데 튜토리얼도 도감같은것도 없고 단축키도 없어서 마우스만 써야하고 이게 참 뭔가 재미있을 법 한데 아쉽네요.. 그래도 국산에 도트도 이쁘고 그림도 귀엽고 가격은 싸니깐 추천은 드리겠습니다.
Was fun to play till you hit the regenerating worm. Its impossible to beat unless you have cards that do lots of dmg. I waited till the last shop to go shopping. I was still 200 gold short of having enough to buy good cards? You have to remove the worm or make it only regenerate a few time every 20 turns. Every 2-3 turns it heals 5 is impossible to beat. Regen on such an early miniboss is terrible and just ends in a stale mate. If you gave out more money for the fights it'd be fine. If you made the cards around 2500 max it'd be fine. The balance is just way too far off on this.
몹 많으니까 게임이 멈춰버리는데?
All in all i think the game is conditionally fun, and definitely worth its low price, but it has many issues. It's theoretically fun and challenging, but the combats are not designed with the player in mind, often being literally luck based or long and tedious without any good rewards or feelings. The way you randomize into more powerful moves is fun, the only problem being that you usually get screwed since its pure gambling and lose a run to an enemy that either randomly attack, or endlessly replicates before the 2'cnd boss, and even if you do survive, the later combats are completely reliant on the seed / run, and the early battles are boring and tedious when you know exactly how to defeat them with the starting weapons.
A fun and unique take on roguelike deckbuilders. It was a little tricky to pick up at first but once I understood the mechanics I enjoyed my time with it. The idea of moving around on a grid and only getting to play one card a turn is an interesting one, and it makes it so battles feel more like puzzles to be solved than fights to win. I also like that you can trick enemies into attacking each other which adds another layer of strategy to moving around the grid. It was a little difficult at first but once you begin to learn enemy patterns and how to manipulate them into doing what you want enemies that used to seem tough become a lot more manageable. There are a lot of different cards to get, and figuring out how best to use them and when can be a fun challenge. Some cards can feel a little weak but some other stronger ones will carry you a long way in the game so it balances out a bit. My only real complaint is that you can sometimes get stuck in fights that are both impossible to win but also that you can keep yourself alive forever in too, usually the fights where enemies can either regenerate health or create new enemies. While these can sometimes be fun puzzles to solve sometimes you don't have the right cards to win and get stuck in an infinite loop, and personally I'd rather have the monster kill me and end the run than be stuck trading blows forever. Overall though a fun and unique little game worth trying out! If you’ve enjoyed other roguelike deckbuilders and want to give something new a try then give Nunna a go.
Very fun game!! Played the demo a couple years back and was excited for the full release. Achievements didn't seem to work for me, but I was able to complete the sixth chapter. A couple people in the reviews were saying the enemies are a bit unbalanced - I agree, but that's just a challenge to overcome! You have to become unbalanced yourself in order to win. I love the final boss, it takes the game we know and turns it completely on its head. Excellent work! 9/10
幽默树人 追评:幽默意图刷新怪
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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