
The feeling of high-level MMO raids, without the grind. Take on chaotic boss fights solo or in 1-4 player co-op, mastering complex attack patterns and evolving your build each run through randomised upgrades.
Modeled estimate, not a reported figure. How we estimate →
About
The universe is dying one star at a time, and your civilization is next. In Nullpoint Protocol, you and up to three allies face the void’s deadliest shepherds in a roguelite boss-rush where every encounter delivers the intensity and precision of a high-level MMO raid.
Whether you brave the void alone or face the darkness alongside trusty allies, difficulty scales to match your squad. Every run feels challenging but fair, and always tempting you into ”just one more try."
Each boss unleashes complex attack patterns that must be learned, read, and dodged. Every run is another chance to sharpen your skills as you prepare to face the final boss.
But stay alert: attack patterns change from run to run. No boss fight is ever the same twice!
With each Void Shepherd slain, you are rewarded with a random selection of ability upgrades. From meteor strikes to turrets to healing powers, crafting creative and powerful skill combinations is critical to success.
Bold choices will shape your path forward. Will you hunt down other adversaries, shop to optimize your build, or roll the dice on mystery events that could dramatically alter your entire run?
The stars have begun to wink out, disappearing one by one. Upon discovering the monstrous Void Shepherds, your people have drawn their attention. Now they are coming after your species, but you will not go quietly into the night.
Gear up and face the aberrations as they prey upon planets across the galaxy. Destroy these threats before they can drag more planets into oblivion and strengthen your body and mind as you prepare to face the Shepherds' creator, Void Genesis.
Should you fail, your civilization will be exterminated, and you will return eons later as a different species in yet another attempt to prevent apocalyptic catastrophe, lest the same tragedy happen again.
- Play solo or co-op with up to 4 players (local* & online co-op supported)
- Challenging boss fights with bullet hell-style attack patterns
- Craft, experiment, and upgrade your skillset with randomized loot
- Unlock new ability packs, hub upgrades, lore journals, and brutal difficulty modifiers for endless replayability.
- Try your luck on mystery events that might shake up your entire run!
*controller required for local co-op
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
異常に硬いボスと非常に狭いフィールドでよくわからない当たり判定に苦しみながら長時間戦う糞ゲー ローグライトにしたかったんだろうけど調整も出来ておらずレベル制があれどそんな上がらないため意味なし 宇宙船の移動も流れ星で僅かな金を手に入れる以外面倒なだけ 道中のイベントも感情移入出来るようなものではなく、褒められる点はボタン押したらちゃんと反応するねって程度 100円だったらみんなで糞ゲーやろうぜ!って言えるけど1000円でこれは決してお勧め出来ない
I played the game with just a friend and I for a solid 3 hours! My first impression is that the game has a super fun concept! The art is fun, the music is fun, the boss designs are pretty neat too! Interesting skill systems, definitely needs some refinement, but I didn't run into a lot of the bugs or inconveniences that some of these other reviews are writing about. Not sure if it's because I played after the updates or if it's a matter of specs, but I had a pretty good time for it being less than 10 bucks. Will continue to play, looking forward to the updates!
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Languages: English*, Japanese, Simplified Chinese*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I tried this game out at launch and really did not have a great time. For starters, it had a horrible stuttering issue where the game didn't properly load its shaders, so every single time a new animation played the game would freeze for a moment and continue on. This has been patched out, and that is good, but its unacceptable that it launched in that state. The game itself is also just, not good? My experience in my first run was the first spot being a "rest" zone. I literally just started the game, I have fought zero enemies, taken zero damage, done nothing. And I was asked to rest. Cool. But RNG is RNG I'll give them a pass, maybe thats just a small little hiccup. Next area, a shop. I, again, have fought no enemies, earned no resources I literally have nothing. So I just leave, I literally can not purchase anything as I have not earned any resources. Next tile? If you guessed something useless you're correct! It was a second shop, that I could spend all of my hard earned zero currency at. So my first "run" of this roguelike was "Rest, Shop, Shop" No upgrades. No fights, no drops, nothing. Just menus. Genuinely terrible pacing. Then it spit me out in front of a boss I could tickle with my non upgraded abilities, I fought the boss for over five minues, barely got him below half health and finally died to a terribly telegraphed attack. This game needs a *LOT* of time in the oven before its playable in my opinion. There are a lot of games that do this genre so much better. Go play literally any of them.
Better than xiv ngl
[h1] 《Nullpoint Protocol》简评[/h1] [h3] 超级甜品的一款轻肉鸽游戏,也许和伙伴一起玩会更好? [/h3] 《Nullpoint Protocol》是一款具有卡通画面表现的可多人联机轻度肉鸽动作游戏。游戏的设定整体上可以说是有趣十足,面对着因虚空牧者的侵蚀进攻而逐一寂灭的星辰,我们作为猎手,终不忍自己的文明也因此消亡。决心与我们的伙伴们武装好自己,驾驶着飞船,前往不同的行星去铲除各种怪物,避免更多的星球受到消亡,在最后,使用自己最强大的姿态面对更为恐怖的虚空创生者,终结这黑暗。 [h3] 核心玩法及亮点 [/h3] 游戏说实话在一上手的时候给我的感觉就与其他的肉鸽游戏不同。几个技能栏中,普攻甚至并不独立在外,也是算作一个技能的存在。这也就意味着普攻也存在着cd,这在前期还是给我带来了一定的不适应感,但好在前期遇到的敌人一般来说都是血包一样的存在,倒是无伤大雅。设定上倒是不算特别新鲜,但是模式上倒显得有点意思。 我们在关卡之中的选图还是比较有趣的,就是驾驶着宇宙飞船前往各种行星,值得一提的是,偶尔会有飞驰而过的星星,驾驶飞船撞上去会获得一些资源,还是需要注意一下,频率还是不低的。有关各种事件的话,其实也是比较的一般的,商店过多金币过少格子过少,emmmm。 游戏的战斗部分主要是各种boss战,一般来说都会有多阶段,可能多人联机会容易一点,单人的话有时候比较坐牢。特别点名那个电视机,尼玛的有时候那个灼烧点(应该是)根本看不清楚,难受的一笔。。。。。。整个所谓的攻击预警几乎和地图颜色重叠,看得难受。倒是战斗系统还行吧,有时候会有连招的提示,主要看我们所选的技能之间是否可以进行连段搭配。 局外倒是比较不稀奇了,使用各种的货币兑换各种功能性建筑和更多系统。也算是屡见不鲜的设计,没有什么过多需要关注的,老实刷就是了,整体到没有什么过多可以多说的。 [h3] 短板以及不足之处 [/h3] 说句实话,战斗方面手感没问题,但是这个闪避说真的,手感很差,搭配敌我不分的地图和怪物弹幕,更是难受。 被动技能竟然也没办法无限叠加的吗?如果是主动技能也就算了,被动都只能带一个还是太难受了。 说实话,一开始对这个地图前进的感觉还挺新鲜的,后面缓过劲来就感觉浪费时间了,而且很多事件都挺一般的。 [h3] 总结 [/h3] 总的来说,本作是一款甜品向的单人/多人联机轻度肉鸽动作游戏。游戏的品质还是不错的,但受限于一些小问题,导致可能在游戏刚上手的时候体验略微不畅,但熟悉之后还是能够接受。可以等待制作组的更多打磨,目前来说体验还行,期待后续更完美的更新。 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
游戏出现莫名其妙的卡顿,黑屏只有UI的情况,我怀疑在致敬2077
Buen juego. La banda sonora es estupenda, no esperaba que fuera tan buena. La historia es lo suficientemente buena para interesarme (todo el tema del espacio esta bueno) para justificar el roguelike. Los diseños de los boses estan buenos. Por el precio esta excelente. Ahora, cosas que quisiera que mejoraran: - Permitir mas customizacion en las habilidades como "upgrades". - El movimiento al usar las habilidades se siente "resbaloso". - Facilidad para ver cuales habilidades interactuan con otros, algun compedium luego de haberlas obtenido. - Agregar mas "pasivas" fuera de la "pasiva principal", cosas como que mejoren el uso del basico y asi permitir "builds" mas entretenidas. - Agregar mas "sets" de habilidades que funcionen como "clases" por ejemplo el de las torretas solo tiene un tipo de habilidades, lo que hace que sea aburrido de usar. Fuera de esas cosas que no empeoran la experencia del juego, es muy buen juego por el precio. Ahora toca probarlo en multiplayer o7. Recomendado.
finally the state of game now is perfect, the devs are workin and patch every single problem i fully recomended now, the game is super fun, i already finish the game with my friends if you want a boss rush game well this one is your game have fun!!!!
四人爽,能让人玩了之后就爽到停不下来的游戏就是很牛
加载太慢了 bug太多 莫名其妙闪退 莫名其妙黑屏 太恶心了 没朋友一起玩纯赤石
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Where this game's players are, estimated from review languages.
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