
The feeling of high-level MMO raids, without the grind. Take on chaotic boss fights solo or in 1-4 player co-op, mastering complex attack patterns and evolving your build each run through randomised upgrades.
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About
The universe is dying one star at a time, and your civilization is next. In Nullpoint Protocol, you and up to three allies face the void’s deadliest shepherds in a roguelite boss-rush where every encounter delivers the intensity and precision of a high-level MMO raid.
Whether you brave the void alone or face the darkness alongside trusty allies, difficulty scales to match your squad. Every run feels challenging but fair, and always tempting you into ”just one more try."
Each boss unleashes complex attack patterns that must be learned, read, and dodged. Every run is another chance to sharpen your skills as you prepare to face the final boss.
But stay alert: attack patterns change from run to run. No boss fight is ever the same twice!
With each Void Shepherd slain, you are rewarded with a random selection of ability upgrades. From meteor strikes to turrets to healing powers, crafting creative and powerful skill combinations is critical to success.
Bold choices will shape your path forward. Will you hunt down other adversaries, shop to optimize your build, or roll the dice on mystery events that could dramatically alter your entire run?
The stars have begun to wink out, disappearing one by one. Upon discovering the monstrous Void Shepherds, your people have drawn their attention. Now they are coming after your species, but you will not go quietly into the night.
Gear up and face the aberrations as they prey upon planets across the galaxy. Destroy these threats before they can drag more planets into oblivion and strengthen your body and mind as you prepare to face the Shepherds' creator, Void Genesis.
Should you fail, your civilization will be exterminated, and you will return eons later as a different species in yet another attempt to prevent apocalyptic catastrophe, lest the same tragedy happen again.
- Play solo or co-op with up to 4 players (local* & online co-op supported)
- Challenging boss fights with bullet hell-style attack patterns
- Craft, experiment, and upgrade your skillset with randomized loot
- Unlock new ability packs, hub upgrades, lore journals, and brutal difficulty modifiers for endless replayability.
- Try your luck on mystery events that might shake up your entire run!
*controller required for local co-op
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I would definitely recommend this as Nullpoint Protocol feels unique and inspired. It also has a DODGE ROLL (looking at all souls-like enjoyers). For starters, Nullpoint protocol is not a perfect game, and I don't believe they nailed the "high-level MMO raids" style gameplay. However I do believe this is a fun "casual" Rogue-lite that deserves a look and I was able to sync 6 hours into a single play session easily. You can tell the developers personal artstyle shines through with the cutscenes, characters, enemy and environment design. Also I love Jefferey. As this game can be played couch-coop style or online, this hits a niche not many other rogue-lites do. Especially with being Steam-deck compatible (which I did not test) this would be great to play with my wife on the Docked Steamdeck. And even though the ability system can be a bit complicated you only have 5 items/abilities you are working with, so the complexity never gets overwhelming. Several Notes to the devs: - The Portable medical Station may be bugged as the healing was not updating regardless of the vitality. - When NOT using the DSD12, I did experience 1 soft-lock where the game did not progress past the first boss, instead leaving me at a black screen. Unable to confirm if this is reproduceable - My biggest complaint is that some of the data was unclear. For example, why can I not see what my maximum health is? I can tell I am healing 30 health, is that a lot? I would recommend having the ability to see the characters Max/current HP values, boss HP values, and instead of ONLY showing "10 dmg + 5 x Str", maybe do "10 dmg + 5 x Str = 22 dmg" I would give this game a 7/10 and is definitely worth a look if you like Roguelites
I have never played a game of this genre before coming from a background where my main focus is competitive Forza but I had a lot of fun getting into the game and taking down my first boss. Would recommend to people that are looking to get into this genre. Game was fun and intuitive to boot and it didn't take long to begin to figure out what the vibe is. Art style and visuals are also class, very pretty.
A very soft yes. The game is overall fun but I find myself having SO many minor issues with the game. While the art and music are incredible, and the boss patterns are both engaging and appropriately hard, I find there are so many things that stop the flow of the gameplay. I won't list out ever example, because this isn't a complaint I'm filing, but trust me I have many. Despite all my complaints, however, I do actually think the game is a fun multiplayer experience and I enjoy the design of the game very much. It just feels like a game that can be vastly improved in terms of QOL
Eh its hella slow not for me speed wise. Beat the first part of the game my first run solo using doom. was pretty boring.
Feels like it needs more item variance, but so far, for the price point, I can definitely recommend this game, a good bit of roguelike boss-rush fun!
Have been trying out the solo mode and there's definitely a ton of charm in the world and boss design, and I definitely want to keep on playing to see more of that. As other reviews have pointed out there's a lot of stuff that can be polished but it's good to see the developers are addressing the feedback, so I do think with time it'll get better.
This is where I wish Steam had a "mixed" option for reviews... I can't currently recommend this game in good faith. The concept of a roguelite "MMO raid-like" is absolutely awesome to me, but the execution is honestly somewhat terrible in this instance. (Keep in mind that this review is from the perspective of a solo player.) The starting selection of abilities is abysmal, and the options you get in your runs don't really get any better (including after the upgrades you get at your base, which really aren't worth it either). Often times at a shop, I haven't been able to scrounge up enough credits to be able to afford something that actually could do decent damage. The cooldowns of most every ability are far too long for the damage/healing output they give, and stat upgrades make but a marginal difference. Unless you have a build with high damage output (which generally sacrifices survivability), bosses are health sponges. Many of the ones I've faced thus far have had attacks that are nigh unavoidable. Better attack telegraphing (or maybe LARGER STAGES) could help nullify this to an extent, but it very quickly becomes a frustrating experience to fight any of the bosses. Especially when it comes to world navigation. Some planets have only one landing spot and that's it for that entire area, some are basically full-fledged stages that start feeling like a slog to get through. And in the beginning, a lot of spaces are labelled with "No Data," which means who knows what you'll be up against. Maybe it'll be an event, maybe it'll just be your third rest site in a row, maybe the single space asteroid will be a boss fight. And then there's the technical portion... almost every single ability I've used in my time thus far has come with a freeze frame that really messes with the pacing of a fight. Resource management and pacing are both very important in raid boss fights. Between the stutters and the aforementioned lengthy ability cooldowns, everything starts to feel like a fruitless endeavor. Usually there's a point where I've said to myself, "Yep, I'm going down here." This game feels like someone trying to follow a recipe, but they've never worked with any of the ingredients in front of them. Maybe it'll turn into something more delicious after some time in the oven, but for now.. consider my appetite gone.
"high level MMO raids" and all I did in the first 30 min was just going to shops back to back with TERRIBLE pacing and had the most mid gameplay ever afterwards. This is more likely a Multiplayer Visual Novel.
Scratches a bit of that "dodge big AoEs à la MMO" itch, awesome to play with friends, I'd like to see more mechanics like the color barrels where the players actively do actions that are relevant to survival skill issue on people hating on this banger
I find the game quite fun! The bosses are fun to fight, especially if you're not committed to just trying one type of build. Replay value is there and the music and art are very well done. I do think a boss rush mode would be nice, but I still enjoy the slower pace while going through the galaxy. I believe the game will continue to grow as I've seen the devs are very much taking feedback seriously and making improvements.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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