
A unique 2D firefighting platformer from the creator of Dead Cells, featuring devastating backdrafts, exploding walls, and expected cat rescues. Battle your way through a mysterious government facility, striving to keep the blaze under control.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0.86/day in the week after.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 767reviews | 96% | — | $175.8K |
| $1.99−80% | 627ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its both fun and frustrating on the one hand its a good concept and its pretty fun when its not being unfair but the only issue i have is that by default if you get hit by fire your dead unless you got armor id prefer a kind of bar of heat that increases as your in the flames then you die once its maxed (decreases when not in flames) thatd be a better mechanic i rec it because its really short so even tho it made me mad its not like 16 hours of hatred it was maybe 30mins or 1 hour of hatred
Definitely something different, for sure, but in a good way. I really enjoyed it. Only thing was it took maybe 30 minutes to an hour to just play the storyline. Finding the cats & what not would take longer. But, all in all, it was definitely fun to play. Honest opinion: better with a controller.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Spanish - Latin America, Basque
| $9.99 |
| 132ratings |
| 96% |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
El juego está bien, aunque la historia es bastante simplona y no me atrapó como para profundizar más. La jugabilidad también está en general bien, aunque en el New Game la dificultad aumenta tanto que ya no es particularmente divertido.
Nice references and stuff
It was a pleasure to play even if I kept getting my biscuits burnt. A small demerit for the occasional frustration when the restrictive shooting angle combined with the level layout would make it difficult to extinguish the flames tucked high and in a corner.
It's a firefighting puzzle-platformer, and that combination works out better than I expected: the way fire spreads and undoes your work if left alone forces you to both act quickly and plan your route intelligently, even more so on hard mode. The short lenght (about 2 hours) is fitting for the amount of mechanics the game has to offer, but the full price is a bit steep: wait for a sale.
Very addictive, the second input controller issue is a bit of a bugger but it didn't prevent me to finish it 100%, I had a lot of fun discovering all the secrets. Fire loops are a bit annoying sometimes. The difficulty tuning menu is an amazing addition that unfortunately not many games are adopting. Playing like a charm on SteamOS (LegionGoS)
Nuclear Blaze est un petit jeu très court (2 fois 2h) qui mêle plate-forme, puzzle et action, dans lequel vous incarnez un pompier devant progresser dans un étrange complexe scientifique en proie aux flammes. Armé de votre lance à incendie (dont la réserve d'eau est limitée), vous devrez de manière générale éteindre toutes les flammes d'un niveau pour pouvoir passer au suivant. Pour ce faire, il faudra ouvrir des portes, appuyer sur des interrupteurs ou encore déclencher des mécanismes, tout en allant assez vite avant que le feu ne se propage partout et vous coince avec une réserve d'eau vide. C'est très simple mais très efficace. Grâce à la musique, le jeu a de bons moments d'epicness, et il y a aussi une petite dose d'humour notamment via la présence de chats à trouver dans plusieurs niveaux. J'ai bien aimé aussi l'environnement du jeu, qui reprend le lore d'une œuvre de fiction bien connue sur Internet. Finir le jeu une fois permet aussi de débloquer un mode plus difficile mais aussi plus riche en contenu. Je dois par contre mentionner deux énormes points noirs selon moi : le saut/esquive et les trigger. Quand vous ouvrez une porte et que des flammes jaillissent, vous avez une chance sur deux que l'esquive ne vous sauve pas, et je ne comprends pas pourquoi. Et en ce qui concerne les triggers, ceux-ci sont tout simplement cassés. Les morts peuvent être très pénalisantes en refermant certaines portes, en faisant réapparaître des pièges, voire carrément en vous retirant des objets. Bref, un petit jeu pas parfait mais fort sympathique, court et intense.
淡々と火を消していく作業はプチプチを潰すのが止まらない感じに似ている。 一本道でステージクリア型、火を消す順番だけはプレーヤーに委ねられるが 火を消す順番も作者の想定通りじゃないとダメな事が多いので本当に一本道。 全ての火を消さないと次に進めないが火がどこに残っているかを教えてくれるし 火を消せば次はどこに行けばいいかも完全に誘導してくれるので道にも迷わない。 アクションの難易度もデフォルトだとかなり低め。 追記:2週目はほぼ違うステージ構成に変化するので2週目もぜひプレイするべき。 しかし2週目は炎とのイタチごっこの部分があまりにムズ過ぎて 相当上手くやらないと延々終わらないので「火災拡大中」(炎の広がる速度) を 「ゆっくり」に変更するだけでちょうど良い絶妙な難易度になるのでオススメ ※セールだとかなり安くなるので「価格の安い時なら」オススメ 定価だとボリューム不足なのは否めない
Czy istnieją gry, które można określić mianem 10/10? Tak, i żeby nie wzbudzać zbytnich kontrowersji, wymienię tylko jedną: "Nuclear Blaze". Każdy element tej gry został dopracowany do perfekcji, od grafiki, przez sterowanie i zagadki środowiskowe, aż do historii w niej przedstawionej. Najbardziej jednak imponujące jest to, jak przez połączenie różnorakich małych i niemal niezauważalnych elementów twórcy (tak, w liczbie pojedynczej!) udało się stworzyć grę, w której wszystko, co robimy, jest niezwykle satysfakcjonujące i pozwala nam się zgrabnie wczuć w najfajniejszego strażaka tej planety (no, może po oryginalnym strażaku Samie). Nie chcę zdradzać więcej, niż muszę, więc pozostaje mi tylko stwierdzić, że gra mogłaby być droższa i nadal być warta swojej ceny oraz że jest to znakomity sposób na to, aby zabawić się przez kilka weekendowych godzin (więcej, jeżeli lubicie wyzwania i często korzystacie z pewnej wyrobionej już frazy...). Gorąco (hehe) polecam!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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