
Recruit an ever-growing army of heroes, stack powerful upgrades, and watch the numbers go up as your forces chip away at a colossal dragon!
Modeled estimate, not a reported figure. How we estimate →
About
Welcome to the world of Now THAT'S a Big Dragon! 
Your home kingdom is in danger, and it's up to you to recruit and expand an ever-growing band of brave warriors, wizards, and all sorts of adventurers who relentlessly attack a single, gigantic dragon. The game is a numbers-driven idle experience: buy more troops, upgrade their power, automate your economy, and click the dragon yourself for bonus damage.
This game expands on the idle incremental genre while keeping its most important feature: NUMBERS... GOING... UP! ⬆️ ⬆️ ⬆️ ⬆️ ⬆️

In this game you'll find:
4 chapters to explore the mechanics and master its chapter modifiers.
Upgrades: Plenty of options to boost your actions and automation.
Multiple characters: Automation now has a face and different skills.
Multiple currencies/resources: Grow your gold, wood, iron and food.
Synergy: Different upgrades or characters affect the progress or power of other game elements.
An enemy that fights back: Protect yourself from the dragon's roar, and fire attacks.
It has an ending: Feel the relief of saving your kingdom and ending the crisis.
It has a new beginning: Revisit the game with new modifiers.
It’s time for you to pack your gear and join the adventure! 
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Portuguese - Brazil*, German*, Turkish*, Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I think my biggest issue is that the game wants the player to constantly play, but there's not really much to do. For the first 10-ish minutes, clicking the dragon is viable to generate some damage/money, but the unit upgrades scale way more than the players, so it's not worth it to continue clicking the dragon long-term. Eventually, you unlock the dungeon, which seems to be where most of your active playtime is meant to be spent, but it seems a little disconnected from the rest of the game. It is the only part of the game that necessitates using the keyboard as far as I'm aware which is a little jarring. The dungeon doesn't seem to have a reason to exist other than the player damage getting outscaled. (The dev has updated the game since I refunded, so this applies to the 3rd "chapter," which was the 2nd when I played) Worse than the dungeon is the chapters or prestige mechanic in this game. Basically, everything is reset, you gain no benefit, and now you have to manage more resources. If these were branded as challenge modes or something, that would make much more sense, but they aren't chapters, as that implies some sort of continuity, and it's not a prestige system, as that implies some sort of upgrade, so it's unintuitive to the player, as several reviews have pointed out. The dev has addressed these concerns in community posts and has responded by doubling down on the "chapters" and changing the order of them, which doesn't solve any of the concerns the reviews have pointed out. They do seem to be looking into making the dungeon better though, so maybe when they're done with that, the game would be worth ~$4, but even then I wouldn't recommend getting it at the full $7 price.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Perfect game for someone who's not in a rush all the time. Progress is being made all the time and that's great. It's an idle game combined with dungeons, what's not to like? :)
本来是网页版转steam支持一下的,但你游戏跟贴图一样,切个子页面图片就要重新加载,这么卡我还玩什么。
Finally, a roguelite that has actual permanent bonuses! Thanks to the Artifact patch, anyway. Fantastic little game, love the idea! Now we just need a game mode where we pet the dragons instead.
absolutely incredible incremental game! has a great balance of active vs idle gameplay, with cute graphics and tons of polish. the inclusion of the first-person dungeon crawling is a great touch. well done!
A pretty fun, chill and short incremental game. It's good like other incremental games if you like seeing numbers go up.
大噶好啊,这游戏刚开始没有中文翻译,所以作者联系我整了一个,非专业人员,各位如果有反馈的可以告诉我哦
I'm having a good time with it! As I'm writing this review, my army is killing a huge dragon on my second screen. How cool is that?! xD I also like the random events that pop up from time to time. I didn't pay the Pope.
Pretty fun incremental and worth the price! It was a little repetitive across each of the chapters but that didn't deter me. Definitely does a good job of hooking you and giving you the "I'll play just a little bit more" feeling over and over.
I really enjoyed the demo and I'm loving the full game
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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