
Unlock new heroes and abilities, collect and craft powerful equipment, path the 1000+ nodes stats tree, strategize meta-progression, customized runs, and create game-breaking synergies with 6 active classes and 36 abilities all at once in this roguelite hack and slash survivors bullet heaven game.
Modeled estimate, not a reported figure. How we estimate →
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About
Novivors is a multi-class auto-battler survival game with roguelite elements.
Demo save data will carry over to the full version!
You can have up to six playable characters on your team auto-battling their way through hundreds of mobs on the screen
Plan your path in the 1000+ nodes stats tree
Pick ability altering rewards to spice up the run after defeating bosses
Craft gear to help your battlers survive in this fast paced world
Earn experience and loot to help you prepare for the next run.
Various playing modes available to suit your needs (fully auto, all manual, or a mix)
Limited Input LLC has no affiliation with Counterplay Games. Limited Input LLC extends thanks to Counterplay Games for releasing much of the original Duelyst source code and art assets under a Creative Commons license in 2022.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Bullet hell + Idle w miarę dobra gra tylko dużo grindu żeby dostać się na kolejne poziomy i odblokować rzeczy.
An excellet mix between idle game and bullet heaven
This game is basically a combination of survivors-like and idle, but there are a few frustrating design decisions that keep it from being great. It's really fun, so it would be great if the dev would make a few (hopefully minor) updates. [olist] [*][b]UI design is frustrating.[/b] Love all of the systems, so many ways to upgrade, but there are serious issues with the UI as mentioned by many other reviews. For example, there is no quick way to lock/unlock items (can do multiple ones at the same time, can't scroll through items, etc.). There is no hotkey to buy on abilities, so you have to (a) click the ability, then click buy, then click the next ability, then go click buy, etc. Would be nice to double click. You can't select multiple items, it's either lock and sell or nothing at all. [*][b]It gets way too laggy way too quick.[/b] I turned off all of the abilities and have a decent computer, but the game lags out very quickly. In the Bestiary battles that are a bit further on, it starts lagging after the 2nd or 3rd wave. You can't even upgrade things while waiting because it's too laggy. I have never seen basically any of the abilities past the ones you unlock around World 3. [*][b]The idle part is frustrating because you lack too much control.[/b] There are 3 modes: Manual (run around and select abilities), Semi-Auto (characters run around, but you select abilities), and Auto (characters run around, and [i]abilities are selected randomly[/i]. The latter part is the biggest problem with Auto mode, because it can make you take some abilities that just do not work with your character or will select a Magic piece of equipment over a legendary. However, you also can't do manual by the end of the game because you have 6 characters and it takes forever to click through. There should be a way to set a priority list for each character where they select the abilities in order (e.g., first physical base, then fire base, then physical %, etc.). You should be able to do the same with equipment (e.g., prefer legendary rings over legendary amulets, all legendary over magical, etc.). [*][b]Equipment can be bricked.[/b] I know this encouages you to get new equipment, but there are innate equipment stats that you cannot change, which is frustrating. There should be a way to reroll it, even if it costs a lot or you have to do a specific level or something. [/olist] All that being said, the progression is fun, but you're mainly just managing inventory. Still, interesting concept, just didn't quite finish baking before it was released and abandoned.
BEST SURVIVORS ROGUELITE OUT THERE!
ヴァンサバ風の放置ゲーム 強化要素は多様で火力もまあ上がってくんだけどずっと敵はすぐ倒せるので視覚的にも数値的にもあんまインフレが実感できない
元々はPath of survivorsという名前で売っていたが、スキルツリー要素がPath of Exileに酷似していたために発売禁止になり、スキルツリーを一新してNovivorsという名前で発売したのが本作。 一言でいうなら、放置ゲー+ヴァンサバ。 放置ゲー準拠の多彩なアップグレードでキャラを強化し、ヴァンサバの戦闘フィールドでステージウェイブをクリアしていく。 ゲームコンセプトはすごく良いし、強化要素も数百円代のゲームにしてはけっこうよく作ってある。 難点があるとすれば、他のレビューにもあるとおり、敵も味方も高火力(防御面が紙)という点か。 特に火力特化しなくても、雑魚は基本1~3発で倒せて、ボスも5秒以内には倒せる。なので毒や炎上などのDoT系やめまいや盲目などの状態異常系が意味をなしてない。 逆に敵の攻撃(ボスキャラは主人公と同じスキル攻撃をランダムでしてくる)を食らうと、キャラの防御面(属性耐性)をちゃんと上げていても1撃~2撃でやられる。ボスの中には、プレイキャラたちの足元に直接スキルを出す者もいるので、そういうボス相手には問答無用で瞬殺される。 この点がもうちょっとバランス調整されていれば、やり込みがいのあるゲームになっていたと思う。 あと、キャラ格差が激しい。 キャラごとに「攻撃範囲+100%・スキル持続時間-100%」というふうに特性がついているが、一部バランス崩壊特性を持つキャラがいる。 それは[spoiler]アサシンの第二形態[/spoiler]。[spoiler]クリティカルするとスキル発動という能力を持っていて、一度でもクリティカルすればスキル発動→発動したスキルがクリティカルしてさらにスキル発動・・・の無限ループになり、画面がアサシンのスキルで埋め尽くされる[/spoiler]。最後の戦績で、他キャラの100倍くらいのダメージ量をたたき出している。他キャラがいるとかえって邪魔になってしまう(キャラが一人死ぬたびにペナルティでステージのタイムリミットが減る)ので、[spoiler]アサシン[/spoiler]一人だけで出撃するのが最適解になってしまっている。 なお、多少バグがあるのにも関わらず発売後から一切アップデートされていないので、そういう意味でも微妙なのだが、コンセプトは評価していちおうおすすめにしておきます。
It's simply an awesome game. Novivors is a bullet-heaven/roguelite game with a great style and infinitely many build possibilities. The best part is that all strategies and builds are still fun to play, guaranteeing that you will have fun time during a run. The game has great potential, and I'm looking forward to its future success.
It's a pure incremental idler (e.g: numbers go to heaven) in Vampire Survivor style, where you have a team of AI running in the background farming for you. As far as I know up to this point, this is the only VS game that does this.
This game is an idler—to a degree. The systems kind of sneak up on you during the first 10 hours, and hitting “Sell All” early without understanding Support abilities and tools (like I did) is definitely a mistake. That said, there’s a surprisingly deep system here when it comes to gearing up and heading out. It delivers the grind you’d expect from an idler, but there’s more going on under the hood than it first appears. After reading some of the other reviews, I’m a little confused. This isn’t a bad game. There are plenty of QoL improvements that could (and probably should) have been implemented, but aside from that, it’s worth picking up on sale. It’s a solid experience—especially if you’re interested in a game that tries to expand the boundaries of its genre.
Fun Game
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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