
Unlock new heroes and abilities, collect and craft powerful equipment, path the 1000+ nodes stats tree, strategize meta-progression, customized runs, and create game-breaking synergies with 6 active classes and 36 abilities all at once in this roguelite hack and slash survivors bullet heaven game.
Modeled estimate, not a reported figure. How we estimate →
About
Novivors is a multi-class auto-battler survival game with roguelite elements.
Demo save data will carry over to the full version!
You can have up to six playable characters on your team auto-battling their way through hundreds of mobs on the screen
Plan your path in the 1000+ nodes stats tree
Pick ability altering rewards to spice up the run after defeating bosses
Craft gear to help your battlers survive in this fast paced world
Earn experience and loot to help you prepare for the next run.
Various playing modes available to suit your needs (fully auto, all manual, or a mix)
Limited Input LLC has no affiliation with Counterplay Games. Limited Input LLC extends thanks to Counterplay Games for releasing much of the original Duelyst source code and art assets under a Creative Commons license in 2022.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the game is kinda okay. But the font on the game is so big and square, i cant see anything. Please change of make an option to change the font of the game
Having played a good amount of this I quite enjoyed it. Reminded me of Lootun, still could use some polish but completely playable and enjoyable as is.
is a meh game - idler It is too complicated and slow progress. The UI and performance are literal trash. Not for me.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
chinase pls
A big potential. Some bug fixes with the UI and this may catch some more attention. PoE x Survivor Auto battle
The game is very fun, but it doesn't have Chinese. We really need Chinese, this is too important.
This game is an idler first and foremost. You can play it like a Vampire Survivors clone, but the beauty of this title is that you can let it play itself, then spend the collected points/equip new goodies as time allows. That said, it's decent enough if you know what you're buying. Progression is kind of slow (again, it's an idler/auto-battler, not a typical roguelite), but eventually you'll make the screen fill up with flashy skills that bring your FPS to a crawl. Also, if you like sphere grids, hold onto your butts.
[table] [tr] [td][h1][i]⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀♫ The Lightbulb - The Fear of Vision♫⠀⠀⠀⠀[/i][/h1] [h1]───────⚪───────────────────────────────────[/h1] ⠀▐▐ ⠀►▏ ⠀⠀──○─ 🔊 ⠀₁:₂₅ / ₃:₅₀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ᴴᴰ⚙ ❐ ⊏⊐[/td] [/tr] [tr] [td]https://www.youtube.com/watch?v=dUgn9bPwESo[/td] [/tr] [/table]
The majority of players quits before unlocking world 2, which requires beating world 1, which boils down to grinding for about an hour. In that hour, you'll face very mediocre survivors-like gameplay, way too many menus, mechanics that are basically useless, tooltips that get stuck at your cursor and a shameless socials plug. If you stick around, you'll understand that this is actually an idle game. Gameplay becomes managing some menus after the game auto-played for a couple hours. Numbers grow, but nothing else changes. The final goal is to beat world 5, so that you can unlock world 6, which unlocks the last achievement. There's technically more to the game after that, but it's pretty much nothing you haven't already idled through at that point. There's also some massive performance issues in worlds that spawn 1000 enemies per wave (which is the bestiary or worlds with specific dares), slowing the game down to an actual crawl where each in-game second lasts up to 10 real-time seconds. Conceptualizing the idea of combining the survivors-like and idle genres is an ok start. From there, making the right design decisions could actually result in something nice. Unfortunately, this result is not so nice.
ヴァンサバ風の放置ゲーム 強化要素は多様で火力もまあ上がってくんだけどずっと敵はすぐ倒せるので視覚的にも数値的にもあんまインフレが実感できない
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Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.7K | 95 | 85% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $2.4K | 26 | 77% | $2.99 | |
| $147 | 2 | 50% | $1.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $8.1K | 136 | 79% | $2.99 | |
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| $8.1K | 105 | 91% | $3.99 | |
| $8.1K | 73 | 49% | $4.99 | |
| $8.1K | 364 | 75% | $0.69 | |
| $8.1K | 125 | 91% | $2.99 |