
Unlock new heroes and abilities, collect and craft powerful equipment, path the 1000+ nodes stats tree, strategize meta-progression, customized runs, and create game-breaking synergies with 6 active classes and 36 abilities all at once in this roguelite hack and slash survivors bullet heaven game.
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About
Novivors is a multi-class auto-battler survival game with roguelite elements.
Demo save data will carry over to the full version!
You can have up to six playable characters on your team auto-battling their way through hundreds of mobs on the screen
Plan your path in the 1000+ nodes stats tree
Pick ability altering rewards to spice up the run after defeating bosses
Craft gear to help your battlers survive in this fast paced world
Earn experience and loot to help you prepare for the next run.
Various playing modes available to suit your needs (fully auto, all manual, or a mix)
Limited Input LLC has no affiliation with Counterplay Games. Limited Input LLC extends thanks to Counterplay Games for releasing much of the original Duelyst source code and art assets under a Creative Commons license in 2022.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is quite an interesting take on the Vampire Survivor-like/Bullet Heaven genre. To preface this review, I'm a pretty big fan of VS-like games and action roguelikes. Right off the bat, I will say this plays quite like an idle game more than an action game. The main focus of Novivors is to manage characters, accrue currency/experience/equipment, build them up, and progress. This game has a number of progression mechanics and unlocks, a lot of which comes with a good amount of customization. Each class has a big tech tree, and each piece of equipment or ability can be customized further with stat boosts. There's a lot to figure out, fine tune, and boost up. What it does, it does very well. It is important to note that going into this game, you're not going to really be engaged in individual runs. In fact, the runs can be entirely automated if you feel like it. There are settings (the "A", "S", and "M" buttons you see on the UI when you're in a run) where you can either choose: Manual for movement control of a character and picking every choice of level ups and loot pick ups, Semi-Manual for picking every choice but letting the characters automatically play and move, or Automatic for having the computer move the character and randomly pick for you. Each run will play out pretty similar, where your character(s) will attack waves of enemies. Every 30 seconds or so a mini-boss will spawn, and every 30 seconds independent of that will cause an "event" which seems to just be random stat buffs or debuffs on the player for a limited time. Sure, you could affect the run a little bit by helping the character to dodge projectiles that the AI might not have and continue the run a tiny bit longer than it would have (you can change between the automated settings in real time). But, the main focus of this game is really the building of characters and the progression. It is not about the combat or doing really interesting things in individual runs. This plays more like an idle progression game versus an Action Roguelike or Action RPG. I'm someone who has and still can enjoy idle progression games from time-to-time. They're not always my thing, and I much prefer action games. I also really enjoy the meta-progression aspect of roguelites and VS-likes, and this game really focuses on the meta-progression beyond anything else. It does it well, even if there are quite a lot of systems to learn and not really a great way to really comprehend some of the nuances of them. I'm only a couple of hours deep, and I've been able to make progress with unlocking a second class and world in that time. I can also be pretty bad at really understanding and properly engaging with RPG progression mechanics. Luckily, you can generally make progress (at least I have so far) by employing the "pick the biggest numbers and best equipment/abilities you have" principle. While I do wish things were explained a little better, the game and its mechanics are generally engaging and interesting to utilize. The progression, which this game has put its focus on, is satisfying and deep. This is not a perfect game, for sure. Like I said, you need to be more in the mood for progression gameplay over individual run-to-run action gameplay. There are some quality of life issues and little glitches that do impede things a bit. For one, I've had the skill tree menu pop up in the middle of a run I'm playing to signify that the character has skill points I can allocate. But, the game doesn't pause and it forces you to mash out of the screen to get back to playing if you have it on Manual (which I do most of the time). Sometimes I've moused over something to gain more information during a level-up in a run, and clicking it doesn't make the information pop-up go away and it can obscure the screen. I have to violently shake my mouse across the screen to get it to go away. One of the bigger potential issues is that it's hard to differentiate anything going on in the run. So, when a mini boss appears, it can be sometimes pretty difficult to pick out which monster is the mini boss with a variety of different fodder enemies and a lot happening on the screen. Finally, just speaking out about my preference, I do wish there was some more engaging things happening in the runs. I was pretty excited to see an event countdown when I first started playing, but quickly figured out it was just rolling different stat buffs and/or debuffs for a limited time. There is zero exploration in the runs, as far as I can tell. But, I also understand that really isn't the focus of this particular title. In the end, I do like this game. It has addictive progression mechanics and provides a good amount of dopamine for those who like this kind of thing. I caution people who have played more action-based VS-likes, see the titles of "action" and "action RPG", and think that there's a lot of that in this game. There really isn't. This is more Vampire Survivors Idle/Simulator than Vampire Survivors, if that makes sense. But, if that sounds intriguing to you or you cherish RPG building mechanics, then this is quite a good game and worth the price. Definitely give the demo a try to see if it's something that's in your wheelhouse before purchasing.
I really want to like the game, it's a fun bullet hell idler type game with a lot of potential, but right now the UI and performance make the game almost unplayable. - UI: It takes way to many clicks to do common things. Everything shows some tooltip on hover so you are constantly fighting to even click on the right part of the screen. Inventory management and automatic filters/selling need a lot of work. - Performance: Not very far into the game the lag is terrible even on a high end machine. I have all animations and text popups disabled and the game still crawls to 5fps around wave 10 on the later maps. You can even see that the lag is bad in the game's own screenshots. Look in the top right and you will frequently see screenshots not hitting 60fps, even in menus. Other people complain about the massive amount of info you are bombarded with, I don't mind it that much. The massive tech trees and different systems seem fun, but currently it's very hard to enjoy them because the UI and Lag doesn't let you.
+整个游戏的循环有点意思,升商店就能拥有一切,自行永动机 -哪整的便宜b音效升级的时候吓老子一跳 -单位可选行为ai挺好的,只是智力堪忧,最后直接切成不动站桩以后就没什么用了 -点天赋树的操作太麻烦了,一不小心给洗掉了(关掉popup以后不会有二次确认),需要手动点一千多个天赋点谁遭得住啊 -天赋树全是数值,没什么选的乐趣,到了最后都是无脑先点大的再点中的最后随便点的小的 --筛选装备的选项太少了,连个基于价格排序都没有 --交互体验很差,界面排版一言难尽,而且界面易用性很差 ---优化实在是太差了,挑战模式十几波就能卡成个位数的ppt ---unique装备实在是太少了,词条的类型实在是太少了,基本没有几种套路 -----------------------------------------------------------------------------------------------------------------------------------跨设备存档同步出问题了 云端存档覆盖了我的本地存档但是连个选择哪个存档的提示都没有,直接白玩 总的来说 这个价钱玩十几二十个小时倒也不亏,类似放置游戏,无聊的时候可以考虑一玩,不过没有什么长久游玩的价值。
I'll write a positive recommendation... but dev, you gotta improve the UI. It's bad, cumbersome, takes way too many clicks to do anything. That's hurting your game in a very major way. Otherwise great game, insane depth to it.
At the actual state of the game i can't give a thumbs up. The UI is horrible, there is no way to use an XBox Controller for all bindings. Its fun, but in my opinion unplayable with controller, and with keyboard really confusing. Refounded but it has potential.
需要中文
It's clearly a passion project and I can enjoy it for what it's trying to do. However, it's rough and not easy to get started. The beginning of the game gives you the impression you should try to play this actively, however the way you earn gold and upgrades, makes the gameplay loop much more suited for automatic idle play instead. There are so many upgrade menus. There are too many to really care about picking individual upgrade nodes in detail, so I just click the big ones and occasionally click a specific one.
We need chinese!
This is a recommend, with a caveat - You must like idle/auto battle games too, and be willing to deal with a bit of a janky UI. The core gameplay is more about fine-tuning your character's equipment, abilities and passives. You manage the resources you get while the characters play in the background. Technically speaking, you can play this as a Survivor-like game, but only one of the characters, while the rest run around playing as they see fit. If you want to do this, you can also set their AI to stick as a group. The problem with playing this as a survivor-like game is the sheer number of level ups you will be dealing with, on top of managing the equipment and abilities (unless you pause the gameplay when you meddle with these elements, which will make each run take ages.) The auto-play AI does a pretty decent job, so if you like to focus on the equipment-side of things, this game may scratch that itch. Think of it as something SIMILAR to, but NOT the same as Mini-healer. In that game you play the healer of a group attempting a raid, in this one you're more of the team's manager than the team itself. Personally, my biggest negative of this is the UI, particularly the text as it is quite pixelated as well. Games like Chronicon have a solid balance between the sprite gameplay with readable text, hopefully this game can meet that. The passive tree is a neat idea and there is a search function, if you're looking for mana regen nodes for example, you can search and it will highlight all nodes that fit that text - very handy. What a lot of the different effects do on the other hand... Is a bit of a trial by fire to find out. Luckily resetting passives and attribute points is free. The ability to craft onto your equipment and abilities is nice as well since it reduces the luck required. The game gets a 6/10 from me, it's basically a neutral, but Steam only allow that, so I'll er on the side of if you want a game that fits a particular niche, this is a solid fit and unique in the genre - But it is not your typical survivor-like game at all, especially as you expand your team.
Fun game, not seeing the UI complaints considering this many layers of systems is my jam.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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